- Feb 8, 2011
- 2,614
- 117
- 280
I didn't say you would need access. I assumed above that you said they already did.
I already stated that the data send back could be modified. It would be much harder however, to create the cheat (easily done though an older source code) AND also find out how to modify the data send back (which nobody can read the source to).
I would hardly class memory edits as noob cheating. You could rip any server apart purely by reading and writing process memory.
Well "memory editing" isn't exactly hard... A quick google search will result in a number of programs that will allow to monitor changes in memory and edit their values... At that point its trial and error until you find the memory allocation your interested in...
If you developed your Server securely then I would disagree with your statement about memory edits... Nothing should be stored client side, there for memory editing will only be a cosmetic advantage (e.g. you can change what ever you like, but it won't give you a competitive edge because the server is controlling the game)... Obviously there are some exceptions e.g Light, which is primarily engineered client side.
Sam