Rise of the Archons [2.6+] Discussion

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Ali3n

Golden Oldie
Golden Oldie
Apr 27, 2004
705
5
125
Leicestershire
Re: Rise of the Archons - Rule of the Arcane Lords

Yeah, hit 1000 early hours Sunday morning. Decided to try it out on Console this season. Its fantastic.
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,100
509
310
Worthing, West Sussex
Re: Rise of the Archons - Rule of the Arcane Lords

what do you mean?

must we be past 22 to join groups with other classes?
OR
are you saying that because people will have different starting towns that we cannot group?

I think maybe going through the quest (depending if anyone knows if its worth the rewards via time consumption) could be cool, but maybe its best to just solo it or is grouping beneficial here with questing....

I hope that this game isn't too hard on people who just like to solo.



Mages; Border -> Oma Natural -> Oma Caves -> Serpent Valley Mines -> Serpent Valley (if you follow quest line, this is map progression) -> QUEST MERGE

Warriors -> Ginko -> Bichon Mines -> Serpent Valley (Mines are also open for Warriors irrc.) - > QUEST MERGE

Taosits -> Taotown -> RMV / MM I assume, didn't do this, then onto Quest Merge


Quest Merge -> Goto Bichon Wall, for quest -> WT Lobby -> Insect -> WT -> Bug Caves

WT is locked until quest is done, insect is open.

Bug cave/Zt unknown as I never explored that deep. WT was my aim, and at 38k HP we needed more people.
 

Havok

likes to charge back
Apr 12, 2015
293
12
45
Re: Rise of the Archons - Rule of the Arcane Lords

so people who arnt the same class can't group up ? unill a certin point in the game / level
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,205
62
175
Newcastle
Re: Rise of the Archons - Rule of the Arcane Lords

so people who arnt the same class can't group up ? unill a certin point in the game / level

i'm guessing its for starter items / spells maybe kinda the same thing chronicles did with mizu but with more than 1 area.
 

KingCobra92

Untrusted Member
Dedicated Member
Feb 9, 2015
953
118
85
Re: Rise of the Archons - Rule of the Arcane Lords

Will pets actually be good on here ? Make rolling a stormcaller worth it

---------- Post Merged at 11:31 AM ---------- Previous Post was at 11:31 AM ----------

Will pets actually be good on here ? Make rolling a stormcaller worth it
 

deano13

StopMeFast
Golden Oldie
Oct 31, 2004
2,422
175
170
London, England
Re: Rise of the Archons - Rule of the Arcane Lords

Will pets actually be good on here ? Make rolling a stormcaller worth it

---------- Post Merged at 11:31 AM ---------- Previous Post was at 11:31 AM ----------

Will pets actually be good on here ? Make rolling a stormcaller worth it


Yes, mobs come in normal, legendary, godly, so if you tame some godly pets it's game over lol.. there was a stormcaller running round with some legendary snakes in beta, and they were worth finding to tame!
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,100
509
310
Worthing, West Sussex
Re: Rise of the Archons - Rule of the Arcane Lords

Will pets actually be good on here ? Make rolling a stormcaller worth it

---------- Post Merged at 11:31 AM ---------- Previous Post was at 11:31 AM ----------

Will pets actually be good on here ? Make rolling a stormcaller worth it

In my opinion stormcaller pets are meh low level, end game I would hope they improve.

Once I got the spell I could tame 1 snake.. which with agro system here, easily got swamped and naffed by another snake, when I could tame 2 it was better, but it was not worth investing time to level them.

I then tamed 2 snakes and went oma caves.. this is where pets were decent, the negative was I went back a dungeon to level.
you will need to be Level 27 to max it out and get 5 pets.

Aa for deanos of Legendary/Godly, they have levels associated

A Godly Dung is level 53, so I would assume hes lvl 55 to tame, unless the mechanism has changed, I didn't try it out too much tbf.

Didn't try legendarys but they would make sense to tame, but finding 5 legendary pets with the timer could be quite counter productive.
 

