@ Liandrin2 : I think i got it.. so if there wont be any files update we have to customize wil files getting of other magics or using existing magic for new mobs... Really hope TD or some1 will update files like it have be done with ants and numas mobs magic hehe
@ Bon : Take them to other...
Sorry, but i tryed to assign attacks to the new mobs, and some1 look just like a monk when's attacking (like the ice boss), maybe cause it was supposed to attack with magic? Does any 1 got these mobs with decent attacks or just u all set race and raceimg to 81 and 19?
Thanks
Yeah but doing that i will renounce to other magic attacks... I thought there was be a easy chance to have it, like i seen for other new mobs like ants and numa ones (http://www.lomcn.co.uk/forum/showthread.php?t=53164&highlight=add+mob for example here akuma figured out race and raceimg for...
Hi all, is it possible to have new mobs magic attacks working? Would it have to be coded in the servers files? There will be an update of the TD files with em, or we just will have to use them without magic attacks? Any one no a possible solution for this plz?
Thanks very much!!!
Thx mate but maybe its a bit different from mir3.. there aren't in the server files those dirs (..\Market_Qst\MonQuest_Def\MonDie) and in mapquest.txt theres line like this:
D10031 [403] 1 BigApe * Q1403
D10032 [403] 1 BigApe *...
Hi all, ill try to explain my issue. I would like to make a mob for a quest that when killed it will give a key for each ppl in grp (the ppl that take exp points). So this key should go directly in bag i think.. is it possible? how?
Thanks for ur help :)
Yeh, still strange that the ones in the client 2.3 arent working.. im begin thinking that there's something strange with my files server, maybe my m2server... dunno :(
EDIT: Ok solved, got a client working, thx to all mates.
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