Release Npc (vars used)

smoochy boys on tour

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
369
350
Metal npc i just made it work for me :P

1st
Qman

[@Login]
#IF
CHECK [451] 1
#ACT
Var Integer Human MultiKill1 0
LoadVar Human MultiKill1 ..\QuestDiary\Variables\Integral.txt
#IF
CHECK [452] 1
#ACT
Var Integer Human MultiKill2 0
LoadVar Human MultiKill2 ..\QuestDiary\Variables\Integral.txt
#IF
CHECK [453] 1
#ACT
Var Integer Human MultiKill3 0
LoadVar Human MultiKill3 ..\QuestDiary\Variables\Integral.txt
#IF
CHECK [454] 1
#ACT
Var Integer Human MultiKill4 0
LoadVar Human MultiKill4 ..\QuestDiary\Variables\Integral.txt
#IF
CHECK [455] 1
#ACT
Var Integer Human MultiKill5 0
LoadVar Human MultiKill5 ..\QuestDiary\Variables\Integral.txt

2nd
Qfun

[@OnKillMob(Deer)]
#IF
CHECK [451] 1
#ACT
CalcVar Human MultiKill1 + 1
SaveVar Human MultiKill1 ..\QuestDiary\Variables\Integral.txt
goto @de

[@de]
#IF
CheckVar Human MultiKill1 > 19
#ACT
sendmsg 6 "You have killed 20 Deer go see Tommy!"

[@OnKillMob(Sheep)]
#IF
CHECK [452] 1
#ACT
CalcVar Human MultiKill2 + 1
SaveVar Human MultiKill2 ..\QuestDiary\Variables\Integral.txt
goto @sh

[@sh]
#IF
CheckVar Human MultiKill2 > 24
#ACT
sendmsg 6 "You have killed 25 Sheep go see Tommy!"

[@OnKillMob(Keratoid)]
#IF
CHECK [453] 1
#ACT
CalcVar Human MultiKill3 + 1
SaveVar Human MultiKill3 ..\QuestDiary\Variables\Integral.txt
goto @ke

[@ke]
#IF
CheckVar Human MultiKill3 > 24
#ACT
sendmsg 6 "You have killed 25 Keratoids go see Tommy!"

[@OnKillMob(OmaWarrior)]
#IF
CHECK [454] 1
#ACT
CalcVar Human MultiKill4 + 1
SaveVar Human MultiKill4 ..\QuestDiary\Variables\Integral.txt
goto @ow

[@ow]
#IF
CheckVar Human MultiKill4 > 5
#ACT
sendmsg 6 "You have killed 6 OmaWarriors go see Tommy!"

[@OnKillMob(Monkey)]
#IF
CHECK [455] 1
#ACT
CalcVar Human MultiKill5 + 1
SaveVar Human MultiKill5 ..\QuestDiary\Variables\Integral.txt
goto @mo

[@mo]
#IF
CheckVar Human MultiKill5 > 20
#ACT
sendmsg 6 "You have killed 20 Monkeys go see Tommy!"

3rd
Npc (goes in market def)

;CHECKS
[@main]
#IF
checknamelist MultiKill/Variables/10.txt
#ACT
goto @done
break

#IF
checknamelist MultiKill/Variables/9.txt
#ACT
goto @5
break

#IF
checknamelist MultiKill/Variables/8.txt
#ACT
goto @main5
break

#IF
checknamelist MultiKill/Variables/7.txt
#ACT
goto @4
break

#IF
checknamelist MultiKill/Variables/6.txt
#ACT
goto @main4
break

#IF
checknamelist MultiKill/Variables/5.txt
#ACT
goto @3
break

#IF
checknamelist MultiKill/Variables/4.txt
#ACT
goto @main3
break

#IF
checknamelist MultiKill/Variables/3.txt
#ACT
goto @2
break

#IF
checknamelist MultiKill/Variables/2.txt
#ACT
goto @main2
break

#IF
checknamelist MultiKill/Variables/1.txt
#ACT
goto @1
break

#ELSEACT
goto @main1


;; Main output

[@main1]
<Hello, my name is Tommy!>\ \
Welcome, you have now found me! I am new to the world of\
Legends and I have many many many challanges for you, if\
you wish to accept these challanges, let me know at any\
time!\
Warning you can not use the X to log out if you started the quest!\
Log back to the Char screen!\
<Begin Quest 1/@quest1> -- <Exit/@exit>


