I still don't get what is the problem with wedding rings and what replacement is all about. Wasn't wedding even put in in gamepot times? And I think its stupid, should be called something else, like buddy ring, since that's how it was used really, exploited really if you don't mince words.
You seem to imply that mystery cave somehow makes sense only for large server population? I'd very much like to see it in game. Also hope we would have connecting paths, Sabuk secret path, plus all you can put in game to make it feature-full (including some slave or heroes caves), since at that low rate you want it to be, pple will be spending tons of time in traditional mir caves which means you should try to make is as little dull as can be.
Euro easter event wasn't stupid if you recall the context, it was the 'answer' from our staff to scarcity of 30+ weapons, items, plus non-existence of those rares like para, pro, clear etc.. and wemade wouldn't adjust drops for euro mir and euro players were never as dedicated as koreans, nevermind euromir as it turned out didn't even have longevity of korean mir, meaning much less time to get those items in game, server population was also much lower on euro relative to korean servers which played part in those item being nonexistent...
And I suppose, time and time it proved hard to adjust drops or put on some 'item' dropping event and have it come out as intended, it was always either nothing or too much, what you gonna do, even private servers failed at it. I think it is a problem of drop probabilities as they are coded in mir, any mir.
One solution might be to have supervening 'mechanism' that would override probabilities set for item drops - it would be system that would track drops of rare items on server and after one would drop, the next one would again be allowed to drop only after some preset time period lapse, say a month time for another of the kind to drop again - and probabilities would then again be allowed to work as normal until the item dropped, then stop further dropping for preset time again, and all that regardless of the probabilities set for the item to drop, because mir probability system is not reliable, it tends to drop a number of rares initially and then long time nothing, meaning top guild first to get to some boss rapes it for number of rares and subsequently it drops #$%^ for pple that get to it in later times.
Those 'stop times' could be of different length, depending on item, how rare it was.