- Nov 7, 2007
- 3,811
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Reboot should be done.
The following things have been changed:
-Added grouping incentives. Players in a group will receive an experience bonus, which means
the total mob xp doesn't simply get divided by the amount of players (assuming equal levels all around).
Furthermore, having one of each class (ie Warrior, Wizard, Taoist) in your group also grants a bonus. Exact values for these bonusses are still open for debate.
-The book store now removes spells. This will cost money in the future but because of the confusion
around exclusive skills this currently has no cost. Might have to relog for some skills, not sure.
-The boss that spawns in the West Temple KR should now drop items.
-The boss in the West Temple KR should no longer crash the game.
-Potion drop %'s have been increased for some dungeons.
-The ranged zombies in the mines have had their damage adjusted downwards as temporary solution.
Their attack is only supposed to connect when they line up with you; but instead they always hit.
-Added missing spells to Mines drop files
-The quest 'Ending the Draught' should now provide the player with more valuable rewards (armor for their level range, among other things)
-Prices for poisons, dolls and amulets have been adjusted slightly.
-Prices for potions have been adjusted slightly.
-The Crafter NPC had material costs adjusted for some items.
-Thunderbolt had its damage slightly increased
-Refining disabled for now, chances were completely off. Needs revising.
These changes have been tested us as much as time constraints allow so as usual, we really appreciate your feedback.
We are aware of the database bug that occurs on death but we have been unable to reproduce this after many attempts. If anyone has more specifics, please let us know. This is high priority, hopefully we can fix this soon.
Do you know that print screen crashes the game?
Check stats and compare.
Base stats could be a problem, both level 17 wizards, HP/MP are fine and also MC/DC/SC gains look fine too.
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