[GSP] How to recognize mon%.wil?

sh5002

Loyal Member
Loyal Member
Feb 9, 2017
82
9
20
hello.
I translated all the korea mon%.wtl files into wil.
but... gsp client not read mon35.wil~mon53.wil,55.~more(56,57,58,59,60..)
Maybe client file don't read that.
(change number possible read.
ex. mon56->mon34 it worked)
how to read that?

ps. translated file size is very huge.
korea client size is 3gigabyte
but translated client file size is almost 20gigabyte..
 
Last edited:

zedina

Mir3 Dev
Legendary
Dec 22, 2005
3,167
1
1,017
340
hello.
I translated all the korea mon%.wtl files into wil.
but... gsp client not read mon35.wil~mon53.wil,55.~more(56,57,58,59,60..)
Maybe client file don't read that.
(change number possible read.
ex. mon56->mon34 it worked)
how to read that?

ps. translated file size is very huge.
korea client size is 3gigabyte
but translated client file size is almost 20gigabyte..

did you added +1 increase on index image?
some library have more slots in wtl than wil

or maybe because gsp client engine cant handle to read the "mon35.wil~mon53.wil,55.~more(56,57,58,59,60..)" ?

i converted wtl intro wil on my holley client and some monsters frames cant be read because some frames index arent readable on holley
 
Upvote 0

sh5002

Loyal Member
Loyal Member
Feb 9, 2017
82
9
20
thx reply. I translated correct number.
Perhaps the second point is correct. .
 
Upvote 0

DjDarkBoyZ

Dev
Golden Oldie
Aug 11, 2006
1,065
228
260
127.Ø.Ø.1
remember some mobs use different animations and need the correct shape be assigned on DB(holley) or dat files(xml gsp) to draw correctly on client.
 
Upvote 0