Re: NPC Script Release
Got a question about the kill count script...
I've got it working to a degree (infact as a single quest, it does work) but I'm wanting to basically duplicate the quest (more or less) and use another mob/map/etc for a second quest...
The problem I have is that when accepting the second quest, it still counts the mobs I killed on the first quest... so what do I need to change to make it a seperate quest? Sorry that doesn't make much sense...
I tried changing 'KillQuest' to 'KillQuest2' in Qmanage etc for the second quest but that just stopped the whole thing working, even the first quest. I'm a complete novice to variables hence why I dunno what to change.
Got a question about the kill count script...
I've got it working to a degree (infact as a single quest, it does work) but I'm wanting to basically duplicate the quest (more or less) and use another mob/map/etc for a second quest...
The problem I have is that when accepting the second quest, it still counts the mobs I killed on the first quest... so what do I need to change to make it a seperate quest? Sorry that doesn't make much sense...
I tried changing 'KillQuest' to 'KillQuest2' in Qmanage etc for the second quest but that just stopped the whole thing working, even the first quest. I'm a complete novice to variables hence why I dunno what to change.