;; Quest 1


[@quest1]
#ACT
addnamelist MultiKill/Variables/1.txt
SET [451] 1
Var Integer Human MultiKill1 0
SaveVar Human MultiKill1 ..\QuestDiary\Variables\Integral.txt
sendmsg 6 "Kill 20 Deers! Come back when you have!"
close

[@1]
#IF
CheckVar Human MultiKill1 > 19
#ACT
goto @1.1
#ELSEACT
goto @1.2

[@1.1]
#ACT
delnamelist MultiKill/Variables/1.txt
addnamelist MultiKill/Variables/2.txt
goto @1.3
sendmsg 6 "Congratulations, Quest 1 Complete!"
give gold 8000
CHANGEEXP + 115



[@1.2]
<Hello, my name is Tommy!>\ \
You have currently killed <$HUMAN(MultiKill1)> Deers, come back when\
you have killed 20!.\
<exit/@exit>

[@1.3]
<Hello, my name is Tommy!>\ \
That was just a warm up, there is no reward for that, but least I\
now know you are worthy to continue, talk to me at any other time\
to begin more quests!\
<exit/@exit>


;; Quest 2

[@main2]
<Hello, my name isTommy!>\ \
So, you want another challange huh! Well, this one will be of\
course much harder, so, if you think you have what it takes then\
this one is made for endurance, think you have what it takes? If\
you can complete this one, I will grant you a reward!\
<Begin Quest 2/@quest2> -- <Exit/@exit>


[@quest2]
#ACT
delnamelist MultiKill/Variables/2.txt
addnamelist MultiKill/Variables/3.txt
reset [451] 1
SET [452] 1
Var Integer Human MultiKill2 0
SaveVar Human MultiKill2 ..\QuestDiary\Variables\Integral.txt
sendmsg 6 "Kill 25 Sheep! Come back when you have!"
close

[@2]
#IF
CheckVar Human MultiKill2 > 24
#ACT
goto @2.1
#ELSEACT
goto @2.2

[@2.1]
#IF
checkjob wizard
#ACT
goto @2.11
break
#IF
checkjob taoist
#ACT
goto @2.22
break
#IF
checkjob warrior
#ACT
goto @2.33
break
#IF
checkjob assassin
#ACT
goto @2.33
break



[@2.11]
#ACT
delnamelist MultiKill/Variables/3.txt
addnamelist MultiKill/Variables/4.txt
CHANGEEXP + 200
give gold 10000
goto @2.3
sendmsg 6 "Congratulations, Quest 2 Complete!"


[@2.22]
#ACT
delnamelist MultiKill/Variables/3.txt
addnamelist MultiKill/Variables/4.txt
CHANGEEXP + 200
give gold 10000
goto @2.3
sendmsg 6 "Congratulations, Quest 2 Complete!"


[@2.33]
#ACT
delnamelist MultiKill/Variables/3.txt
addnamelist MultiKill/Variables/4.txt
CHANGEEXP + 200
give gold 10000
goto @2.3
sendmsg 6 "Congratulations, Quest 2 Complete!"


[@2.2]
<Hello, my name is Tommy!>\
You have currently killed <$HUMAN(MultiKill2)> Sheep, come back when\
you have killed 25!.\
<exit/@exit>

[@2.3]
<Hello, my name is Tommy!>\
Congratulations, 25 Sheep is a very long process, as for that I gave\
you a small reward, I am sure you will find a use for these items!!!\
<exit/@exit>

;; Quest 3

[@main3]
<Hello, my name is Tommy!>\
So so so, so, you are back for more huh! Well, wise guy! This one will\
require strengh, not just on you're own, muahah!! Oh and i must stress\
that, this is not for the weak, Best of luck, muaha!\
<Begin Quest 3/@quest3> -- <Exit/@exit>


