Release Mir3 Kor Client 1.5.9.2 [No GameGuard] & Source for Launcher to use Custom IP

smoochy boys on tour

DjDarkBoyZ

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Aug 11, 2006
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The title says everything.

Mir3_170526_012857.png


Mir3_170526_012933.png


https://mega.nz/#!6IsFnbbS!m58RdiVsySxBeLaT-dOwdy49WOJ1TXUHq4e6Ab3mUXI

If someone with time can decode the login & selchr gates, is a little different from europe mir3 protocol, but the rungate protocol & buffers its very similar to the lastest GSP with minor modifications.

Remember, launch as admin the launcher to work properly.

Enjoy ;)
 
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zedina

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Re: Mir3 Kor Client 1.5.9.2 [No GameGuard] & Source for Launcher to use Custom IP

The title says everything.


https://mega.nz/#!6IsFnbbS!m58RdiVsySxBeLaT-dOwdy49WOJ1TXUHq4e6Ab3mUXI

If someone with time can decode the login & selchr gates, is a little different from europe mir3 protocol, but the rungate protocol & buffers its very similar to the lastest GSP with minor modifications.

Remember, launch as admin the launcher to work properly.

Enjoy ;)


Right when i wanted to reserve my weekend for a mountain trip, this just happened

Much appreciated dj,

p.s. : i left you a msg

---------- Post Merged at 03:57 PM ---------- Previous Post was at 03:19 PM ----------

shame you cant edit ingame interface language as all library have korean symbols (just few frames has english letters on it:( )

but i guess if you have a good translator + photoshop master .. is possible
 

zoand

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it's unnecessary.
I have fixed the file `kr-Mir3Game.exe` v1.5.9.2 detach np Guards on last week.
I'll fix the client protocol & buffers and rebuild code for current rungate.exe.
 

zedina

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it's unnecessary.
I have fixed the file `kr-Mir3Game.exe` v1.5.9.2 detach np Guards on last week.
I'll fix the client protocol & buffers and rebuild code for current rungate.exe.

i was speaking that i will use this client version for Zentaur X as it will be more time efficiency than building a client from scratch

and if you have server version + gates... is easy peachy :eagerness:
 

DjDarkBoyZ

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i was speaking that i will use this client version for Zentaur X as it will be more time efficiency than building a client from scratch

and if you have server version + gates... is easy peachy :eagerness:
the gsp server can be edited to use kor files

requires time, if no, another thing is to build a emulator or something.
 

zedina

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the gsp server can be edited to use kor files

requires time, if no, another thing is to build a emulator or something.


i will use my C# version that is a simulation of gsp, working now on gates

hope this week i can come with a short result
 

zoand

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:congratulatory: I want to fix the Kr Mir3Game.exe v1.5.9.2 to match Mir3GSP server by myself. And also many things need to do on the next. DJ post the client was packed by safengine and protocol changed by them.

My version 1456 Kr-Mir3Game.exe
mir3gsp1456.png
 

zedina

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whats the difference between 1.4.5.6 and 1.5.9.2?

i heard 1.5.9.2 is the last version of korean client that can work with gsp

or?
 

zoand

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1456 client: 800*600 Pixels , you can use it match mir3gsp server & gate with no modify
1592 client: 1024*768 Pixels, you should modify protocol to match mir3gsp server & gate.
 

DjDarkBoyZ

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1456 client: 800*600 Pixels , you can use it match mir3gsp server & gate with no modify
1592 client: 1024*768 Pixels, you should modify protocol to match mir3gsp server & gate.
on any option you need to fix buffers on any side to not break stats, etc
 

zoand

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yes, you can fix any side ,clent or server ,one of them is ok ! of course, as you said, choose the server side will be more safe and easy to control.
 

zedina

Mir3 Dev
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Dec 22, 2005
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Re: Mir3 Kor Client 1.5.9.2 [No GameGuard] & Source for Launcher to use Custom IP

yes, you can fix any side ,clent or server ,one of them is ok ! of course, as you said, choose the server side will be more safe and easy to control.


yet will cause huge errors on player side

---------- Post Merged at 04:55 PM ---------- Previous Post was at 04:52 PM ----------

i try to rebuild holley client based on gsp structure and that **** had like 100's errors

i cant understand ASM language :dejection:
 

DjDarkBoyZ

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Aug 11, 2006
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Re: Mir3 Kor Client 1.5.9.2 [No GameGuard] & Source for Launcher to use Custom IP

yet will cause huge errors on player side

---------- Post Merged at 04:55 PM ---------- Previous Post was at 04:52 PM ----------

i try to rebuild holley client based on gsp structure and that **** had like 100's errors

i cant understand ASM language :dejection:
hehe
welcome to asm ^^
i have decoded kor 1 year ago.. :)

here on lomcn can work together to made a emu for kor version.

think about, kor version have daily updates.. :)
 

DjDarkBoyZ

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Aug 11, 2006
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yes, you can fix any side ,clent or server ,one of them is ok ! of course, as you said, choose the server side will be more safe and easy to control.
i talk about that.
Using gsp server modded, only need to fix some buffers like char desc, etc :) and made a Kor working :) hehe
120d47e08510480cd9382e09b3ffdc20.jpg
4500378650e60fb57121b90ed5dd41d3.jpg
 

DjDarkBoyZ

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Aug 11, 2006
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yet will still be chances of abuses from server/client side :(
Normally with this encodings and layers in the middle you can code a filter for prevent sqlinjection,npc tampering,session and packet fake for cheats,ddos, etc

for this reason, in the side of client its better to not stripe all yhe GG. In my release you can activate GG in loginsrv protocol sending a packet and control the client great ;)