Legend of Mir: Affinity Ascension

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百战荣归

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Jul 6, 2016
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:睡眠::睡眠::睡眠::睡眠::睡眠:i spent over 22 hours on this...good night...
 

IHaveALongName

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Sep 8, 2012
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Hi guys,

Here Is a list of Downloads

Main Client:- 4.1GB (Everything you need)
http://www.affinitymir.com/Full Patch Download/Full Affinity Client.rar

Software Patches (For Black Screen issues)
http://www.affinitymir.com/Full Patch Download/Software Patches/

Latest Exe (If you are getting the "Wrong Client Version" Message)

http://www.affinitymir.com/Full Patch Download/Exes/Client.exe

Mir2Config.Ini (If you have Attempting to connect to server message)
http://www.affinitymir.com/Full Patch Download/Exes/Mir2Config.ini

Data / Map / Sound All in one (All in one for Missing Files You do not need if you have the Main Client from above)
http://www.affinitymir.com/Full Patch Download/DataMapSound.rar

Data Individual: (4.1GB) (If anything seems a bit buggy, get this!)
http://www.affinitymir.com/Full Patch Download/Data.rar

Map Individual: (If all files are up to date, but your missing a map, get this!)
http://www.affinitymir.com/Full Patch Download/Map.rar

Sound Individual: (If your not sure the sound is correct, this is the up to date folder)
http://www.affinitymir.com/Full Patch Download/Sound.rar

Azzi

Legend of Mir: Affinity Ascension Team

I admire the patience & hard work you're doing azzi
its been long since ive seen a hard working gamemaster, wish you all the best.

/Moha
 

azzi

Golden Oldie
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Aug 16, 2005
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Open Beta has now ended.

Brace yourselves for LIVE launch at 6PM on Monday!

Thankyou to all the Open Beta testers who helped out your feedback and input has been really helpful.

Check back to our website for more information as it comes.

http://affinitymir.com/

Azzi

Legend Of Mir: Affinity Ascension Team
 
Last edited:

Seanofsmeg

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Apr 6, 2015
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can't seem to connect to either of the websites today just a "This site can't be reached" message so I will post here as I was saving a few things up:

1. Lighting skill - Skill doesn't match animation stops dead a good 1-2 spaces before the animation does would extend this

2. Psn - For some reason red psn lasts longer than green everytime

3. Insect Cave Quest - There is a quest to collect 100 bug eyes I farmed khazzard and a couple of the bosses for most of the week to test drop files and within that time completed 3 separate insect cave quests (kill 80 frogs, then kill 80 spider frogs & blue horo bosters & then kill 100 of each) in that time frame only wrecked up 40/100 bug eyes drop rate needs looked at

4. Run Cast - Can't use a spell then run to kite (I know its problem with the files but a previous post said someone managed to fix theirs) I am sure this causes more issues for warriors than us casters

5. Spawn rates & amounts - Need to have a look at this in certain caves for example BDD/WT.

WT - For a low lvl boss room the room re spawns within minutes of clearing a single section basically forces low lvls out of hunting it and even at higher lvl making it pointless clearing the room and just toe to toeing WT as the best option is to just to lure everything away from a killing spot and ignore killing which defeats the purpose i find.

BDD - Really like the idea of a high level cave forcing groups to work together but with 2 taos 2 wizzies 1 war in decent gear the mobs gave us 10kexp each but could of lvld faster solo with the length of kill time but main issue is due to them being buffed / the fast spawn rates / the rooms being jam packed it makes it impossible to hunt for example as soon as you walk through that KS KR door into ZT mobs if theres an army of archers awaiting they will instant drop you to half hp.

My suggestion - Cut the mobs down maybe by 1/2 - 2/3rds / lower the re spawn rate a little as some rooms you can't even move and lower the health bars a bit. Means the exp comes in bit quicker making it appealing to mass lure hunt in like old euro and anyone dying on the hunt / later comers by few mins have a chance to get back / join on the hunt without the floors being completely re spawned and jam packed.

6. Ancient Caves - States can level in them up until 42 but got kicked the moment I killed a mob to reach 33 (Can't remember if it was AOC or AWT)

7. Leveling caves - Tried the 100k / 250k one and both times wanted my money back right away as a tao. For example 100k one was wolfs I think for 2k exp take a few hits to kill but If I went zombies at low level I could kill about 3 in the time it took me to kill a single wolf roughly for 1.3kish a mob so would walk with less exp per mob but would lvl much faster in mines than leveling cave for 100k.
 
Last edited:

azzi

Golden Oldie
Golden Oldie
Aug 16, 2005
1,662
19
145
can't seem to connect to either of the websites today just a "This site can't be reached" message so I will post here as I was saving a few things up:

1. Lighting skill - Skill doesn't match animation stops dead a good 1-2 spaces before the animation does would extend this

2. Psn - For some reason red psn lasts longer than green everytime

3. Insect Cave Quest - There is a quest to collect 100 bug eyes I farmed khazzard and a couple of the bosses for most of the week to test drop files and within that time completed 3 separate insect cave quests (kill 80 frogs, then kill 80 spider frogs & blue horo bosters & then kill 100 of each) in that time frame only wrecked up 40/100 bug eyes drop rate needs looked at

4. Run Cast - Can't use a spell then run to kite (I know its problem with the files but a previous post said someone managed to fix theirs) I am sure this causes more issues for warriors than us casters

5. Spawn rates & amounts - Need to have a look at this in certain caves for example BDD/WT.

WT - For a low lvl boss room the room re spawns within minutes of clearing a single section basically forces low lvls out of hunting it and even at higher lvl making it pointless clearing the room and just toe to toeing WT as the best option is to just to lure everything away from a killing spot and ignore killing which defeats the purpose i find.

BDD - Really like the idea of a high level cave forcing groups to work together but with 2 taos 2 wizzies 1 war in decent gear the mobs gave us 10kexp each but could of lvld faster solo with the length of kill time but main issue is due to them being buffed / the fast spawn rates / the rooms being jam packed it makes it impossible to hunt for example as soon as you walk through that KS KR door into ZT mobs if theres an army of archers awaiting they will instant drop you to half hp.

My suggestion - Cut the mobs down maybe by 1/2 - 2/3rds / lower the re spawn rate a little as some rooms you can't even move and lower the health bars a bit. Means the exp comes in bit quicker making it appealing to mass lure hunt in like old euro and anyone dying on the hunt / later comers by few mins have a chance to get back / join on the hunt without the floors being completely re spawned and jam packed.

6. Ancient Caves - States can level in them up until 42 but got kicked the moment I killed a mob to reach 33 (Can't remember if it was AOC or AWT)

7. Leveling caves - Tried the 100k / 250k one and both times wanted my money back right away as a tao. For example 100k one was wolfs I think for 2k exp take a few hits to kill but If I went zombies at low level I could kill about 3 in the time it took me to kill a single wolf roughly for 1.3kish a mob so would walk with less exp per mob but would lvl much faster in mines than leveling cave for 100k.

All of these issues will be sorted for live Launch tommorow.
 
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