Tutorial Little Tutorial on Variables.

Voya

Golden Oldie
Golden Oldie
Mar 15, 2008
967
53
135
USA
Hello And welcome to my Tutorial on Variables, During the next couple of days i will
be adding multiple scripts for many different things.

i will show you where things go and how they work, along with giving you any help that
you will need. if any of these help you in any way please +Rep.

Code:
Teleports Made Simpler, What more could you ask for.
[@MAIN]
#SAY
<Bichon-Prov/@Tele([COLOR="#00FF00"]0[/COLOR],[COLOR="#0000FF"]160[/COLOR],[COLOR="#00FFFF"]230[/COLOR],[COLOR="#800080"]Bichon-Prov[/COLOR],)> 
<Phantom-Forest/@Tele([COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]180[/COLOR],[COLOR="#00FFFF"]176[/COLOR],[COLOR="#800080"]Phantom-Forest[/COLOR],)>

[@Tele()]
#ACT                   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
mov D1 %[COLOR="#00FF00"]ARG(1)[/COLOR]  ;;;<----[COLOR="#00FF00"] D1 Equals The Map[/COLOR]            ;;;
mov D2 %[COLOR="#0000FF"]ARG(2)[/COLOR]  ;;;<---- [COLOR="#0000FF"]D2 Equals The X Cord  [/COLOR]      ;;;
mov D3 %[COLOR="#00FFFF"]ARG(3)[/COLOR]  ;;;<---- [COLOR="#00FFFF"]D3 Equals The Y Cord[/COLOR]        ;;;
mov A1 %[COLOR="#800080"]ARG(4)[/COLOR]  ;;;<---- [COLOR="#800080"]A1 Equals The Map Name[/COLOR]  ;;;
Goto @TeleNext    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[@TeleNext]
#ACT
Give TownTeleport 1
MapMove %D1{MapNum} %D2,%D3{XCORD,YCORD}
SysMsg "You Have Been Teleported To <$OUTPUT(A1)>"

[Potions Taken Away] [Number of Potions Taken] [Gold Taken Away] [Item Gained] [Number of "Item Gained"]
Code:
[@MAIN]
#SAY
{FCOLOR/1} Welcome To "ServerName" Potion Combination Shop! {FCOLOR/12}\
{FCOLOR/1} The Cost of Merging Potions is 500 gold per potion.{FCOLOR/12}\\

<ManaBundle/@Make([COLOR="#FF0000"]ManaPotion(X)[/COLOR],[COLOR="#00FF00"]100[/COLOR],[COLOR="#FF8C00"]ManaBundle[/COLOR],[COLOR="#800080"]1[/COLOR],[COLOR="#0000FF"]50000[/COLOR],)>\
<HealthBundle/@Make([COLOR="#FF0000"]HealthPotion(X)[/COLOR],[COLOR="#00FF00"]100[/COLOR],[COLOR="#FF8C00"]HealthBundle[/COLOR],[COLOR="#800080"]1[/COLOR],[COLOR="#0000FF"]50000[/COLOR],)>\
<ManaBundle/@Make([COLOR="#FF0000"]ManaBundle[/COLOR],[COLOR="#00FF00"]15[/COLOR],[COLOR="#FF8C00"]ManaStack[/COLOR],[COLOR="#800080"]1[/COLOR],[COLOR="#0000FF"]500000[/COLOR],)>\
<HealthBundle/@Make([COLOR="#FF0000"]HealthBundle[/COLOR],[COLOR="#00FF00"]15[/COLOR],[COLOR="#FF8C00"]HealthStack[/COLOR],[COLOR="#800080"]1[/COLOR],[COLOR="#0000FF"]500000[/COLOR],)>\
<What is Needed?/@Info>\


[@Make()]
#ACT
mov A1 %[COLOR="#FF0000"]ARG(1)[/COLOR]
mov D1 %[COLOR="#00FF00"]ARG(2)[/COLOR]
mov A2 %[COLOR="#FFA500"]ARG(3)[/COLOR]
mov D2 %[COLOR="#800080"]ARG(4)[/COLOR]
mov D3 %[COLOR="#0000FF"]ARG(5)[/COLOR]
goto @Merge

