[Approved] Chronicles [AceM2] Discussion

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MirinBrah?

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Mar 23, 2014
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Re: Legend of Mir Chronicles [AceM2]

Sam being level 60 already and not being in either of the zerg guild team or forsaken , What can i do in this event other then get buy one get one free on GG ?
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,205
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175
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Re: Legend of Mir Chronicles [AceM2]

Server exp is wrong for below 60 the event map is shocking you gain more exp in Orcs.. and orcs have a little bit more HP

126k in event map

170k+ in Orcs.
 

MiloFoxburr

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Mar 23, 2003
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Re: Legend of Mir Chronicles [AceM2]

Server exp is wrong for below 60 the event map is shocking you gain more exp in Orcs.. and orcs have a little bit more HP

126k in event map

170k+ in Orcs.

Thanks for feedback ^^, we've boosted both LLC and MLC to better reflect current server exp rates. Happy hunting
 

1024

Dedicated Member
Dedicated Member
Mar 5, 2015
597
8
60
Re: Legend of Mir Chronicles [AceM2]

the event is lots of fun so far :) good job
would be nice if you'd extend it till monday
 
Last edited:

gav

Dedicated Member
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Feb 7, 2014
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Re: Legend of Mir Chronicles [AceM2]

server down?
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Re: Legend of Mir Chronicles [AceM2]

Server is up.

Final changes and fixes as of Chronicles V4.4:
- Halloween Event disabled - Hope everyone had fun
- 3 New Instances added. DarkDevil, WhiteGeneral and Yimoogi. Yimoogi includes Hard and Extreme modes
- Tremour effect now renders under other objects rather than over them

Sam
 

rainstone

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Feb 10, 2014
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Re: Legend of Mir Chronicles [AceM2]

Looking forward to the new skills and new maps:)
 

1024

Dedicated Member
Dedicated Member
Mar 5, 2015
597
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60
Re: Legend of Mir Chronicles [AceM2]

Why did you change instance reconnection time back to 1minute?
You DC, you die, you drop, and it's gone since it's just 1 minute.
Please change it back to 10 minutes.
 

Razarus

Sour Sally
Dedicated Member
Dec 6, 2013
1,470
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Re: Legend of Mir Chronicles [AceM2]

Why have FP and EM been disabled?
Was there an exploit that the community should be aware of? with a history of unfair treatment when dealing with exploits, transparency was a promise from the server team.
I'm sure everyone would like to know what has caused these two bosses to be removed after many months since the last adjustments to the drop files. Especially on the back of the EM exploit during year one and the alleged EM exploit during year 3, that was investigated and confirmed to be working as intended...
Transparency is key.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Re: Legend of Mir Chronicles [AceM2]

Evening all,

We are planning to reboot the server tomorrow at 9am to apply Chronicles V4.5.

Changes and fixes as of Chronicles V4.5:
- Potential fix for HP being reset after death.
- Added a chat box message when candles/torches expire (including hard torch).
- Added maximum refine message so people don't potentially waste their refines with 0% chance of success.
- Added a benediction oil cap (to correspond with the luck cap) so players don't waste bene's by mistake.
- Option added to F12 to disable auto pot whilst on a horse, so players don't waste pots unnecessarily.
- Fix for FrozenPrincess drop file (see below for more information).

Results of EM/FP investigation:
It was discovered that killing FrozenPrincess in a certain way could duplicate her drop file, giving the killers a much better drop than normal. Looking at the logs we have caught this potentially game braking bug almost as soon as it was discovered, but not before it had begun to be abused for unfair gains. We are still compiling evidence of who/when/what and deciding the consequences.
EvilMir showed no signs of error and will be going back ingame with no adjustments; because the boss works in a similar way to FrozenPrincess this was also removed as a precaution while investigations were carried out.

Gauntlet:
Due to an unforeseen priority 1 bug been discovered and fixed this week, the Gauntlet release (and all subsequent announced release dates) have been pushed back by at least 7 days.
We are planning to open up our test server early this coming week to give the gauntlet system some proper testing. All been well hopefully have it ready for a live release next reboot.

Sam

---------- Post Merged at 10:38 AM ---------- Previous Post was at 12:02 AM ----------

Server is up.

Final changes and fixes for Chronicles V4.5:

- Potential fix for HP being reset after death.
- Added a chat box message when candles/torches expire (including hard torch).
- Added maximum refine message so people don't potentially waste their refines with 0% chance of success.
- Added a benediction oil cap (to correspond with the luck cap) so players don't waste bene's by mistake.
- Option added to F12 to disable auto pot whilst on a horse, so players don't waste pots unnecessarily.
- Fix for FrozenPrincess drop file.



