- Jul 10, 2007
- 203
- 19
- 105
Thought I'd post this as I realised JamieM was doing something similar for Mir 2.
I recently picked up my old Mir 3 project again, after reverse enginiering the maps and wils about 2 1/2 years ago. The aim is to create an easily modified open source client and server based on Mir 3, along with the tools neccesary to setup the server and databases efficiently.
What is done so far:
Wil to Mil conversion/creation tool (Mil is my file format using png's, around 80% the size of wils and much faster loading ingame)
Server selection/connection
Login screen along with create account
GM assignment + IP filtering
Banning accounts
Automatic account lockout after x ammount of unsuccessful logins
Selection screen
Character creation screen
Running around (& walking)
Collision detection (solid serverside, needs more code clientside, i know what needs doing but im just lazy)
Chat (only normal chat atm no shouts etc)
Nothing on mobs or NPCs yet, next things on the list are items, equiping, and displaying armours/weapons.
GUI is all based on a set of classes I have written therfore progress/modification should be quick and easy.
All code is written for para/poisioned/magic etc effects, using fixed function pipeline, or, where supported, pixel shaders (2.0).
Not alot I know, but Its a start and I thought I'd get the word out there and see if anybody would be interested in working on/with such a set of files.
Im calling it Mir Evoloution, I know there used to be an Evoloution server but afaik it doesnt exist anymore and I didnt know this when chosing the name, if this offends anyone then tuff... erm, I mean complain and it can easily be changed. :tongue_smilie:
PS. Dont expect a fully tested, working release anytime soon, I code when I can, and have been doing so for about a month and a half. Ive been ok with it recently so *touch wood* I should be working on it regularly for some time to come.
I recently picked up my old Mir 3 project again, after reverse enginiering the maps and wils about 2 1/2 years ago. The aim is to create an easily modified open source client and server based on Mir 3, along with the tools neccesary to setup the server and databases efficiently.
What is done so far:
Wil to Mil conversion/creation tool (Mil is my file format using png's, around 80% the size of wils and much faster loading ingame)
Server selection/connection
Login screen along with create account
GM assignment + IP filtering
Banning accounts
Automatic account lockout after x ammount of unsuccessful logins
Selection screen
Character creation screen
Running around (& walking)
Collision detection (solid serverside, needs more code clientside, i know what needs doing but im just lazy)
Chat (only normal chat atm no shouts etc)
Nothing on mobs or NPCs yet, next things on the list are items, equiping, and displaying armours/weapons.
GUI is all based on a set of classes I have written therfore progress/modification should be quick and easy.
All code is written for para/poisioned/magic etc effects, using fixed function pipeline, or, where supported, pixel shaders (2.0).
Not alot I know, but Its a start and I thought I'd get the word out there and see if anybody would be interested in working on/with such a set of files.
Im calling it Mir Evoloution, I know there used to be an Evoloution server but afaik it doesnt exist anymore and I didnt know this when chosing the name, if this offends anyone then tuff... erm, I mean complain and it can easily be changed. :tongue_smilie:
PS. Dont expect a fully tested, working release anytime soon, I code when I can, and have been doing so for about a month and a half. Ive been ok with it recently so *touch wood* I should be working on it regularly for some time to come.