[@Merge]
#IF
Check Gold %[COLOR="#0000FF"]D3[/COLOR]
Checkitem %[COLOR="#FF0000"]A1[/COLOR] %[COLOR="#00FF00"]D1[/COLOR]
#ACT
Take %[COLOR="#FF0000"]A1[/COLOR] %[COLOR="#00FF00"]D1[/COLOR]
Take Gold %[COLOR="#0000FF"]D3[/COLOR]
Give %[COLOR="#FFA500"]A2[/COLOR] %[COLOR="#800080"]D2[/COLOR]
Sysmsg "You Have Merged <$OUTPUT([COLOR="#00FF00"]D1[/COLOR])> <$OUTPUT[COLOR="#FF0000"](A1[/COLOR])> and have made a <$OUTPUT([COLOR="#FFA500"]A2[/COLOR])>"

[@info]
#IF
#SAY
Here is a list of the Potion Combinations and What is needed to Merge.

ManaBundle - ManaPotion(X) x100 -- 50k Gold
HealthBundle - HealthPotion(X) x100 -- 50k Gold
ManaStack - ManaBundle x15 -- 750k Gold
HealthStack - HealthBundle x15 -- 750k Gold

For Making Bundles and Stacks Clickable to Return those Pots. You need to Add a Item_Manual Script too. For Example.

For People who dont know where Item_Scripts/Manuals are, Goto Envir\QuestDiary\System\ItemScripts

Code:
SetItemEvent 61 120 @ManaBundle

[@ManaBundle]
#IF
Checkitem ManaBundle 1
#ACT
Give ManaPotion(X) 100
Take ManaBundle 1

---- [ How They Work ] ----
This Script is to buy items with FamePoints.
Code:
<SuperRedApple/@Get([COLOR=#ff0000]SuperRedApple[/COLOR],[COLOR=#00ff00]100[/COLOR],[COLOR=#0000ff]1[/COLOR],)>\
                         
                 
[@Get()]
#ACT
mov A4 [COLOR=#ff0000]%ARG(1)[/COLOR]  >>> A4 now Equals whatever %ARG(1) is 
mov D2 [COLOR=#00ff00]%ARG(2)[/COLOR]  >>> D2 now Equals whatever %ARG(2) is 
mov D3 [COLOR=#0000ff]%ARG(3)[/COLOR]  >>> D3 now Equals whatever %ARG(2) is 
goto @Next

[@Next]
#ACT
Give %A4 %D3   <<<<<<< Gives Whatever A4 is, By the Amount of D3
SETFAME %D4    <<<<<<< Sets Fame to D4 used on next line
DEC D4 %D2     <<<<<<< Decreases Fame by the Amount of D2
Sysmsg "You Have Spent <$OUTPUT(D2)> FamePoints"  <<<<<>>>>  <$OUTPUT(D2)> -- Shows the Number of D2
Sysmsg "You Have Gained <$OUTPUT(A4)>"            <<<<<>>>>  <$OUTPUT(A4)> -- Shows Whatever A4 is

Rust Items, and Old Items for FamePoints.

[Item Taken] [Amount of "Item Taken"] [FP Gained]
Code:
#SAY
[FCOLOR/10]Hello[FCOLOR/12] [FCOLOR/1]<$USERNAME>[FCOLOR/12][FCOLOR/10] Welcome to Item for FP NPC System. \[FCOLOR/12]
<OldItem and Rust Item Information./@Info>\
<OldItems/@OldItems>\
<RustItems/@RustItems>\