Sam
 

ventus

LOMCN Veteran
Veteran
Oct 17, 2013
925
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Re: Legend of Mir Chronicles [AceM2]

Any chance you could do something to better benefit grouping or group play. Maybe a better benefit for grouping like mir3 had (HP buff if you had all 3 classes grouped) Or more of a exp buff between grouped players. Of course this could be abused, but a simple fix would be to make sure all players are on screen.
 

Jamole

LOMCN Veteran
Veteran
Loyal Member
Feb 9, 2004
281
9
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Re: Legend of Mir Chronicles [AceM2]

Still unable to reset my password for your forum.. can you either fix the process or reset mine manually pls?

Thanks



Hi, I'm unable to reset my password on your forum - Any chance you can help?
Looking at making a return to the server.

Cheers
 
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Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
2,225
701
360
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Re: Legend of Mir Chronicles [AceM2]

Hey all, to keep your mouths watered during the Christmas break after the delays to getting these new spells added; below is the list of new spells we are planning to introduce on our next game update:

Warrior:
InfernoSword:
An upgrade to FlamingSword; hit with a fierce supercharged flame causing the ground to erupt damaging a number of targets in front of you.

CycloneStrike:
An upgrade to CrossHalfmoon; swing your weapon around causing full damage to all enemies around you.
Wizard:
LightningStorm:
Bolts of lightning strike a large area around the caster damaging many enemies within range (a mass Thunderbolt spell for the more mir literate).

Hypnotism:
An upgrade to ElectricShock; Greatly increases the effectiveness of the Wizards taming spell, allowing them to tame monsters quicker, and for longer.
Taoist:
Infect:
Infect an enemy with disease effect causing both debuffs of improved green and red poison. Also contagious and will spread to any other enemies that come too close.

YinYangBlast:
An improved single target projectile spell which will bounce between you and the target up to 3 times while the target remains stationary. The returning Yang has a chance of reviving some HP/MP

PedestalOfLife: Passive
Become a beacon of life among heroes. Nearby allies will become visually connected to your soul; channeling a number of buffs to them at all times.
Assassin:
SmokeBomb:
Throw a smoke bomb reducing the visibility of any enemies caught inside.

DeathSense:
Enemies with low HP are revealed to you by a flashing revelation bar.
​​​​​​​
​​​​​​​
Archer:
PhoenixShot:
An upgrade to PiercingShot; shoots a flaming phoenix across the screen hitting all enemies in its path 3 spaces wide, also leaving a trail of fire in its wake.

RainingArrows:
Shower an enemy with arrows causing small AoE damage around them.
​​​​​​​
​​​​​​​
Monk:
GuardianAura:
Absorb a %age of damage from allies within your Aura.

BloodAura:
Increases the effectiveness of HP potions for you and your allies within your Aura.

MagicAura:
Increases the effectiveness of MP potions for you and your allies within your Aura.
​​​​​​​
 

Dibby

Dedicated Member
Dedicated Member
Mar 12, 2015
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Re: Legend of Mir Chronicles [AceM2]

You really need a direct download link, 1MBps is really poor on a 3gig+ file
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Re: Legend of Mir Chronicles [AceM2]

Mir Chronicles Third Year Anniversary Patch

3rdyearaniversarymir2.png


Release: 12th February 2017

Info:
- Two new hunting grounds aimed at mid to high level players.
- 14 new skills and spells across all six playable characters.
- New item sets across all three of the major in game stats.

Mir Chronicles: The Forgotten Continent



[video=youtube;-EEKygO7CqE]https://www.youtube.com/watch?v=-EEKygO7CqE&feature=youtu.be[/video]



Release: Summer 2017

Story:


Many years ago, long before the great Bichon war and the formation of the Bichon Council, two tribes inhabited neighbouring lands. The tribe of Duo held a small village known as Bich-Ma and the tribe of Tres inhabited a land on the other side of the great forest. The two tribes were bestowed with rivalry over who laid claim to which farmlands first and battles took place in the forest of Woomyon in an attempt to expand each other’s land.

After many such battles the two tribes came to the realisation that they were evenly matched. The Duo tribe were greater in numbers, but the Tres tribe had more advanced weaponry and magic.

The two leaders of the tribes reached a treaty and decided to split the lands evenly, the Duo tribe would take the southern half of the land and the Tres tribe the north. A giant wall was erected just north of the great forest dividing the two people in half.

Many years past without any conflict before the leader of the Tres Tribe (who believed they were the superior race) decided one last attempt at ruling, he assembled the largest army ever seen (loosely translated to "The Judgement of Blood"), and on the Prelude to War developed new skills and techniques and more advanced weaponry. Before setting off to the south he had a Sorceress promise to cast a spell of Evil Illusion over the north if their conquest to rule failed.