KingCobra92

Untrusted Member
Dedicated Member
Feb 9, 2015
953
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Re: Rise of the Archons - Rule of the Arcane Lords

Hmm ok , it's between stormcaller for the solo aspect of having good pets , dunno how they would stack up against lures when levelling though.


how long to get level 22 Btw ?
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,100
509
310
Worthing, West Sussex
Re: Rise of the Archons - Rule of the Arcane Lords

Hmm ok , it's between stormcaller for the solo aspect of having good pets , dunno how they would stack up against lures when levelling though.


how long to get level 22 Btw ?

To get a lvl 21 necro, it took me approx. 12 hours of faffing around inc a nap... a SC is much weaker than a nerco, and Necros complete quests solo a lot easier due to poison aspect.

So probably 2-3days maybe of "meh levelling"
 

KingCobra92

Untrusted Member
Dedicated Member
Feb 9, 2015
953
118
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Re: Rise of the Archons - Rule of the Arcane Lords

Thoughts on Monks ? They look like a good support class ? Son many choices haha
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,205
62
175
Newcastle
Re: Rise of the Archons - Rule of the Arcane Lords

When the ancient rulers of the Old Kingdoms were defeated by the Arcane Lords, they fell into exile for millennia. The human race was almost forgotten and only the strong survived, eventually the bloodlines were reforged, and the time came for — the Rise of the Archons.




Rise of the Archons is feature rich, and will keep you busy for hours at a time. Some of the more exciting aspects are explained below. Check them out!

Eight character classes
The eight character classes in Rise of the Archons can conquer the game alone, or work together harmoniously. Each character has it’s own weaknesses and strengths, and has unique skills and spells. While they can all share items such as rings, bracelets, necklaces and helmets – some items, such as armour, weapons and power sources, are restricted to each classification.
Read more about The eight Archons..


Vast dungeons, distant lands and Beautiful cities
There are 14 Provinces and numerous dungeons all interconnected in a vast open world environment. Players of all classes and creeds, levels and experience are able to interact directly and team up with few limitations on who goes where. Some restrictions however are in place to protect new and low level players.
dungeons.png
Expansive maps and dungeons lay waiting for those brave and strong enough to claim their treasures and defeat their guardians.


Skill Trees
Each character class has his/her own unique skills and spells. These are displayed beautifully in the skill tree. Hover over the skill icons to discover the details of each, showing training requirements, damage ability, and a simple description.


PvP, PvE, guilds, or co-op; play how you like
While Rise of the Archons is designed to be played in large groups, you can still have lots of fun on your own. Many caves have been considered for single player hunting, and while you may not be able to defeat all the bosses alone, you will find some worthy Champion or Super monsters on the way.


Deep Quest system takes you to distant lands
There is a deep quest system that provides three different adventure pathways for players up to level 22. With each of the eight job classes there will be a unique quest-line and story, developing their character and their roles in the universe.

The quests will send you travelling through to the fourteen provinces, each with their dungeons, cities, stories and histories. There will be a mixture of randomised and storyline led quests, none of which are essential to play, yet give you objectives and rewards that will be beneficial on your journey.


Minions and Monsters
Monsters spawn with different levels of intelligence within and outside of their race. In other words, not only are some races more intelligent than others, but there is some difference within species, that ultimately controls their strength and standing within that race. For example the Oma race is more intelligent than a farm animal, but the Wooma race is more intelligent than the Oma.
monsters.png
Some Omas will be more intelligent than other Omas and may be intelligent enough to be able to command a horde. The more intelligent species will be more adept combatants, and are more likely to be carrying precious jewels or trinkets.


Bosses and Lords
Bosses have their own distinguished intelligence, and control a variety of minions. They may have a selection of weapons or spells at their disposal, and will target enemies tactically. Some bosses have the chance to spawn as Champions and will be a mighty challenge to fight. A Champion may only appear once a week and will likely take an army to be defeated – but the rewards will be plentiful.
The Arcane Lords are vengeful
There are 14 Arcane Lords in Archia. Rarely seen, they will occasionally come to the aid of their minions in defence of their kingdoms. The ultimate challenge – only a full group of highly skilled Archons will be able to defeat a Lord.


Epic Battles and Guild Warfare
Battles between Guilds are vast and fast. Guilds at war can claim ownership of cities and castles, demanding tax and generating income to pursue their goals, be it for good or for evil.

