Maybe i'v misunderstood about this Observer or missed something but some of the point's id like to bring up are -
It can be toggled on and off -
which would surely defeat the purpose of it being used as an Anti cheat measure, other than for a GM who can override the permissions anyway.
Any player, can see another players location / their equipment in their bag ( even know how many potions they even have) so long as said player has it turned on -
Is there any restrictions like you can only observer from the safezone? The issue i see is you could get Groups of Pker's with one person "Spotting"(observing the mark) then giving out detailed information on their location, which would be a terribly anti fun mechanic. Probe Necklaces have been removed from 99% of servers because of this, and this is way more intrusive and accessible than a Probe necklace from what i'v heard so far.
"well they can turn it off if they feel at risk" but this also defeats the point of having in the first place? who is going to leave themselves open to being tracked and hunted with or without Pk Drops.
I Agree it sounds awesome for Sabuk, but i think it needs some counter measures in place like you can only observe someone on your friends list or a pop up when someone try's to observe you, telling you who it is and you can accept or deny. Unless this server is PvE then the only advantage is checking players to see if they are hunting x boss, in x area.
Majority of official mir3 servers have had some form of drop protection buffs, so im not surprised Jamie has gone with the no drops on PK.
One question , if your red and you die, be that to a monster/player or to a guard, will you drop?
Maybe people under suspicion should have it forced on without them knowing
The ONLY way Death drops would be in-game is the following:
- Only you can see your death drops
- The death drop(s) persist through reboot
- The death drops lasts 1 week.
- Only non-potion/scroll items can be dropped.
- You can put a bounty on the items so someone can collect it for you.
- Item is automatically sent to you when someone obtains it for you,
- Bounty would be something like 100x Value and 50% would be awarded to who ever picks it up, (50% of gold swallowed).
- Anyone would be able to see the Bounty item and its value, but not who's item.
However I am unsure if I want to implement this.
You don't. Nor should you be swayed. You don't want death drops, don't have death drops. Your reasons for it are sound, and logical, don't doubt them.
So its not mir anymore....so I can lure on people when they are doing bosses, doesnt matter if I die, I dont loose anything, and I can think of more grief since you will never ever loose anything also its great you can spy on people before griefind them, nice job!The ONLY way Death drops would be in-game is the following:
- Only you can see your death drops
- The death drop(s) persist through reboot
- The death drops lasts 1 week.
- Only non-potion/scroll items can be dropped.
- You can put a bounty on the items so someone can collect it for you.
- Item is automatically sent to you when someone obtains it for you,
- Bounty would be something like 100x Value and 50% would be awarded to who ever picks it up, (50% of gold swallowed).
- Anyone would be able to see the Bounty item and its value, but not who's or what the item.
However I am unsure if I want to implement this.
So its not mir anymore....so I can lure on people when they are doing bosses, doesnt matter if I die, I dont loose anything, and I can think of more grief since you will never ever loose anything
The ONLY way Death drops would be in-game is the following:
- Only you can see your death drops
- The death drop(s) persist through reboot
- The death drops lasts 1 week.
- Only non-potion/scroll items can be dropped.
- You can put a bounty on the items so someone can collect it for you.
- Item is automatically sent to you when someone obtains it for you,
- Bounty would be something like 100x Value and 50% would be awarded to who ever picks it up, (50% of gold swallowed).
- Anyone would be able to see the Bounty item and its value, but not who's or what the item.
However I am unsure if I want to implement this.
I personally never saw a Probe necklace as an advantage either, and i'm sure it was removed out of uselessness rather than usefulness.
So its not mir anymore....so I can lure on people when they are doing bosses, doesnt matter if I die, I dont loose anything, and I can think of more grief since you will never ever loose anything also its great you can spy on people before griefind them, nice job!
It was only really a toxic item when combined with a Tele ring, as you could find someone and instantly go to them, kill them and repeat. Without a tele ring it was indeed pointless, unless you really really hated someone enough to keep fighting them - but then they'd just RT and well, rinse and repeat.
Doesn't matter if they die either, all you're doing is wasting time. You'll do this, get bored eventually and quit and go back to joining the scum that lives under the sofa.
Why do people so badly want PK drops? I have probably gained my fair share of items from PK drops more than all of you combined but even I can see the painfully obvious reasons as to why it's a **** system that literally encourages grief play and only ensures the demise of a persons hard earned time and effort. Nobody likes to be the person that dies and drops an item, everybody wants to be the person that kills for said item. See the problem? In games like Runescape you're forced to go out into a different territory and you can still only fight 1 on 1 to obtain peoples ****, and even then the majority of OS RS players don't care for it and never participate in it, because Staking/Raiding/PvE exists. It's a seperate entity entirely and the game doesn't revolve around it.
It's an outdated system that simply needs updating, Jamie is doing so. Let me put it in bold so the mentally handicapped can understand:
PKing and PvPing can still serve a purpose without body drops. Let's actually play the game and test out whatever Jamie implements instead of body drops before bashing it into the ground, eh?