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Thread: Legend of Mir: Chronicles

  1. #1
    Mir Chronicles Dev
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    Default Legend of Mir: Chronicles

    Legend of Mir: Chronicles
    The Legend of Mir II Chronicles is a private Massive Multi-User Online Role Playing Game (MMORPG) based in an ancient oriental civilization where you can play as one of four classes (Warrior, Wizard, Taoist and a Rogue) to harness new skills, gain experience, strength and respect of fellow players by hunting and destroying an evil presence that shadows the provinces of Mir.

    Basic Information:
    IP Address: Server is not currently live.
    Experience: x2 of Euro Mir (not USA).
    Drops: Custom, but coincides with Low Rate feel.
    Item Stats: Euro Mir Item stats with additions for Rogue.
    24/7 Support Team: We have a team dedicated to provide support at all hours.

    Features:
    - 1024*768 Resolution
    - 16-bit Colours
    - Windowed Mode
    - Mir3 Maps and Monsters Including AI's
    - Official Mir2 Skills (Rage, ProtectionField) Including custom made skills also (GreatSoulFireBall, HammerOfJustice
    - Rogue class, including their own unique stat system (Cunning)
    - Guild Restrictions (Limits the amount of players per guild)
    - Beginners Guild (Providing a boost in exp)
    - Player Stalls/Mark (To provide a means to sell items for both gold and gamegold)
    - Mount System

    Initial Release:
    The initial release will contain content to level 40/45 this will include classic hunting grounds such as:
    - Oma Cave
    - Bichon Mines
    - Wooma Temple
    - Red Moon Valley
    - Zuma Temple
    - Mineral Mines
    - Insect Cave
    - Bug Cave
    - Stone Temple
    - Black Dragon Dungeon

    Along with a few additional Hunting Grounds using the new Mir3 Maps system and colours:
    - Ant Coloney
    - Jinchon Temple


    Gems/Orbs are going to be rare/hard to craft and their success rate will be substantially lower than on other "Low Rate" servers.

    Slow/Attack Speed have been altered slightly; the more A.Speed you have the less chance Slow has of working (As increased A.Speed has a direct effect on the amount of times you hit and with slow this can be over powered).

    [/color=red]Rogue:[/color]


    Current Rogue Skills:
    - Fatal Sword (Random increased damage attack)
    - Double Slash (Does two powerful strikes one after the other)
    - Haste (Increases Attack Speed)
    -Light Body (Increases Agility)
    - Heavenly Sword (Attacks three places in a row)
    - Poison Sword (Does a semi-circle of poison, requires grey poison)
    - Trap (Traps a single mob for x amount of time)
    - Stealth (Hides player from monsters and can slowly move around)
    - Cresent Slash (Mass attacks a 4x4 radius in front of the player)

    New Skills
    There are many of the official Mir2 skills found in-game e.g. Rage/ProtectionField, Curse/PoisonCloud and MeteorStrike/Blizzard, but in addition to those you will find:
    - Great Soul Fire Ball (Throws 3 soul fire balls in one go)
    - Hammer OfJ ustice (A strong attack that can cause the opponent to become confused)
    - Magic Amplifier (Increases a wizards magical power for x amount of time)
    (I will get some screenshots together for these).

    Current Status:
    Monster Database: 95%
    Item Database: 90%
    Magic Database: 95%
    MonGen: 60%
    Drops: 30%
    NPC: 60%
    Quest: 0% (I am planning on adding Quest System over the next few weeks).

    I plan to get a test server up at some point tomorrow (23rd June 2012) to try and balance the classes a little and receive some feedback on the classes. This will not be a reflection of the live server as it is a different set of server files.

    Forums: Legend of Mir Chronicles Forum
    Last edited by Samuel; 24-06-2012 at 12:01 AM.

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  2. #2
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    Snufkin's Avatar
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    Default Re: Legend of Mir: Chronicles

    Nice i'll be watching, waiting....

  3. #3
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    Default Re: Legend of Mir: Chronicles

    I'll actually give this a blast, never really played with the assasin class so will be fun to toy around with. And they finally gave you the pink tag I see Goodluck with the server and I'll be looking forward to reading the updates.

