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  1.   Click here to go to the next staff post in this thread.   #16
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Morning Mirians,

    We will be rebooting the server today at 11am to apply Chronicles V3.4.

    Changes/Fixes as of Chronicles V3.4:
    - Map Descriptions added to AncientForest and Frozen Provinces.
    - Added low level exp rate to more maps.
    - Server status bar now displays low level exp increase.
    - Wizards portal now disappears on death.
    - Fix for broken frozen province tiles
    - Drop Changes for various bosses and subs across the land (not yet finished, but a good chunk done).


    The drop changes are overall much better now, with better and actual chances of dropping more appropriate items, however, there is still a random element and some drops have completely changed (not just adjustments).

    Approximate downtime will be: 90 minutes.

    Chronicles Development Team

    ---------- Post Merged at 11:59 AM ---------- Previous Post was at 09:54 AM ----------

    Server is up, final changes and fixes for Chronicles V3.4


    - Map Descriptions added to AncientForest and Frozen Provinces.
    - Added low level exp rate to more maps.
    - Server status bar now displays low level exp increase.
    - Wizards portal now disappears on death.
    - Fix for broken frozen province tiles
    - Drop Changes for various bosses and subs across the land (not yet finished, but a good chunk done).
    - No recalls, random teleports or logging allwoed in SOKS room.
    - Sand drops increased across various sand based mobs (Numa’s, Murlocs etc).

    Remember the drops are a work in progress and will continuously be tweaked.


    As always let us know of any issues.


    Chronicles Development Team

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  2.   Click here to go to the next staff post in this thread.   #17
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Morning Mirians,


    Today at 10am, we will be rebooting the server to apply Chronicles V3.5.


    Fixes and changes as of Chronicles V3.5:
    - Fix for broken cords on Frozen Province to Frozen Caverns.
    - Rested Exp.
    - 12 New Weapons.
    - 18 New Armours.
    - 32 New Accessories.


    For those who are unsure what rested exp is:
    Rested Exp is a system whereby players may accumulate a bonus exp modifier whilst the player is logged out and within a safezone. The allowance of rested exp is granted per hour over an initial 8 hour threshold up to a limit of 160 hours.


    Our website will be updated with the stats of new armours, weapons and items later today.


    Chronicles Development Team
    Last edited by Samuel; 22-05-2016 at 09:18 AM.

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  3.   Click here to go to the next staff post in this thread.   #18
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Server is up.

    Final changes and fixes for Chronicles V3.5:
    - Fix for broken cords on Frozen Province to Frozen Caverns.
    - Rested Exp.
    - 12 New Weapons.
    - 18 New Armours.
    - 32 New Accessories.
    - RT re-enabled in OKS tomb


    Chronicles Development Team

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  4.   Click here to go to the next staff post in this thread.   #19
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Evening Mirians,

    I am going to be rebooting the server at 11:30 tonight to apply Chronicles V3.5.1.

    Changes/Fixes as of Chronicles V3.5.1:
    - Fix for mount exp not being gained when rested exp is active.
    - Fix for shared guild exp not being gained when rested exp is active.
    - Fix for some players receiving rested exp when they level up (the additional rested exp will be removed from those players).
    - Removed the @Boost command on login.
    - SkyStingerEggs added to drops.
    - Rest exp can now be gained by spending time in a safezone.
    Sam

    ---------- Post Merged on 24-05-2016 at 12:31 AM ---------- Previous Post was on 23-05-2016 at 10:30 PM ----------

    Server is up.

    Final changes and fixes for Chronicles V3.5.1:
    - Fix for mount exp not being gained when rested exp is active.
    - Fix for shared guild exp not being gained when rested exp is active.
    - Fix for some players receiving rested exp when they level up (the additional rested exp will be removed from those players).
    - Removed the @Boost command on login.
    - SkyStingerEggs added to drops.
    - Rest exp can now be gained by spending time in a safezone.


    Sam
    Last edited by Samuel; 23-05-2016 at 10:43 PM.

