Hi guys, I'm also on the Fragrant Hills team, thanks for all the feedback it's really useful, I'll try to respond to all of you it in this post
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Your forums site isnt sending an activation link after hours n hours even after trying to resend
Hmm seems to work for some, but not for others... Maybe they end up in your spam folder? I've activated all non-activated accounts for now, and we'll have a look at why it doesn't work.
eShock is buged. It's the taming skill so not sure why it says "Stuns" in the description. Tested it on Rabbits and nothing happens.
That's the way it has always worked, it can sometimes stun enemies and there's a chance to tame them (taming is its main use I agree). I've reworked it yesterday and it should work, maybe the success chances are a bit off but I think they're quite reasonable.
Well after playing for most the evening I got to 15 on a wizard, i grouped at level 13 - 15. Now to be honest it doesn't seem like grouping gives much of a benefit to be honest, we were 2 wizards and at level 15 we only had one useful skill - fireball.
The mines, the first floor is fine but why level 30 books are dropping or 33 I have no idea on, are we supposed to stay here til level 33 / 30? I hope not. Level 2, Skeletons 100 more exp in a group about 50 more fireballs to kill that seems really wrong. The ranged zombies also give the same as normal zombies yet they do much more?
The exp rate was touched upon while you say you raised it i honestly don't see the change in the slightest, it feels like we're leveling at the same slow rate. Over 1 hr for 15-16 and that's not including how many times you have to back and grab mana pots either.
As 2 wizards we tried killing constructs, it went okay bar the fact if you get hit by one you lose half your health, but the drops were minimalistic, tried serpant cave, we couldn't hurt a red snake but i'm guessing we were too low. But honestly this feels more of a solo server than one where you should work together.
And that in itself is disappointing, I honestly think the exp rates need looking at properly and testing properly as it stands i can say you won't get many people playing. I understand you don't want content wasted but in one of the screenshots you're 98 yourself (not sure if just showing mobs or not), if that level is intended than at this rate it would take over 2-3 months to gain it if not more. Which you really won't find most do.
/Czeldabolg
This is really useful information as we haven't really had the time to play through the game ourselves. But don't worry, these things are all easy to adjust and we'll probably get it right in a few tweaks. Of course we need to take a lot of things into consideration when balancing so it might take a few days.
Grouping is something that's definitely important to us, so that will be a high priority balance fix. Could you elaborate a bit on what's wrong with it? Is the XP too low? I do agree that there should be some benefit to grouping, although from what I remember the synergy from combining multiple classes was the main benefit (maybe this doesn't really show at low levels though).
To help explain i don't mind grinding from say.. 18-20 onwards but currently you start the grind at level 11, and to be fair grinding with 1 spell really isn't fun for any class, tao's don't even get a damage spell til 15-18 and that's what's going to put people off, people really don't want to sit for 3-4 hours using either fireball or base attack, they want choice.
I don't advise a global exp rate increase but i do expect it to be somewhat easier for lower levels to get into this game to be fair. Because as it stands grouping currently feels like a punishment, the tao's can't do much low level bar heal and a wiz can fireball, tao base attack isn't that great either it barely scratches.
/Czeldabolg
You're probably right that this isn't acceptable anymore in this day and age
, myself I'm in favor of somewhat speeding up the early game, but we'll have to discuss it in the team.
Any chance making the poison's buy-able I can't see people making a poison bag every time they need a new one. (never mind, you can buy it in Gobi desert)
Also there's a few items in shops (I don't think they should be there) in gobi desert for 0 gold, you can't buy them though so it's nothing major
I think HellFire maybe abit bugged so if you wouldn't mind taking a look at it
Hmm about the poison: probably just an oversight on our part, will probably be fixed later today (afaik it should be available in more towns). Will also have a look at HellFire.
I think leveling is ok solo I'm making 1% per kill but once your in a group it sucks bad so maybe that can be changed abit.
Will definitely have a look at the whole grouping thing, it's really important to the PvE aspect of the game
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I guess that's it for now, don't hesitate to post when you think something in the game is wrong or a bit odd, there are probably some things we have overlooked (there's more to it than you might think).