[Mir3 Map Editor]

smoochy boys on tour
Status
Not open for further replies.

Coly

LOMCN Developer
Developer
Mar 31, 2005
1,399
33
195
Germany
ahh I see the problem.. sorry my foult...
To use the version, copy the dll from the lib foulder and change the name to d3dx9_33.dll...
 

Ashran

Golden Oldie
Golden Oldie
Dec 11, 2007
611
9
125
Palma, Mallorca

Ashran

Golden Oldie
Golden Oldie
Dec 11, 2007
611
9
125
Palma, Mallorca
Well, first issue: that was my fault: I deleted some iil and iix files and I didn't see that properly (i'm idiot! lol)

But, there's another question: how to add an animation?

I've tried with all animation's image and no one is walking. I've put them all in Back Object.

Thanks!
 

Coly

LOMCN Developer
Developer
Mar 31, 2005
1,399
33
195
Germany
The Editor can't add Animation. All I have see is thats PtW has only a little bit on Animation and I don't know if it realy needed for the editor.
 

Ashran

Golden Oldie
Golden Oldie
Dec 11, 2007
611
9
125
Palma, Mallorca
Well, if I would add animation, how I must do it? If it's needed I could do it by Hex, if this is the way, could you say me where to find a cell and which byte I have to change?

Thanks a lot
 

Coly

LOMCN Developer
Developer
Mar 31, 2005
1,399
33
195
Germany
^^ it is not so easy... The Cell has some information and two is for the Animation ID this IDs say the
Game that Front or Backobject is a Animation and the correct Time/Frame Set.
you can't put a 0 or 1 to it, you need the correct ID.
 

Ashran

Golden Oldie
Golden Oldie
Dec 11, 2007
611
9
125
Palma, Mallorca
Well, I'm seeing:
Code:
  // Cell Record
  PCellInfo = ^TCellInfo;
  TCellInfo = packed record
    ciBarrier          : Byte;  // Baiere  
    [B]ciFrontAnimation   : Byte;  // Animation 
    ciBackAnimation    : Byte;  // Animation [/B]
    ciTopFile          : Byte;  // Top Object 
    ciBotFile          : Byte;  // Bottom Object 
    ciBotImg           : Word;  // Bottom Image
    ciTopImg           : Word;  // Top Image
    ciAniFrame         : Byte;
    ciAniTick          : Byte;
    ciAniCurrTick      : Word;
    ciLigth            : Byte;  // Licht  
  end;
So, there's FrontAnimation and BackAnimation... What to do with these?
 

Coly

LOMCN Developer
Developer
Mar 31, 2005
1,399
33
195
Germany
You can put a Number 0-255, one nummer say the correct AnimationTime and the used Frame Set. if you put the wrong number to it it looks very bad or your Client Crash.
 

Baldasor

Dedicated Member
Dedicated Member
Jan 3, 2008
179
0
63
Coly I have a problem. llusionmapeditor opens properly but when you open a map of my client is black screen.

You have to put in some specific areas the illusionmapeditor?

sorry for mi english
 

Coly

LOMCN Developer
Developer
Mar 31, 2005
1,399
33
195
Germany
Only on the same pos as the Mir3 Client Exe.

PS : if no luck check the Log file
 

tkila

Dedicated Member
Dedicated Member
Jun 8, 2011
613
14
104
guys im noobie in that, tell me if i have done something wrong pls