[@RustItems]
#SAY
\\
[FCOLOR/2]-[RustItem Info]-[FCOLOR/2}\
---------------------------------------
{FCOLOR/12} -Warrior Items- {FCOLOR/12}\
<RingOfValor(Rust)/@Get([COLOR="#FF0000"]RingOfValor(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<BraceletOfValor(Rust)/@Get([COLOR="#FF0000"]BraceletOfValor(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<ImperialNecklace(Rust)/@Get([COLOR="#FF0000"]ImperialNecklace(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"][COLOR="#0000FF"]100[/COLOR][/COLOR],)>\
<WindBlade(Rust)/@Get([COLOR="#FF0000"]WindBlade(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<DemonArmor(Rust)/@Get([COLOR="#FF0000"]DemonArmor(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<DemonHelmet(Rust)/@Get([COLOR="#FF0000"]DemonHelmet(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
----------------------------------------
{FCOLOR/12} -Taoist Items- {FCOLOR/12}\
<SoulRing(Rust)/@Get([COLOR="#FF0000"]Soulring(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SoulBracelet(Rust)/@Get([COLOR="#FF0000"]SoulBracelet(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SoulPurifier(Rust)/@Get([COLOR="#FF0000"]SoulPurifier(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<DragonSagakBlade(Rust)/@Get([COLOR="#FF0000"]DragonSagakBlade(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<DevineArmor(Rust)/@Get([COLOR="#FF0000"]DevineArmor(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SoulHelmet(Rust)/@Get([COLOR="#FF0000"]SoulHelmet(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
-----------------------------------------
{FCOLOR/12} -Wizard Items- {FCOLOR/12}\
<SilverScaleRing(Rust)/@[COLOR="#FF0000"]Get(SilverScaleRing(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SilverScaleBracelet(Rust/@Get([COLOR="#FF0000"]SilverScaleBracelet(Rust)[/COLOR],[COLOR="#00FF00"][COLOR="#00FF00"]1[/COLOR][/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SilverScaleNecklace(Rust)/@Get([COLOR="#FF0000"]SilverScaleNecklace(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<HeavenStaff(Rust)/@Get([COLOR="#FF0000"]HeavenStaff(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<DemonicArmor(Rust)/@Get([COLOR="#FF0000"]DemonicArmor(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<MageHelmet(Rust)/@Get([COLOR="#FF0000"]MageHelmet(Rust)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\

[@OldItems]
#SAY
\\
[FCOLOR/12}-[OldItem Info]-{FCOLOR/12}\
------------------------------------------
{FCOLOR/12} -Warrior Items- {FCOLOR/12}\
<DestructionRing(Rust)/@Get([COLOR="#FF0000"]DestructionRing(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<DevestationBracelet(Rust)/@Get([COLOR="#FF0000"]DevastationBracelet(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<TemplarNecklace(Rust)/@Get([COLOR="#FF0000"]TemplarNecklace(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<OblivionMace(Rust)/@Get[COLOR="#FF0000"](OblivionMace(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<FenrirRobe(Rust)/@Get([COLOR="#FF0000"]FenrirRobe(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<FenrirHelmet(Rust)/@Get([COLOR="#FF0000"]FenrirHelmet(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
-------------------------------------------
{FCOLOR/12} -Taoist Items- {FCOLOR/12}\
<SpiritRing(Old)/@Get([COLOR="#FF0000"]SpiritRing(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<SpiritBracelet(Old)/@Get([COLOR="#FF0000"]SpiritBracelet(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<SpiritNecklace(Old)/@Get([COLOR="#FF0000"]SpiritNecklace(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<TwinTaoBlades(Old)/@Get([COLOR="#FF0000"]TwinTaoBlades(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<HeavenRobe(Old)/@Get([COLOR="#FF0000"]HeavenRobe(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<SpiritHelmet(Old/@Get([COLOR="#FF0000"]SpiritHelmet(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
---------------------------------------------
{FCOLOR/12} Wizard Items- {FCOLOR/12}\
<BuddahRing(Old)/@Get([COLOR="#FF0000"]BuddahRing(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<BuddahBracelet(Old)/@Get([COLOR="#FF0000"]BuddahBracelet(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<BuddahNecklace(Old)/@Get([COLOR="#FF0000"]BuddahNecklace(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<WisdomStaff(Old)/@Get([COLOR="#FF0000"]WisdomStaff(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<AngelArmor(Old)/@Get([COLOR="#FF0000"]AngelArmor(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\
<SerenityCap(Old/@Get([COLOR="#FF0000"]SerenityCap(Old)[/COLOR],[COLOR="#00FF00"]1[/COLOR],[COLOR="#0000FF"]450[/COLOR],>\