The Tres Tribe (expecting to find an ill-prepared Duo tribe) were shocked when they reached the castle gates of the village previously known as Bich-Ma, and found an army, vast in numbers and ready for battle. The Duo Tribe leader had known the Tres Tribe would eventually break the treaty and had been preparing ever since the great wall was erected.

The battle was quick. The Duo army were fast and fair with their justice and when the last Tres warrior died, the Sorceress cast a spell that would forever hide the north.

Thousands of years have passed since the vale magically separated the two halves of the land and the Duo Tribe have prospered. We know the story of the Duo Tribe, we have lived it and continue to live it! But what became of the Tres tribe? Their story will soon be told.



 

Exwizz

Legend
Legendary
Feb 1, 2010
3,205
62
175
Newcastle
Re: Legend of Mir Chronicles [AceM2]

Mir Chronicles Third Year Anniversary Patch

3rdyearaniversarymir2.png


Release: 12th February 2017

Info:
- Two new hunting grounds aimed at mid to high level players.
- 14 new skills and spells across all six playable characters.
- New item sets across all three of the major in game stats.

Mir Chronicles: The Forgotten Continent



[video=youtube;-EEKygO7CqE]https://www.youtube.com/watch?v=-EEKygO7CqE&feature=youtu.be[/video]



Release: Summer 2017

Story:


Many years ago, long before the great Bichon war and the formation of the Bichon Council, two tribes inhabited neighbouring lands. The tribe of Duo held a small village known as Bich-Ma and the tribe of Tres inhabited a land on the other side of the great forest. The two tribes were bestowed with rivalry over who laid claim to which farmlands first and battles took place in the forest of Woomyon in an attempt to expand each other’s land.

After many such battles the two tribes came to the realisation that they were evenly matched. The Duo tribe were greater in numbers, but the Tres tribe had more advanced weaponry and magic.

The two leaders of the tribes reached a treaty and decided to split the lands evenly, the Duo tribe would take the southern half of the land and the Tres tribe the north. A giant wall was erected just north of the great forest dividing the two people in half.

Many years past without any conflict before the leader of the Tres Tribe (who believed they were the superior race) decided one last attempt at ruling, he assembled the largest army ever seen (loosely translated to "The Judgement of Blood"), and on the Prelude to War developed new skills and techniques and more advanced weaponry. Before setting off to the south he had a Sorceress promise to cast a spell of Evil Illusion over the north if their conquest to rule failed.

The Tres Tribe (expecting to find an ill-prepared Duo tribe) were shocked when they reached the castle gates of the village previously known as Bich-Ma, and found an army, vast in numbers and ready for battle. The Duo Tribe leader had known the Tres Tribe would eventually break the treaty and had been preparing ever since the great wall was erected.

The battle was quick. The Duo army were fast and fair with their justice and when the last Tres warrior died, the Sorceress cast a spell that would forever hide the north.

Thousands of years have passed since the vale magically separated the two halves of the land and the Duo Tribe have prospered. We know the story of the Duo Tribe, we have lived it and continue to live it! But what became of the Tres tribe? Their story will soon be told.





what about the people who are just coming back to the server, is there anything to help them catch up?

people below level 60 mainly to bring everyone in line with one another.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Re: Legend of Mir Chronicles [AceM2]

what about the people who are just coming back to the server, is there anything to help them catch up?

people below level 60 mainly to bring everyone in line with one another.

The low level booster has already been recently adjusted to help lower levels catch up, also the instancing systems allows every a fair chance at getting some bossing in without the higher levels ruining the hunt.

The new patch is to give the mid/high levelled players some more content and the expansion can be considered a "fresh start" in some respects I guess.

Sam
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,205
62
175
Newcastle
Re: Legend of Mir Chronicles [AceM2]

The low level booster has already been recently adjusted to help lower levels catch up, also the instancing systems allows every a fair chance at getting some bossing in without the higher levels ruining the hunt.

The new patch is to give the mid/high levelled players some more content and the expansion can be considered a "fresh start" in some respects I guess.

Sam

i mean in terms of new players, or re-roller's

because in terms of grinding in orcs for weeks when people made 0-60 on a weekend in the event kinda kills it for new players.

this is coming from 60+ player i just see it as unfair and pointless for anyone to start now this later without any kinda boost because the event killed it for most/new players who join/come back for this patch.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Re: Legend of Mir Chronicles [AceM2]

i mean in terms of new players, or re-roller's

because in terms of grinding in orcs for weeks when people made 0-60 on a weekend in the event kinda kills it for new players.

this is coming from 60+ player i just see it as unfair and pointless for anyone to start now this later without any kinda boost because the event killed it for most/new players who join/come back for this patch.

Always open to suggestions Exwizz, what are your thoughts?

Sam