Zircon Server Development

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smoochy boys on tour
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Pottsy

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I'm not sure that's meant to be intentional, but I kinda feel Jamie would had to have coded it that way. Odd, but does seem exploitable if all mobs do that (or don't have rubber bands)

I would expect there will be a fail safe...such as bosses/sub-bosses not being able to roam.

But it would be funny having someone go through the time to lure all of the normal mobs out of the cave and into a town lol....sort of like a player made event haha.
 

ventus

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Oct 17, 2013
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I would expect there will be a fail safe...such as bosses/sub-bosses not being able to roam.

But it would be funny having someone go through the time to lure all of the normal mobs out of the cave and into a town lol....sort of like a player made event haha.

Always fun to bring a WT for backup in your next pk lol.
 

Selaine

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May 18, 2015
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If I read that correctly lol the monsters from inside the cave will follow you outside the cave? If so, that is pretty damn cool.

Mobs taken in this picture was mobs from the 1st floor, going to get the boss to chase me out the cave today =D
 

UniTY

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The fireball seen around the world!

[video=youtube_share;FySvjkCPEZc]https://youtu.be/FySvjkCPEZc[/video]

[video=youtube_share;58lWomJE3yg]https://youtu.be/58lWomJE3yg[/video]
 
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Stavros

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Jan 25, 2014
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Although im not going to budge from playing Albion, its good to see someone actually working on mir3. I preferred this model to mir2.
 

Jamie

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Durability now enabled.

Special repair:
5x Cost for Weapon
20x Cost for Armours
100x cost for everything else.

Db8U5Ce.jpg
 

mir2pion

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Feb 21, 2013
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It struck me as going to such details doesn't jibe with few of us here having been admonished for commenting on graphics design, we were told that to even think of such details is far away, that now is only being put together rough framework, something to that effect :untroubled: and now even the cost of repairs is being set, apparently once for all, in stone, seems really weird, dunno what to think :gorilla:
Is the server going live beta next week?

And how do you know anything about it being expensive or cheap if you don't know if gold will be plentiful or scarce? :fox:
 
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Jamie

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It struck me as going to such details doesn't jibe with few of us here having been admonished for commenting on graphics design, we were told that to even think of such details is far away, that now is only being put together rough framework, something to that effect :untroubled: and now even the cost of repairs is being set, apparently once for all, in stone, seems really weird, dunno what to think :gorilla:
Is the server going live beta next week?

And how do you know anything about it being expensive or cheap if you don't know if gold will be plentiful or scarce? :fox:

...

I don't know how I can explain this without you getting it completely again, Nothing about the repair rate is set in stone.

Beta? Where on earth did you get such a notion from/
 

Pottsy

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Feb 26, 2004
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...

I don't know how I can explain this without you getting it completely again, Nothing about the repair rate is set in stone.

Beta? Where on earth did you get such a notion from/

Oh didn't you know?

It's going live next week and all of us who have been testing, get to keep our levels and efforts we've done so far.

*Sarcasm, for those who might take me seriously lol*
 

KingCobra92

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Feb 9, 2015
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Server looks good, it shows you how serious some people take mir when you ask for a group in the bichon cave, and get told "no thanks need exp"

The server is pre - pre alpha , i do love the mir community.
 

WargodSius

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Man can't wait to log on and get a wishper :D

Every day looking better though, exciting times.
 

Jamie

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Mar 29, 2003
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Change data library structure to generate shadows runtime (those that need it).

Patch size 1.7GB

Benefits:
8.4GB -> 6.07GB Storage requirement (Better)
Smaller memory requirement(Better)
More efficient Drawing which will improve FPS. (Better).


Poison Mechanic now added to the game (Spitting spiders can poison you), will expand to Taoist poison tomorrow.

JecmAM2.jpg
 
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