[@quest3]
#ACT
addnamelist MultiKill/Variables/5.txt
delnamelist MultiKill/Variables/4.txt
reset [452] 1
SET [453] 1
Var Integer Human MultiKill3 0
SaveVar Human MultiKill3 ..\QuestDiary\Variables\Integral.txt
sendmsg 6 "Kill 60 Keratoid around MudWall! Good luck!"
close

[@3]
#IF
CheckVar Human MultiKill3 > 24
#ACT
goto @3.1
#ELSEACT
goto @3.2

[@3.1]
#ACT
delnamelist MultiKill/Variables/5.txt
addnamelist MultiKill/Variables/6.txt
give gold 12000
CHANGEEXP + 215
goto @3.3
sendmsg 6 "Congratulations, Quest 3 Complete!"


[@3.2]
<Hello, my name is Tommy!>\ \
You have currently killed <$Human(MultiKill3)> Keratoids, come back when\
you have killed 25!.\
<exit/@exit>

[@3.3]
<Hello, my name is Tommy!>\ \
Congratulations, 25 Keratoid's not on you're own must have been a challange\
especially when they are real, anyways!!! Hope you enjoyed your reward\
<exit/@exit>

;; Quest 4

[@main4]
Well your back for more i see,lets what i have for you!\
Lets go over to WoomaWoods and kill 6 OmaWarriorS!\
<Begin Quest 4/@quest4> -- <Exit/@exit>


[@quest4]
#ACT
addnamelist MultiKill/Variables/7.txt
delnamelist MultiKill/Variables/6.txt
reset [453] 1
SET [454] 1
Var Integer Human MultiKill4 0
SaveVar Human MultiKill4 ..\QuestDiary\Variables\Integral.txt
sendmsg 6 "Kill 6 OmaWarriors around WoomaWoods! Good luck!"
close

[@4]
#IF
CheckVar Human MultiKill4 > 5
#ACT
goto @4.1
#ELSEACT
goto @4.2

[@4.1]
#ACT
delnamelist MultiKill/Variables/7.txt
addnamelist MultiKill/Variables/8.txt
give gold 12500
CHANGEEXP + 230
goto @4.3
sendmsg 6 "Congratulations, Quest 4 Complete!"


[@4.2]
<Hello, my name is Tommy!>\ \
You have currently killed <$Human(MultiKill4)> OmaWarriors, come back when\
you have killed 6!.\
<exit/@exit>

[@4.3]
<Hello, my name is Tommy!>\ \
Congratulations, 6 OmaWarrior's not on you're own must have been a challange\
especially when they are real, anyways!!! Hope you enjoyed your reward\
<exit/@exit>


[@main5]
Well your back for more i see,lets what i have for you!\
Lets go over to HellzIsland and kill 20 Monkeys!\
<Begin Quest 5/@quest5> -- <Exit/@exit>


[@quest5]
#ACT
addnamelist MultiKill/Variables/9.txt
delnamelist MultiKill/Variables/8.txt
reset [454] 1
SET [455] 1
Var Integer Human MultiKill5 0
SaveVar Human MultiKill5 ..\QuestDiary\Variables\Integral.txt
sendmsg 6 "Kill 20 Monkeys around HeelzIsland! Good luck!"
close

[@5]
#IF
CheckVar Human MultiKill5 > 19
#ACT
goto @5.1
#ELSEACT
goto @5.2

[@5.1]
#ACT
delnamelist MultiKill/Variables/9.txt
addnamelist MultiKill/Variables/10.txt
give gold 13000
CHANGEEXP + 245
goto @5.3
sendmsg 6 "Congratulations, Quest 5 Complete!"