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  5.   Click here to go to the next staff post in this thread.   #20
    I <3 Milo Lilcooldoode's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    A full list of our intended plans for the new instancing system can now be found on our forum, suggestions/feedback is welcome

    http://forum.mirchronicles.com/forum...2423-instances

    With only a week left before the release of our new, never before seen to Mir Instancing system below is a list of details for our planned instances that will available upon release. I'm posting this here as i'm interested to know peoples reactions aswell as any other areas you think should / shouldn't be instanced.

    I am planning to do a final public test on the finished product this week (probably Thursday) to look for / iron out any final bugs before going live on Sundays update reboot.

    Insect Cave
    (Boss instance) Kill the Khazard - Cooldown: 90 minutes (Normal)

    Ant Cave
    (Boss instance) Kill the QueenAnt - Cooldown: 60 minutes (Normal)

    Wooma Temple
    (Dungeon Instance) Hunting the Wooma Temple (Normal/Hard/Extreme)
    (Boss Instance) Hunting the Kings Room - Cooldown: 120 minutes (Normal/Hard/Extreme)

    Bug Cave:
    (Dungeon Instance) Hunting the Bug Cave (Normal/Hard/Extreme)
    (Boss Instance) Hunting the Coffin - Cooldown: 180 minutes (Normal/Hard/Extreme)

    Zuma Temple:
    (Dungeon Instance) Hunting the Zuma Temple (Normal/Hard/Extreme)
    (Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard/Extreme)

    Stone Temple
    (Dungeon Instance) Hunting the Stone Temple (Normal/Hard/Extreme)
    (Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard/Extreme)

    Red Moon Valley
    (Dungeon Instance) Hunting the Valley (Normal/Hard/Extreme)
    (Boss Instance) Hunting the RedMoonEvil - Cooldown: 180 minutes (Normal/Hard/Extreme)

    Prajna Temple
    (Dungeon Instance) Hunting the Prajna Temple (Normal/Hard/Extreme)
    (Boss Instance) Hunting the Kings Room - Cooldown: 180 minutes (Normal/Hard)

    Prajna Stone Cave
    (Dungeon Instance) Hunting the Stone Caves (Normal/Hard/Extreme)
    (Boss Instance) Hunting the Bone Lord - Cooldown: 180 minutes (Normal/Hard)

    Fox Cave
    (Boss Instance) Hunting the Great Spirit - Cooldown: 240 minutes (Normal)

    Jinchon Temple
    (Boss Instance) Hunting the Devil - Cooldown: 240 minutes (Normal)

    Lost Ship
    (Boss Instance) Hunting the Emperor - Cooldown: 300 minutes (Normal)

    Black Dragon Dungeon
    (Boss Instance) Hunting the KingScorpion - Cooldown: 150 minutes (Normal)

    Orc Dungeon
    (Boss Instance) Hunting the Champion - Cooldown: 240 minutes (Normal)
    (Boss Instance) Hunting the Colossus - Cooldown: 360 minutes (Normal)
    Last edited by Lilcooldoode; 01-06-2016 at 08:02 AM.

  6.   Click here to go to the next staff post in this thread.   #21
    I <3 Milo Lilcooldoode's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Final instance test 02/06/16

    Evening all,

    I will be opening the test server up again tomorrow evening around 9pm(ish) to do a final public test on the finished 'ready for live' instancing system.
    Again the files needed will be available on the patcher when we're ready to go

    ---------- Post Merged at 10:30 PM ---------- Previous Post was at 08:31 PM ----------

    We invited @Stormerjack from our own forums onto our test server over the past couple of evenings to record a players perspective first look at the system, he's put alot of hours into it the last 2 days and I think done a really good job. Thank you

    https://www.youtube.com/watch?v=kxvQA2mGKLk

  7.   Click here to go to the next staff post in this thread.   #22
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Currently rebooting to apply Chronicles V3.6

    Changes and additions as of Chronicles V3.6:
    - Instancing system added
    - Recode of sabuk results page to try and stop client crashing
    - ZombieMonks no longer have an unlimited supply of Bones
    - Guilds that are set to 100 player limit increased to 150
    Sam

    ---------- Post Merged at 12:39 PM ---------- Previous Post was at 10:44 AM ----------

    Server is up.

