Can anyone fill in the blanks/give more details or correct the assumtions please, thank you.
Monster setup columns (left to right)
Name - Mob name
Race
RaceImg
Appr
lvl - mob lvl used for taming/turnundead, thrusting etc.
undead - 0=living 1=undead
tameable - 0=Tameable 1=not tameable
wz1
cooleye - % distance over the default distance mob can see a character
venomDC - dc damaged caused by magic hit
exp - experience points gained by killing mob
hp - health points of mob
mp - Magic points of mob?
wz3
wz3
ac - Armour class of mob (resistance to physical attack)
FireMAC - Resistance to Fire (if negative number make it weak to that element)
IceMAC - Ice resistance (as above)
LightMAC - Electic resistance (as above)
WindMAC - wind resistance (as above)
HolyMAC - Holy resistance (as above)
DarkMAC - Dark resistance (as above)
PhantomMAC Phantom resistance (as above)
DC - Minimum dc of mob
DCMax - maximum dc of mob
MCType - the magic type mob attacks with:
1:Fire, 2:Ice, 3:Electric, 4:Wind, 5:Holy,
6:Poison/Paralysis/Dark, 7:Phantom.
MC - minimum magic power of mob
MCMax - maximum magic power of mob
Speed - agility of mob (higher the number the harder it is to hit)
Hit - accuracy of mob (higher the number more likely it is to hit
character)
WalkSpd - movement speed of mob
WalkWait - how long mob waits between steps
WalkStep - how many steps mob makes between waits
AttackSpd - speed mob attacks character
Wz4
Wz5
Monster setup columns (left to right)
Name - Mob name
Race
RaceImg
Appr
lvl - mob lvl used for taming/turnundead, thrusting etc.
undead - 0=living 1=undead
tameable - 0=Tameable 1=not tameable
wz1
cooleye - % distance over the default distance mob can see a character
venomDC - dc damaged caused by magic hit
exp - experience points gained by killing mob
hp - health points of mob
mp - Magic points of mob?
wz3
wz3
ac - Armour class of mob (resistance to physical attack)
FireMAC - Resistance to Fire (if negative number make it weak to that element)
IceMAC - Ice resistance (as above)
LightMAC - Electic resistance (as above)
WindMAC - wind resistance (as above)
HolyMAC - Holy resistance (as above)
DarkMAC - Dark resistance (as above)
PhantomMAC Phantom resistance (as above)
DC - Minimum dc of mob
DCMax - maximum dc of mob
MCType - the magic type mob attacks with:
1:Fire, 2:Ice, 3:Electric, 4:Wind, 5:Holy,
6:Poison/Paralysis/Dark, 7:Phantom.
MC - minimum magic power of mob
MCMax - maximum magic power of mob
Speed - agility of mob (higher the number the harder it is to hit)
Hit - accuracy of mob (higher the number more likely it is to hit
character)
WalkSpd - movement speed of mob
WalkWait - how long mob waits between steps
WalkStep - how many steps mob makes between waits
AttackSpd - speed mob attacks character
Wz4
Wz5