[@5.2]
<Hello, my name is Tommy!>\ \
You have currently killed <$Human(MultiKill5)> Monkeys, come back when\
you have killed 20!.\
<exit/@exit>

[@5.3]
<Hello, my name is Tommy!>\ \
Congratulations, 20 monkeys's not on you're own must have been a challange\
especially when they are real, anyways!!! Hope you enjoyed your reward\
<exit/@exit>

[@done]
There will be more to come....\
<Exit/@exit>

4th
in market def you need a folder called MultiKill in it have folder called Variables then txts 1-10

5th
in QuestDiary make sure you have Variables folder with Integral txt in there
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
369
350
i know you all like Rebirth so here setup for with names

in sting ini

RankLevelName=%s\

in setup txt
ShowRankLevelName=1

Qman

#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz.txt
#ACT
CHANGENAMECOLOR 2
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao.txt
#ACT
CHANGENAMECOLOR 2
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar.txt
#ACT
CHANGENAMECOLOR 2
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin.txt
#ACT
CHANGENAMECOLOR 2
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz2.txt
#ACT
CHANGENAMECOLOR 3
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao2.txt
#ACT
CHANGENAMECOLOR 3
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar2.txt
#ACT
CHANGENAMECOLOR 3
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin2.txt
#ACT
CHANGENAMECOLOR 3
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz3.txt
#ACT
CHANGENAMECOLOR 6
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao3.txt
#ACT
CHANGENAMECOLOR 6
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar3.txt
#ACT
CHANGENAMECOLOR 6
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin3.txt
#ACT
CHANGENAMECOLOR 6
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz4.txt
#ACT
CHANGENAMECOLOR 7
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao4.txt
#ACT
CHANGENAMECOLOR 7
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar4.txt
#ACT
CHANGENAMECOLOR 7
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin4.txt
#ACT
CHANGENAMECOLOR 7
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz5.txt
#ACT
CHANGENAMECOLOR 13
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao5.txt
#ACT
CHANGENAMECOLOR 13
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar5.txt
#ACT
CHANGENAMECOLOR 13
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin5.txt
#ACT
CHANGENAMECOLOR 13
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar.txt
#ACT
SETRANKLEVELNAME %s\*<Knight>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin.txt
#ACT
SETRANKLEVELNAME %s\*<Assassin>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao.txt
#ACT
SETRANKLEVELNAME %s\*<Enhancer>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz.txt
#ACT
SETRANKLEVELNAME %s\*<Marlin>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar2.txt
#ACT
SETRANKLEVELNAME %s\*<Barbarian>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin2.txt
#ACT
SETRANKLEVELNAME %s\*<Barbarian>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao2.txt
#ACT
SETRANKLEVELNAME %s\*<Paladin>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz2.txt
#ACT
SETRANKLEVELNAME %s\*<Sorceress>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar3.txt
#ACT
SETRANKLEVELNAME %s\*<Elemental>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin3.txt
#ACT
SETRANKLEVELNAME %s\*<Elemental>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao3.txt
#ACT
SETRANKLEVELNAME %s\*<Zen>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz3.txt
#ACT
SETRANKLEVELNAME %s\*<Gandalf>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar4.txt
#ACT
SETRANKLEVELNAME %s\*<Baron>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin4.txt
#ACT
SETRANKLEVELNAME %s\*<Baron>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao4.txt
#ACT
SETRANKLEVELNAME %s\*<Cleric>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz4.txt
#ACT
SETRANKLEVELNAME %s\*<Magu>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar5.txt
#ACT
SETRANKLEVELNAME %s\*<Viscount>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin5.txt
#ACT
SETRANKLEVELNAME %s\*<Viscount>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao5.txt
#ACT
SETRANKLEVELNAME %s\*<Duke>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz5.txt
#ACT
SETRANKLEVELNAME %s\*<ArchMage>*