    Final changes and fixes for Chronicles V3.6:
    - Instancing system added
    - Recode of sabuk results page to try and stop client crashing
    - ZombieMonks no longer have an unlimited supply of Bones
    - Guilds that are set to 100 player limit increased to 150
    - New player start area set back to Mizu
    - Monk bones exp reduction.


    Chronicles Development Team

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  8.   Click here to go to the next staff post in this thread.   #23
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Morning Mirians,

    We are planning to reboot the server tomorrow at 10am to apply Chronicles V3.7, downtime will approximately be 120 minutes.

    Changes and additions as of Chronicles V3.7:
    • More drop changes across multiple boss monsters and instances.
    • Database server performance enhancements.
    • Database server stability tweaks.
    • CursedWitch stats increased (to bring in line with other 60+ boss monsters).
    • Monk Mir items now have stats.
    • Armour weight adjustments across various classes
    • FateSword quest fixed for monks.
    • RedMoonSword quest fixed for monks.
    • Regular mobs in difficult instances no longer have drop multiplier.
    • Fix for viewing other players master weapons on character view.
    • Fix for PiercingShot (and other in line spells) not working in small maps (SOKS room for example).
    • Fix for using complicated passwords for private instances.
    • Dynamic light skip adjuster added to settings tab - Adjusting this could increase FPS for those with poor graphics cards.
    • ThunderClap will no longer jump over monsters/players.
    • ThunderClap will no longer cause yellow stun effect.
    • ThunderClap will now hit even if jump fails.
    As always let us know if you experience any issues in game, the database server enhancements have change core code (which I prefer not to change unless completely necessary).

    Chronicles Development Team

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  9.   Click here to go to the next staff post in this thread.   #24
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Server is up.

    Final changes and fixes for Chronicles V3.7:
    • More drop changes across multiple boss monsters and instances.
    • Database server performance enhancements.
    • Database server stability tweaks.
    • CursedWitch stats increased (to bring in line with other 60+ boss monsters).
    • Monk Mir items now have stats.
    • Armour weight adjustments across various classes
    • FateSword quest fixed for monks.
    • RedMoonSword quest fixed for monks.
    • Regular mobs in difficult instances no longer have drop multiplier.
    • Fix for viewing other players master weapons on character view.
    • Fix for PiercingShot (and other in line spells) not working in small maps (SOKS room for example).
    • Fix for using complicated passwords for private instances.
    • Dynamic light skip adjuster added to settings tab - Adjusting this could increase FPS for those with poor graphics cards.
    • ThunderClap will only jump over monsters and players lower level than themselves
    • ThunderClap landing inside of players and monsters fixed
    • ThunderClap will no longer cause yellow stun effect
    Please let us know if there are any issues as there have been some fairly fundamental changes to the database server.

    Chronicles Development Team.

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  10.   Click here to go to the next staff post in this thread.   #25
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]



    With the success of the last set of announcements (being both well received from the community and giving us, the development team a clear direction) we have decided to announce our plans for the next 6 - 8 weeks, along with estimated go live dates.




    Return of Shenron - 03/07/2016
    Due to the interest in the Christmas event, Shenron the mighty Blue Dragon will make a regular appearance ingame. He is designed to be an alternative to Super Oma King Spirit for players to battle over on the frosty out skirts of the frozen provinces.






    Bug fixes and drop changes - 17/07/2016
    As always, we like to try and stay on top of our bug list and backlog, so we will be using the 17th reboot slot to apply a number of bug fixes as well as introducing another large batch of drop changes across a number of boss monsters.






    New temple and monsters - 31/07/2016
    A new breed of frozen demons has reached our lands and are ready to test the skill and power of our heroes. Will you stand up arms against these frosty abominations? Four floors of waves of monsters to keep you entertained on your journey to the Kings Room. The latest monsters have never been seen before in European Mir and will contain brand new and unique monster artificial intelligence.






    New items and level cap increase - 14/08/2016
    In august we will be introducing another wave of items for level 65+ and increasing the cap to level 70 (five level increase), allowing old and new players to reach higher heights and defeat harder foes.