[@Info]
#IF
#SAY
{FCOLOR/12} RustItems= 100 FamePoints {FCOLOR/12}
{FCOLOR/12} OldItems= 450 FamePoints {FCOLOR/12}

[@Get()]
#ACT
mov A4 %ARG(1)
mov D2 %ARG(2)
mov D3 %ARG(3)
goto @Next

[@Next]
#IF
Checkfame
#ACT
Take %A4 %D2
INC D4 %D3
SETFAME %D4
Sysmsg"You've Gained <$OUTPUT(D2)> FamePoints and Your FamePoints are now at <$OUTPUT(D4)>"

Materials for FamePoints!

[Item Taken] [Number of "Item Taken"] [FP Gained]
Code:
#SAY
[FCOLOR/10] Hello [FCOLOR/12] [FCOLOR/1]<$USERNAME>[FCOLOR/12][FCOLOR/10] Welcome to the Materials to FamePoint NPC. \ [FCOLOR/12]
<Material to FamePoint Information./@Info>\
<Material to FamePoints/@Materials>\


[@Materials]
#SAY
\\
[FCOLOR/2]-[Materials for FamePoints]-[FCOLOR/2]\
-------------------------------------------------
{FCOLOR/12} -Materials- {FCOLOR/12}\
<AntEgg/@Get([COLOR="#FF0000"]AntEgg[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<FleaSkin/@Get[COLOR="#FF0000"](FleaSkin[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<DarkPrajnaGemStone/@Get([COLOR="#FF0000"]DarkPrajnaGemStone[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<ZombieBone/@Get([COLOR="#FF0000"]ZombieBone[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<MaggotPill/@Get([COLOR="#FF0000"]MaggotPill[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<BoarTooth/@Get([COLOR="#FF0000"]BoarTooth[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<IndiaSpirit/@Get([COLOR="#FF0000"]IndiaSpirit[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SkeletonBone/@Get([COLOR="#FF0000"]SkeletonBone[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SnakeBile/@Get([COLOR="#FF0000"]SnakeBile[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<NumaRelic/@Get([COLOR="#FF0000"]NumaRelic[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<RedJade/@Get([COLOR="#FF0000"]RedJade[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SpiderWeb/@Get([COLOR="#FF0000"]SpiderWeb[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\
<SanyoBead/@Get([COLOR="#FF0000"]SanyoBead[/COLOR]),[COLOR="#00FF00"]100[/COLOR],[COLOR="#0000FF"]100[/COLOR],)>\

[@Info]
#IF
#SAY
{FCOLOR/12} All Booty - x100 = 100 FamePoints {FCOLOR/12}

[@Get()
#ACT
mov A4 %ARG(1)
mov D2 %ARG(2)
mov D3 %ARG(3)
goto @Next

[@Next]
#IF
Checkfame
#ACT
Take %A4 %D2
INC D4 %D3
SETFAME %D4
Sysmsg"You've Gained <$OUTPUT(D2)> FamePoints and Your FamePoints are now at <$OUTPUT(D4)>"







+Rep if this helped. More Coming Very Soon.

Thanks, Killerpot.
 
Last edited:

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
97
135
UK
Nice Work, Good to see your trying to help the cummunity. not many people doing that now.

