- Mar 2, 2017
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on the topic of why archons failed, i believe it's largely due to poor gameplay, everything felt very unsatisfying, the monk for example, their Punish ability didn't feel good to use, it was a chore, the monk's damaging aura was a fun idea that i was excited to try but turned out to be clunky and troublesome as well
then there were things like quests which were just plain bad, very ambiguous text and tedious objectives
splitting the classes into different villages was a unique idea but also felt bad, wanted to be with everyone else, but at least the guild you could join at level 1 were good
honestly didn't play much though, but from what i saw it was just basically poorly developed
then there were things like quests which were just plain bad, very ambiguous text and tedious objectives
splitting the classes into different villages was a unique idea but also felt bad, wanted to be with everyone else, but at least the guild you could join at level 1 were good
honestly didn't play much though, but from what i saw it was just basically poorly developed