Qfun

[@LevelUp]
;---------Rb test--------
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar.txt
#ACT
SETRANKLEVELNAME %s\*<Knight>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin.txt
#ACT
SETRANKLEVELNAME %s\*<Assassin>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao.txt
#ACT
SETRANKLEVELNAME %s\*<Enhancer>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz.txt
#ACT
SETRANKLEVELNAME %s\*<Marlin>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar2.txt
#ACT
SETRANKLEVELNAME %s\*<Barbarian>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin2.txt
#ACT
SETRANKLEVELNAME %s\*<Barbarian>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao2.txt
#ACT
SETRANKLEVELNAME %s\*<Paladin>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz2.txt
#ACT
SETRANKLEVELNAME %s\*<Sorceress>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar3.txt
#ACT
SETRANKLEVELNAME %s\*<Elemental>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin3.txt
#ACT
SETRANKLEVELNAME %s\*<Elemental>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao3.txt
#ACT
SETRANKLEVELNAME %s\*<Zen>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz3.txt
#ACT
SETRANKLEVELNAME %s\*<Gandalf>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar4.txt
#ACT
SETRANKLEVELNAME %s\*<Baron>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin4.txt
#ACT
SETRANKLEVELNAME %s\*<Baron>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao4.txt
#ACT
SETRANKLEVELNAME %s\*<Cleric>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz4.txt
#ACT
SETRANKLEVELNAME %s\*<Magu>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwar5.txt
#ACT
SETRANKLEVELNAME %s\*<Viscount>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthsin5.txt
#ACT
SETRANKLEVELNAME %s\*<Viscount>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthtao5.txt
#ACT
SETRANKLEVELNAME %s\*<Duke>*
#IF
CHECKNAMELIST ..\Npc_Def\rebirth\rebirthwiz5.txt
#ACT
SETRANKLEVELNAME %s\*<ArchMage>*

Npc

[@main]
#say
Hey there, welcome to the <$SERVERNAME> class rebirth system\
would you like to be rebirthed? Rebirth offers you a chance to,\
grain a better life and better items and hunting to keep you,\
Living!But you will have to pay alilttle for this! 35 GoldenPoints,\
each time you Rebirth.\
<Rebirth level 85/@50> <Rebirth level 90/@55> <Rebirth level 95/@60>\
<Rebirth level 100/@65> <Rebirth level 105/@70>\
<RebirthLevel/@Lvls> <test/@test> <No Thank You/@exit>\

[@50]
#IF
checklevel 85
CHECKJOB Warrior
checkrenewlevel = 0
#ACT
renewlevel 1 84 3
CHANGENAMECOLOR 2
SET [400] 1
ADDNAMELIST rebirth/rebirthwar.txt
SETRANKLEVELNAME %s\*<Knight>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 85
CHECKJOB Assassin
checkrenewlevel = 0
#ACT
renewlevel 1 84 3
CHANGENAMECOLOR 2
SET [400] 1
ADDNAMELIST rebirth/rebirthsin.txt
SETRANKLEVELNAME %s\*<Assassin>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 85
CHECKJOB Taoist
checkrenewlevel = 0
#ACT
renewlevel 1 84 3
CHANGENAMECOLOR 2
SET [400] 1
ADDNAMELIST rebirth/rebirthtao.txt
SETRANKLEVELNAME %s\*<Enhancer>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 85
CHECKJOB Wizard
checkrenewlevel = 0
#ACT
renewlevel 1 84 3
CHANGENAMECOLOR 2
SET [400] 1
ADDNAMELIST rebirth/rebirthwiz.txt
SETRANKLEVELNAME %s\*<Marlin>*
SENDMSG 6 "Welcome two your new life!"
;----------------------55-------------------------------------------
[@55]
#IF
checklevel 90
CHECKJOB Warrior
checkrenewlevel = 1
#ACT
renewlevel 1 89 3
CHANGENAMECOLOR 3
DELNAMELIST rebirth/rebirthwar.txt
ADDNAMELIST rebirth/rebirthwar2.txt
SETRANKLEVELNAME %s\*<Barbarian>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 90
CHECKJOB Taoist
checkrenewlevel = 1
#ACT
renewlevel 1 89 3
CHANGENAMECOLOR 3
DELNAMELIST rebirth/rebirthtao.txt
ADDNAMELIST rebirth/rebirthtao2.txt
SETRANKLEVELNAME %s\*<Paladin>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 90
CHECKJOB Wizard
checkrenewlevel = 1
#ACT
renewlevel 1 89 3
CHANGENAMECOLOR 3
DELNAMELIST rebirth/rebirthwiz.txt
ADDNAMELIST rebirth/rebirthwiz2.txt
SETRANKLEVELNAME %s\*<Sorceress>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 90
CHECKJOB Assassin
checkrenewlevel = 1
#ACT
renewlevel 1 89 3
CHANGENAMECOLOR 3
DELNAMELIST rebirth/rebirthsin.txt
ADDNAMELIST rebirth/rebirthsin2.txt
SETRANKLEVELNAME %s\*<Barbarian>*
SENDMSG 6 "Welcome two your new life!"
;------------------------60-------------------------------------------
[@60]
#IF
checklevel 95
CHECKJOB Warrior
checkrenewlevel = 2
#ACT
renewlevel 1 94 6
CHANGENAMECOLOR 6
DELNAMELIST rebirth/rebirthwar2.txt
ADDNAMELIST rebirth/rebirthwar3.txt
SETRANKLEVELNAME %s\*<Elemental>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 95
CHECKJOB Taoist
checkrenewlevel = 2
#ACT
renewlevel 1 94 6
CHANGENAMECOLOR 6
DELNAMELIST rebirth/rebirthtao2.txt
ADDNAMELIST rebirth/rebirthtao3.txt
SETRANKLEVELNAME %s\*<Zen>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 95
CHECKJOB Wizard
checkrenewlevel = 2
#ACT
renewlevel 1 94 6
CHANGENAMECOLOR 6
DELNAMELIST rebirth/rebirthwiz2.txt
ADDNAMELIST rebirth/rebirthwiz3.txt
SETRANKLEVELNAME %s\*<Gandalf>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 95
CHECKJOB Assassin
checkrenewlevel = 2
#ACT
renewlevel 1 94 6
CHANGENAMECOLOR 6
DELNAMELIST rebirth/rebirthsin2.txt
ADDNAMELIST rebirth/rebirthsin3.txt
SETRANKLEVELNAME %s\*<Elemental>*
SENDMSG 6 "Welcome two your new life!"