+Rep
agree'd but alot of the community now days are selfish greedy money grabbers...
They will take and exploit peoples work without given credit to the rightful owner..
Good job anyway miles +rep
 
Upvote 0

Voya

Golden Oldie
Golden Oldie
Mar 15, 2008
967
53
135
USA
agree'd but alot of the community now days are selfish greedy money grabbers...
They will take and exploit peoples work without given credit to the rightful owner..
Good job anyway miles +rep

It's all good :), Thanks buddy

/Killerpot

---------- Post added 25-06-2012 at 10:57 AM ---------- Previous post was 23-06-2012 at 08:40 PM ----------

Update
June 25, 2012

Material for FamePoint NPC

Code:
#SAY
[FCOLOR/10] Hello [FCOLOR/12] [FCOLOR/1]<$USERNAME>[FCOLOR/12][FCOLOR/10] Welcome to the Materials to FamePoint NPC. \ [FCOLOR/12]
<Material to FamePoint Information./@Info>\
<Material to FamePoints/@Materials>\


[@Materials]
#SAY
\\
[FCOLOR/2]-[Materials for FamePoints]-[FCOLOR/2]\
-------------------------------------------------
{FCOLOR/12} -Materials- {FCOLOR/12}\
<AntEgg/@Get(AntEgg),100,100,)>\
<FleaSkin/@Get(FleaSkin),100,100,)>\
<DarkPrajnaGemStone/@Get(DarkPrajnaGemStone),100,100,)>\
<ZombieBone/@Get(ZombieBone),100,100,)>\
<MaggotPill/@Get(MaggotPill),100,100,)>\
<BoarTooth/@Get(BoarTooth),100,100,)>\
<IndiaSpirit/@Get(IndiaSpirit),100,100,)>\
<SkeletonBone/@Get(SkeletonBone),100,100,)>\
<SnakeBile/@Get(SnakeBile),100,100,)>\
<NumaRelic/@Get(NumaRelic),100,100,)>\
<RedJade/@Get(RedJade),100,100,)>\
<SpiderWeb/@Get(SpiderWeb),100,100,)>\
<SanyoBead/@Get(SanyoBead),100,100,)>\

[@Info]
#IF
#SAY
{FCOLOR/12} All Booty - x100 = 100 FamePoints {FCOLOR/12}

[@Get()
#ACT
mov A4 %ARG(1)
mov D2 %ARG(2)
mov D3 %ARG(3)
goto @Next

[@Next]
#IF
Checkfame
#ACT
Take %A4 %D2
INC D4 %D3
SETFAME %D4
Sysmsg"You've Gained <$OUTPUT(D2)> FamePoints and Your FamePoints are now at <$OUTPUT(D4)>"
 
Upvote 0

Geordiehc

Mad Dog Geo
VIP
Jul 4, 2007
2,827
49
195
Redditch, UK
+rep can never have too many tutorials :) little tip, the colour coded ones are alot easier on the eye and imo work the best so make them all liekt hat :)

---------- Post added at 03:42 PM ---------- Previous post was at 03:40 PM ----------

moved to right section
 
Upvote 0

Voya

Golden Oldie
Golden Oldie
Mar 15, 2008
967
53
135
USA
First Post Updated, Leave Requests, Comments.

[07/06/12]


Added Color Code too most of them. Easier to read now :)
have fun
 
Last edited:
Upvote 0

Voya

Golden Oldie
Golden Oldie
Mar 15, 2008
967
53
135
USA
Sorry for double post but anyone have some ideas on something that i can work on? :)
 
Upvote 0

Voya

Golden Oldie
Golden Oldie
Mar 15, 2008
967
53
135
USA
Good to see you still working miles :), you still doing your own server ?.

I was working on one but the only Desktop i had access to and could run a server was one that crashed and completely died :(
and i have no replacement as of now.
 
Upvote 0

Ultimate

Dedicated Member
Dedicated Member
May 24, 2013
77
0
32
@KillerPot11: Becouse you close it:

<DarkPrajnaGemStone/@Get(DarkPrajnaGemStone),100,100,)>\

I don't understand it.. I think it's wrong.

__________________________________________

I think I should be so:

#IF
#SAY
<DarkPrajnaGemStone/@Get(DarkPrajnaGemStone,100,100)>\

[@Get()]
#IF
#ACT
MOV A1 %ARG(1) ; Item name
MOV D1 %ARG(2) ;Quantity
MOV D2 %ARG(3) ;Fame
 
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