Release AppleM2 Server + Source [Edited]

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Sanity

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Best of sorting out a SVN if your planning on working on it tbh, keep it all organized, maybe some of the good coders on here could help out once in a while ;p.
 

daneo1989

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SVN https://applem2.googlecode.com/svn/trunk/

Pm me your Google Email address for access.
 
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Pete107

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Sorry wasn't paying attention to the copy + paste

Code:
[TestMish_可接]
是否过程=0
String=循环 捕捉龙龟 比奇省(328,266)
Map=珍珑岛,22,15
NPC_Map=比奇省
NPCX=22
NPCY=15
条件_变量=200
条件_变量值=0
条件_最低等级=1
条件_最高等级=65535

[TestMish]
任务分类=循环任务
任务名称=捕捉龙龟
注销任务标识=1
是否过程=0
隐藏显示=0
NPC_Map=比奇省
NPCX=328
NPCY=266
结束_杀怪名称1=Turtle
结束_杀怪数量1=5
{
#IF KILLMONCOMPLETE 1 FALSE
#WRITE Turtle Kill count : <^KILLMON1>/<^MAXKILLMON1>
#ENDIF
#IF KILLMONCOMPLETE 1 TRUE
#WRITE Go back and see <NPC1/@move(比奇省,328,266)> for your reward.
#ENDIF

{Location: =FCO=243} Bichon\ \
{Reward: =FCO=243} 1,000,000 gold\ \
You must kill Turtles: {<^KILLMON1>/<^MAXKILLMON1>=FCO=<^CMON1(250,249)>}\
}
 

MiloFoxburr

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Rather than working on old Apple code it may be useful to use this code

AppleM2 Hero Code

It's updated Apple code with support for Heroes (and I imagine further updates and fixes to the old code. The release doesn't include every file so the missing ones you just need to use the original applem2 files. Bare in mind I've not tried this or even looked at it much so I can't vouch for it. Might be better than using the old code though
 

daneo1989

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Rather than working on old Apple code it may be useful to use this code

AppleM2 Hero Code

It's updated Apple code with support for Heroes (and I imagine further updates and fixes to the old code. The release doesn't include every file so the missing ones you just need to use the original applem2 files. Bare in mind I've not tried this or even looked at it much so I can't vouch for it. Might be better than using the old code though
Try'd compiling the exe's and get quite afew error's Might be just worth taking bit's we want

---------- Post Merged on 29-08-2014 at 11:29 AM ---------- Previous Post was on 28-08-2014 at 02:39 PM ----------

Does anyone know how import new Images into a .PAK file? Currently doing GUI but the files does not support the separate HP/MP images

2l971uu.png


EDIT: Added the new images, under Blend_Default but still doesn't blend when in game
 
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andykid131

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Are you coding it so that there is still the option to use old Interface??
As personally i dont the look of that interface lol :RpS_thumbdn:

Finally managed to get the Source compiled and built, Thanks Geeza and Sanity. :)
Just need to figure out what the hell im doing now. lol
 
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Sanity

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Try'd compiling the exe's and get quite afew error's Might be just worth taking bit's we want

---------- Post Merged on 29-08-2014 at 11:29 AM ---------- Previous Post was on 28-08-2014 at 02:39 PM ----------

Does anyone know how import new Images into a .PAK file? Currently doing GUI but the files does not support the separate HP/MP images

2l971uu.png


EDIT: Added the new images, under Blend_Default but still doesn't blend when in game

Yeah i remember using the PAK tool and it allowed you to import the image and choose which transparency you wanted, i not got the tool here at the moment but you can do it.

I personally would scrap the PAK format and use the original format though.
 

andykid131

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Yeah i remember using the PAK tool and it allowed you to import the image and choose which transparency you wanted, i not got the tool here at the moment but you can do it.

I personally would scrap the PAK format and use the original format though.

Do you remember what the tool is called? i may have it somwhere.
 

daneo1989

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Do you remember what the tool is called? i may have it somwhere.
The PAK Tool is within the source, but I get loads of error's while compiling it, I have a chinese version of it..

Sainty, Ill look into removing the PAK format
 

Sanity

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Sainty, Ill look into removing the PAK format

No need to remove it, the source already reads the old files, just depends which interface you choose to run with, only suggested because there more tools around here that work with wil/wzl formats rather then PAK.

Strange thing happened with that tool source, was many problems with it which i did fix and translated and compiled, left it for a few days and went to do more work on it but got more errors for some odd reason when i compiled it again, i don't think i bothered to fix it as i already translated.
 

daneo1989

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No need to remove it, the source already reads the old files, just depends which interface you choose to run with, only suggested because there more tools around here that work with wil/wzl formats rather then PAK.

Strange thing happened with that tool source, was many problems with it which i did fix and translated and compiled, left it for a few days and went to do more work on it but got more errors for some odd reason when i compiled it again, i don't think i bothered to fix it as i already translated.
Yeah I noticed all the other images are still on there, will take a look soon
 

andykid131

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Ok so im having trouble with this quest system. (as expected tbh)
I just cant seem to get the quest infomation to show up in the quest window (Q key window), however i have managed to get the quest directions to show up on the right of the screen.

this is what I did (bare in mind it may differ due to the source change from base files and the source used by the Ace team.

I think you were right, it is different.. i looked in the source and some bits dont seem to be the same.
Anyway, there is a couple things i would like to know:

In the example you posted you use both flags [200] and [500], why are these not the same?
Code:
[COLOR=#666666]条件_变量=200
[/COLOR][COLOR=#666666]条件_变量值=0

[/COLOR][COLOR=#666666]CHECKMISSION [500] 0
[/COLOR][COLOR=#666666]CHECK [500] 0[/COLOR]

When accepting the quest and setting the mission as active you put this:
Code:
[COLOR=#666666]ADDMISSION 31 TestMish[/COLOR]
What is the number " 31 " for? what does it reference? i cant figure that bit out. o.o
 

Razhiel

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is a client good for this server file ? any1 can share a linck thanks !
 

daneo1989

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I use Chronicles Client,

with custom Prguse.PAK you will also need Prguse_.PAK

But there's a link on the first page.
 

Razhiel

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ty apreciate

---------- Post Merged at 06:37 PM ---------- Previous Post was at 04:34 PM ----------

I use Chronicles Client,

with custom Prguse.PAK you will also need Prguse_.PAK

But there's a link on the first page.


any chance to get full screen ?
 

andykid131

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any chance to get full screen ?

If you mean can you change from window mode to full screen then Yes. " Alt + Enter " switches between them.


Can anyone point me at a Chinese Envir for this source that isnt encrypted?
Only one i have found, i cant read whats inside the text files. :mad-new:
 

Razhiel

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Well a lot need translation ... letz do this ;) ! file sens cute but still need code !
 

daneo1989

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This is what iv'e been working on, Thanks to Chronicles for the Placement's and Sam's input

fnbi14.png


If anyone want's access to the SVN give me a valid Google Mail Account
 
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andykid131

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Awesome work Daneo! Can you tell me what those Books you have equipped are for? :S
 
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