;-------------------------65----------------------------------------
[@65]
#IF
checklevel 100
CHECKJOB Warrior
checkrenewlevel = 3
#ACT
renewlevel 1 99 10
CHANGENAMECOLOR 7
DELNAMELIST rebirth/rebirthwar3.txt
ADDNAMELIST rebirth/rebirthwar4.txt
SETRANKLEVELNAME %s\*<Baron>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 100
CHECKJOB Taoist
checkrenewlevel = 3
#ACT
renewlevel 1 99 10
CHANGENAMECOLOR 7
DELNAMELIST rebirth/rebirthtao3.txt
ADDNAMELIST rebirth/rebirthtao4.txt
SETRANKLEVELNAME %s\*<Cleric>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 100
CHECKJOB Wizard
checkrenewlevel = 3
#ACT
renewlevel 1 99 10
CHANGENAMECOLOR 7
DELNAMELIST rebirth/rebirthwiz3.txt
ADDNAMELIST rebirth/rebirthwiz4.txt
SETRANKLEVELNAME %s\*<Magu>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 100
CHECKJOB Assassin
checkrenewlevel = 3
#ACT
renewlevel 1 99 10
CHANGENAMECOLOR 7
DELNAMELIST rebirth/rebirthsin3.txt
ADDNAMELIST rebirth/rebirthsin4.txt
SETRANKLEVELNAME %s\*<Baron>*
SENDMSG 6 "Welcome two your new life!"