    /Czeldabolg




  4. #4
    Mir2 Moderator
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    Default Re: Legend of Mir: Chronicles

    Holy crap, A server from Samuel? Do want.

    Gratz on the Coder status, you earned it.

  5. #5
    Mir Chronicles Dev
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    Default Re: Legend of Mir: Chronicles

    Ah nice, hadn't noticed the status

    Cheers for support guys.

    Sam

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  6. #6
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    Default Re: Legend of Mir: Chronicles

    very nice Sam! will defo give it a try


  7. #7
    Mir Extremist
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    Default Re: Legend of Mir: Chronicles

    AWESOME! not a big fan of mir 2 but by looking at the few posts around lomcn i seen you trying to gather mir3 resources and a few other things and implemented them into your mir2 server

    E.g.
    -> Mir3 stealth (Hidden & can walk)
    -> Mir3 Renounce (MC boost for wiz)
    -> Mir3 (The new big hammer thing off korean mir)
    -> GreatTaoExplosion (Slightly different but same purpose) [Does it take 3dura off your talisman in one shot still aswell?]

    keep it up! good work i will play when its ready
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  8. #8
    Mir Chronicles Dev
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    Default Re: Legend of Mir: Chronicles

    Quote Originally Posted by TheDayIDie View Post
    AWESOME! not a big fan of mir 2 but by looking at the few posts around lomcn i seen you trying to gather mir3 resources and a few other things and implemented them into your mir2 server

    E.g.
    -> Mir3 stealth (Hidden & can walk)
    -> Mir3 Renounce (MC boost for wiz)
    -> Mir3 (The new big hammer thing off korean mir)
    -> GreatTaoExplosion (Slightly different but same purpose) [Does it take 3dura off your talisman in one shot still aswell?]

    keep it up! good work i will play when its ready
    Takes 1 2 or 3 dependent on how many mobs you hit.

    Sam

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  9. #9
    Mir Extremist
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    Default Re: Legend of Mir: Chronicles

    Oh so its abit like meteorshower on mir3 (It hits one mob then spreads out)?

    i thought you made it so it spammed talisman out 3times to hit the one mob

    Nice, not sure it will work well on a lowrate due to the fact taoists are support and not mass damage.. just have to wait and see!
    Support C# Mir Open Source Files!
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  10. #10
    Borred...
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    Default Re: Legend of Mir: Chronicles

    g/l with your server samuel, too bad only x2 exp, not a fan for uber stats with x128 exp or what ever but x2 too low for my taste, but im sure you will have a verry nice server

  11. #11
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    Default Re: Legend of Mir: Chronicles

    I'll be sure to give it ago sir! I'll keep checking into this thread from time-to-time to see how things are progressing keep us updated!

  12. #12
    Mir Chronicles Dev
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    Default Re: Legend of Mir: Chronicles

    Quote Originally Posted by mutatedkbass View Post
    I'll be sure to give it ago sir! I'll keep checking into this thread from time-to-time to see how things are progressing keep us updated!
    Will do bud ;) trying to ween out bugs atm... but ideally would love a quest system in before release

    Atm just working on sin bugs and getting DB over to SQL (so I can make changes to charas at a later date without needing a wipe).

    Sam

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  13. #13
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    Default Re: Legend of Mir: Chronicles

    Seems as you're adding the new class "rogue" will you be adding a new hero with this class or not?

  14. #14
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    Default Re: Legend of Mir: Chronicles

    Quote Originally Posted by Samuel View Post
    Will do bud ;) trying to ween out bugs atm... but ideally would love a quest system in before release

    Atm just working on sin bugs and getting DB over to SQL (so I can make changes to charas at a later date without needing a wipe).

    Sam
    are you working on it only all by urself ? if ye u should get some1 to do server work and you focus on coding cause u could do much more
    and will u release sin/sql to community ? sin isnt rly needed but sql code for files is well very important

  15. #15
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    Default Re: Legend of Mir: Chronicles

    Quote Originally Posted by Andreas View Post
    are you working on it only all by urself ? if ye u should get some1 to do server work and you focus on coding cause u could do much more
    and will u release sin/sql to community ? sin isnt rly needed but sql code for files is well very important
    Yeah, anything done for Chronicles is part of the Heroes code.

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