Not only will Guilds be fighting for status in this highly competitive game, they will fight over loot, or even for the chance to kill the dungeon’s Boss or Champion. Guilds will also fight for the fun of it, in the hope that they will gain a new treasure or trinket.


Item exchange and Stalls
Most items can be exchanged safely between players using the in game trading system which allows up to ten items plus gold to be traded between parties. This enables a secure method of selling or trading loot that you have found but may no longer need.

Players can also set up Market Stalls to sell their wares, setting specific prices for items ready for other players to come along and buy them. Stalls allow you to set prices in different currencies.


Smart group system
The smart group system offers generous group-share experience as well as a favourable experience split between higher and lower level players, meaning no player is too low and no player is too high to be in any group.


Crafting and loot system
The loot system in Rise of the Archons is regional, meaning that many monsters in a cave or dungeon have the same or very similar drop charts. The only thing that differs is the chance of getting an item drop and the chance of it being imbued.
Much of the items dropped by monsters will be imbued with magical properties. Furthermore unique item names make for exciting item builds.

All items, magic or not, can be smelted down and used to enhance another item of similar level, and with over 40 types of stat attribute, no item will be the same. Sockets, orbs, and gems can be used to enhance items further, for those lucky enough to find them!


Player Alchemy and Ingredients
Want to be an Alchemist? Collect fallen flowers and leaves, even body parts of the departed and use them to enhance your potions. Many potions and broths can be modified this way and it can be done on the move, so keep an eye out while hunting.

Each type of character class has his own upgradeable handheld trinket. Be it an amulet, a poison bag or a runesphere, these items can also be enhanced with the help of alchemy using special ingredients.


Battle Companions
Recruits and Pets are a key concept in Rise of the Archons. Many job classes such as the Necromancer and the Mystic have the ability to summon minions or raise the dead to their own ends. Other classes may rely on recruiting Mercenaries to aid them in battle.



See you on the FORUM


COMING APRIL 14th 2017


any chance you can set up a discord for the server so its easier to communicate with server team with issues in/out of the server?

just an idea.
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,100
509
310
Worthing, West Sussex
Re: Rise of the Archons - Rule of the Arcane Lords

any chance you can set up a discord for the server so its easier to communicate with server team with issues in/out of the server?

just an idea.

Why quote entire fking ad for a sentence reply unrelated to it! People these days ¬.¬
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
2,380
33
110
Re: Rise of the Archons - Rule of the Arcane Lords

Attempted swearing, Infaction must be given!
Now see, you've opened yourself up to me saying:

"Did you mean :
1) Infarction
2) Infraction"

From context I guess you meant infraction. But infarction is so much more fun to say (spoiler: it isn't)
 

KingCobra92

Untrusted Member
Dedicated Member
Feb 9, 2015
953
118
85
Re: Rise of the Archons - Rule of the Arcane Lords

Is this one of those servers where an XP pc with acpi makes you faster? Or are we past all that
 

Martyn

Smir.co.uk
Staff member
Administrator
Mar 24, 2003
3,792
2
838
400
Kent - UK
Re: Rise of the Archons - Rule of the Arcane Lords

Which classes share the same starting areas?



If someone could test the torrent file in my signature that would be great :) should be 22kb and should have one seed available

Border: Pyro, Storm, Nec Class Areas - Netural Cave/Oma Cave - Maybe SV can't remember!
Ginko: barb,Sin,Hunter - Class Areas BW Mines / SV
Tao Vill: Mystic,Monk - Class Area - Tree Path
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,205
62
175
Newcastle
Re: Rise of the Archons - Rule of the Arcane Lords

Is this one of those servers where an XP pc with acpi makes you faster? Or are we past all that

scorp said this so i doubt it makes much of a difference this is what he said a decent few pages ago in this same thread about ACPI

Me either. Happens all the time on Arcadia and Project69. I mean we had at least 10 complaints back in 2006 and that's not including the one we had in 2007. Oh. Wait. The naughtiest are over.
 

Martyn

Smir.co.uk
Staff member
Administrator
Mar 24, 2003
3,792
2
838
400
Kent - UK
Re: Rise of the Archons - Rule of the Arcane Lords

using the same files isnt he? going to be the same issue....