;-----------------------70-----------------------------------------
[@70]
#IF
checklevel 105
CHECKJOB Warrior
checkrenewlevel = 4
#ACT
renewlevel 1 104 20
CHANGENAMECOLOR 13
DELNAMELIST rebirth/rebirthwar4.txt
ADDNAMELIST rebirth/rebirthwar5.txt
SETRANKLEVELNAME %s\*<Viscount>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 105
CHECKJOB Taoist
checkrenewlevel = 4
#ACT
renewlevel 1 104 20
CHANGENAMECOLOR 13
DELNAMELIST rebirth/rebirthtao4.txt
ADDNAMELIST rebirth/rebirthtao5.txt
SETRANKLEVELNAME %s\*<Duke>*
SENDMSG 6 "Welcome two your new life!"
#IF
checklevel 105
CHECKJOB Wizard
checkrenewlevel = 4
#ACT
renewlevel 1 104 20
CHANGENAMECOLOR 13
DELNAMELIST rebirth/rebirthwiz4.txt
ADDNAMELIST rebirth/rebirthwiz5.txt
SETRANKLEVELNAME %s\*<ArchMage>*
SENDMSG 6 "Welcome two your new life!"
#SAY
You are the wrong level!\
#IF
checklevel 105
CHECKJOB Assassin
checkrenewlevel = 4
#ACT
renewlevel 1 104 20
CHANGENAMECOLOR 13
DELNAMELIST rebirth/rebirthsin4.txt
ADDNAMELIST rebirth/rebirthsin5.txt
SETRANKLEVELNAME %s\*<Viscount>*
SENDMSG 6 "Welcome two your new life!"


[@lvls]
#SAY
Rebirth levels are as follows.\
<Level 85 Items/@501>\
<Level 90 Items/@551>\
<Level 95 Items/@601>\
<Level 100 Items/@651>\
<Level 105 Items/@701>\

[@501]
Rebirth level 1\
Weapon-KnightSword,MarlinSythe,EnhancerSword.\
Armour-KnightArmour,MarlinArmour,EnhancerArmour.\
Helmet-KnightHelmet,MarlinHelmet,EnhancerHelmet.\
Necklace-KnightNecklace,MarlinNecklace,EnhancerNecklace.\
Bracelet-KnightBrace,MarlinBracelet,EnhancerBracelet.\
Ring-KnightRing,MarlinRing,EnhancerRing.\
<Back/@main>\

[@551]
Rebirth level 2\
Weapon-BarbarianBlade,SorceressStaff,PaladinSword.\
Armour-BarbarianRobe,SorceressRobe,PaladinDress.\
Helmet-BarbarianHat,SorceressHat,PaladinHat.\
Necklace-BarbarianChain,SorceressNecky,PaladinNecklace.\
Bracelet-BarbarianGlove,SorceressBrace,PaladinBracelet.\
Ring-BarbarianRing,SorceressRing,PaladinRing.\
<Back/@main>\

[@601]
Weapon-ElementalBlade,GandalfStaff,ZenSword.\
Armour-ElementalRobe,GandalfRobe,ZenDress.\
Helmet-ElementalHelmet,GandalfHat,ZenHat.\
Necklace-ElementalChain,GandalfNecky,ZenNecklace,\
Bracelet-ElementalGlove,GandalfBrace,ZenBracelet.\
Ring-ElementalRing,GandalfRing,ZenRing.\
<Back/@main>\

[@651]
Weapon\
Armour\
Helmet\
Necklace\
Bracelet\
Ring\
Belt\
Boots\
Stone\
<Back/@main>\

[@701]
Weapon\
Armour\
Helmet\
Necklace\
Bracelet\
Ring\
Belt\
Boots\
Stone\
<Back/@main>\

put the rebirth folder in npc def
 
Last edited:

myvito

LOMCN n00bie
Sep 7, 2011
3
0
12
Hello, i already test it and its work,thank Ice...but if i want to the rank name for example:


Rebirth-Warrior < (RankName)
Level 1 < (I want this one to show, how can i do it?)
MyVito <(Char Name)


Any1 can help me please...i already try but always fail:(
Thank in advance..
 

jane

LOMCN Veteran
Veteran
Loyal Member
Mar 28, 2003
304
0
113
Great Britain
error.png

i get this after i have tried adding the npc

---------- Post Merged at 04:22 PM ---------- Previous Post was at 04:16 PM ----------

error 2.png
 

Far

tsniffer
Staff member
Developer
May 19, 2003
20,172
30
2,767
540
You cant use scripts from other files as these npcs work differently. However your error is because the file you're referencing has .txt.txt

The code puts .txt on for you already currently. That will be changed next revision

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