i see blackscreen on all mapys

log file:
******************************************************************************************
* KBS-Engine ㎏eyBytes-Studios 2006 - 2010 *
* Log Date : 2011-12-03 *
* Tool Name : Illusion Map Editor *
* Tool Version : 6.6.5.x *
******************************************************************************************
9:36:15 - [INFO] - Detected : Windows XP Professional Service Pack 3
9:36:15 - [INFO] - DirectX Version : 9.0c
9:36:15 - [INFO] - CPU Detected : GenuineIntel
9:36:15 - [INFO] - CPU Model : 7
9:36:15 - [INFO] - CPU Family : 6
9:36:15 - [INFO] - CPU Count : 2
9:36:15 - [INFO] - CPU Features : CX8 CMOV MMX SSE SSE-2
9:36:15 - [INFO] - CPU Features : -
9:36:15 - [INFO] - Base directory : C:\Mud3\Map\
9:36:15 - [INFO] - Memory in Use : 72%
9:36:15 - [INFO] - Total Paging memory : 2,430,612 KB (2488946688 Bytes)
9:36:15 - [INFO] - Total Virtual memory : 2,097,024 KB (2147352576 Bytes)
9:36:15 - [INFO] - Total Physical memory : 1,012,140 KB (1036431360 Bytes)
9:36:15 - [INFO] - Available Paging memory : 1,084,284 KB (1110306816 Bytes)
9:36:15 - [INFO] - Available Virtual memory : 2,037,800 KB (2086707200 Bytes)
9:36:15 - [INFO] - Available Physical memory : 275,260 KB (281866240 Bytes)
9:36:15 - [INFO] - Graphic 3D Adapter : Intel(R) G41 Express Chipset
9:36:15 - [INFO] - Graphic 3D Device : \\.\DISPLAY1
9:36:15 - [INFO] - Graphic 3D Driver : igxprd32.dll
9:36:15 - [INFO] - Graphic 3D Driver Version : 6.14.10.5355
9:36:15 - [INFO] - Graphic Device Identifier : D7B78E66-6D72-11CF-0363-0AF0A2C2CB35
9:36:15 - [INFO] - Graphic Driver WHQL Level : Not certified.
9:36:15 - [INFO] - Device supports : 407 MB Texture Memory.
9:36:15 - [INFO] - Device supports Max : 4096 pix Texture Height
9:36:15 - [INFO] - Device supports Max : 4096 pix Texture Width
9:36:15 - [INFO] - Device supports Max : 8 Texture Blend Stages
9:36:15 - [INFO] - Device supports Max : 8 Active Lights
9:36:15 - [INFO] - Device supports Max : 1048575 Primitive Count
9:36:15 - [INFO] - Device supports Max : 16777215 Vertex Index
9:36:15 - [INFO] - Device supports Max : 16 Streams
9:36:15 - [INFO] - Device supports Max : 255 Stream Stride
9:36:15 - [INFO] - Device supports : Pixel Shader Version 3.0
9:36:15 - [INFO] - Device supports : Vertex Shader Version 3.0
9:36:15 - [INFO] - Device supports : Yes can use non Power Of Two Texture
9:36:15 - [INFO] - Device use : Device Type HAL
9:36:15 - [INFO] - Device use : Pure Hardware VP and T&L
9:36:15 - [INFO] - Device use : Constant Frame Time Yes
9:36:15 - [INFO] - Game Info Window : Window Mode
9:36:15 - [INFO] - Game Info Size : 1280 x 720
9:36:15 - [INFO] - Game Info Interval : Immediate Mode active
9:36:15 - [INFO] - Game









-Ilusionmapeditor:
[ConvertImage]
Convert=0
[DirectX]
NoVSync=1
[ToolSetting]
RenderOpt=0
ShowFPS=1
[UseImageLib]
UsingLib=WIL
[CRC_Check]
0=0
1=0
2=0
3=0
4=0
5=0
6=0
7=0
8=0
9=0
10=0
11=0
12=0
13=0
14=0
15=0
16=0
17=0
18=0
19=0
20=0
21=0
22=0
23=0
24=0
25=0
26=0
27=0
28=0
29=0
30=0
31=0
32=0
33=0
34=0
35=0
36=0
37=0
38=0
39=0
40=0
41=0
42=0
43=0
44=0
45=0
46=0
47=0
48=0
49=0
50=0
51=0
52=0
53=0
54=0
55=0
56=0
57=0
58=0
59=0
60=0
61=0
62=0
63=0
64=0
65=0
66=0
67=0
68=0
69=0
70=0
71=0
72=0
73=0
74=0
75=0
 

MaxRau

Dedicated Member
Dedicated Member
Jul 29, 2011
58
0
33
yes please link is death reupload if is possible thanks!! :==)
 

Mart393

Dedicated Member
Dedicated Member
Dec 15, 2011
105
1
44
not working download links!

where I can download the program?

thanks
 
Status
Not open for further replies.