    August bank holiday event - 26/08/2016
    We are planning to host a small event starting on 26/08/2016 and ending on 29/08/2016 in order to celebrate the last bank holiday of the year until Christmas. No details have been decided as of yet and we are open to suggestions, so let us know what you would like to see via our ******** page or via the Forums




    Chronicles Development Team

    ---------- Post Merged on 02-07-2016 at 06:44 PM ---------- Previous Post was on 01-07-2016 at 10:43 AM ----------

    We are planning a server reboot tomorrow at 10am.

    Changes and additions as of Chronicles V3.8:
    - Potential fix for character freezing when teleporting while casting a spell
    - Fix for rested exp randomly been lost
    - Level 51, 52 accessories added back into mid range instance bosses
    - Instance benes and gems item limit increased to 52
    - Fix for instance gems not working on stat required items
    - Fix for instance benes level requirement
    - Difficult instance drops reverted for non KR instances
    - Revive window no longer closes when escape key is pressed
    - RevivalRing no longer brakes on dura 0
    - ThousandSwords no longer needs a target
    - Ranger pet name now blank even with 'Show Monster Name' option turned on
    - Fix for StaticShot initial fire not showing on players
    - Deva buff time increased
    - Deva will no longer buff Ranger pets
    - Wizards can now walk and manually cancel MeteorStrike/Blizzard
    - Taoists can now walk and manually cancel Resurrection
    - Fix for PowerShot not repulsing if damage = 0
    - Archer spells not working with new bows fixed
    - HP/MP Recovery stat calculation changed to match official
    - Shenron (Blue Dragon) added to Crystal Peaks.
    - Frozen Province renamed to Crystal Province
    Chronicles Development Team

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  11.   Click here to go to the next staff post in this thread.   #26
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Morning all,

    We are rebooting the server at 11:30am to apply Chronicles V3.8.1.

    Changes and additions as of Chronicles V3.8.1:
    - Instance drops fix.
    - new db server gate to address stability issues.
    Downtime will be approximately 60 minutes.

    Chronicles Development Team

    ---------- Post Merged at 12:22 PM ---------- Previous Post was at 10:34 AM ----------

    Server is up.

    Final changes and additions as of Chronicles V3.8.1:
    - Instance drops fix.
    - new db server gate to address stability issues.
    - New statues added.

    Chronicles Development Team

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  12.   Click here to go to the next staff post in this thread.   #27
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Evening all,

    The server team are planning to reboot the server tomorrow at 8am to apply Chronicles V3.9.

    The following additions/changes have been made as of Chronicles V3.9:
    - EvilMir no longer de-levels when inactive.
    - MagicResistance changed to official calculation for PvP only.
    - RedOrchid set can no longer be stacked; meaning only one bracelet and one ring will be effective.
    - Various DB Server stability issues addressed.
    Chronicles Development Team

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  13.   Click here to go to the next staff post in this thread.   #28
    Mir Chronicles Dev Samuel's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Server is up.

    - EvilMir no longer de-levels when inactive.
    - MagicResistance changed to official calculation for PvP only.
    - RedOrchid set can no longer be stacked; meaning only one bracelet and one ring will be effective.
    We had to revert our db server changes to the previous release due to unexpected issues, we will likely do a reboot next week to try and address the performance issues we are seeing.

    Sam

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  14.   Click here to go to the next staff post in this thread.   #29
    Mir 2 Advisor IceMan's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    This thread is reserved for updates from the server owner(s) only. Do not post here.

    If you wish to discuss this server or need technical support, please use the dedicated Discussion Threadfound in the Server Discussion section.

    Link Below for Server Discussion

    Click Here


    ---------- Post Merged at 04:29 PM ---------- Previous Post was at 04:29 PM ----------
    I'm not lazy,I'm energy efficient!

  15. #30
    Dedicated Member Scher's Avatar
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    Re: Legend of Mir Chronicles [AceM2]

    Anyone can make me a account please i cant do it

    Sam[/QUOTE]

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