Some WIP

smoochy boys on tour

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tsniffer
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Load of random screenshots from all over the first map.
https://photos.app.goo.gl/5bxxW9uGXFlvStFz1

---------- Post Merged at 01:11 PM ---------- Previous Post was at 01:06 PM ----------



I believe not, tho I'm not 100% sure whats Mir2 and 3. (Going by the initial post i think just Mir2 were made)
There are a few libs that contain hundreds/thousands of objects that i have found unmade.

My next temple will be objects that are unmade at present (never seen them before personally), so you can see in a day or 2.

That temple you're using is originally mir3 (originally Aztec map 9 next to Woomyon), so are the main buildings (now called Phantom Forest) - though they did add the swamp with limited buildings/ruins to mir2 also, so that could be where you've got them from.

It's not often Mir2 gets any original assets these days, usually they just get taken from Mir 3 or Shanda and dumbed down.
 

Chalace

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Yeah, I'm really not sure.

The temple i was referring to is not the one you see above.

This;
teoh.jpg
 

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tsniffer
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Yes that's a mir3 temple too.
 

Chalace

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Your right, it takes a bit of time to make and sort out the objects,
Tho its more fun working with these than the far less detailed ones we are all used to seeing.

I made some standard mines maps and they just feel so 'meh' in comparison.

---------- Post Merged at 02:46 PM ---------- Previous Post was at 02:12 PM ----------

Edit: I enjoy making the outdoor maps so much more. Next project will instead be a large Oasis with town and outposts, depicting a Orc/Ogre offensive.

Will try and update more often so people can see the steps as i go.
 

Chalace

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Small update for the night. As i started a new map ill try update each stage so people can follow.

1. Know what you want to create. (Simple sketch on paper) Last thing you want to do is go in blind. Include;

  • Theme - Desert, Marsh, Island, Light woods, Dark woods etc.
  • Features - Towns, Camps, large structures,water body, borders etc.

2. Collect and organize all the tiles/objects you will us.
  • You don't want to be scrolling through 10,000 objects repeatedly. Do it once and pull out anything you want to use for the map. (You can see in the screenshot i organized a few sub-folders containing everything i may need)

3. Check that any unconventional idea is actually do-able.
  • In this case, i want to create an Oasis, however i also want the town to be integrated.
  • First issue here is that the only bodies of water in the Mir2 set are either the sea which is of no use, or the Bichon river that relies on stone walls for a portion of the edges, again no use. So i opted for the Mir3 alternative.
  • Now because we are using both Mir2 and Mir3 tiles so close together there is a potential issue of blending the floor tiles. It took some time but i have managed to, using a combination of Mir2 and 3 sets make it look OK.


This is not 'the map' simply quick testing to make sure that you can make different 'sets' work together and not look stupid.

SVrWtync5-sED6egq4FAc1vY-8_nZP-EYx5KZnQmyz2M7CrZEvs-TlJgu01CptK04p_LqJsBGkoeRRV6NrnYfET9LBEejCC5Zd1eVBN5fxypm7dEERh5ljXWJRuhQcml5ixDMjQDEtUhC-TfXhFdPgMnbjAPTICEODHu4erHceO5EkYN4trE2iu9PQtYX-frtCGyYtmSs5fWqahJNAbA6d8CAxUOEHvITuFR1UhrjLkFE_E7L0DIQZW0VdFU3wJyj5z1PceGeVh_Furp2-bhlFs9_mL4Zwu7IKbR_Q0XwEefXKGc8DWYPDJYnt54d-FrAzov6lWmY_54KDZj_61EM_s-y1LcGPvcHAh42clKUWwq6kkUi22IYNBk0qvA5JuPq_lc3ONGgS1_hub7ES35hC617_lVQRLey5wXt_oGBQhYPvm4o5S7RiWDpITFov6lIEbSe9o8o70yTBBR5Yv1pO3uWNr4bltOjPDmCpENZgpiFc5M6h9x39T_q6M-qh7cJPhuzVBwZjg5xEuZdg5PbBFVbhXLzWnx2UZDDu7DiNPyz57PaJBFqyzHIpz8TYoz2M9c_0ykxam3nkF8a9gzPPQwYyecOl4kD47JGCtZqgZgucXjTaNQCSKHnxfgpK1XPrD1HP3YB_s27BJ2MvfbxN3aUv43aIwy_gc=w1650-h911-no

(Tomorrow)
4. Create the large structures separate and save them as objects of their own. In this case i know i want a player town integrated with the body of water, and i know that i want a large Orc fort.
  • These generally contain a lot of adjoining objects and takes a fair amount of time to get set up. You don't want to spend an hour making the town walls just to realize it all needs moving a few inches to the left. (This will happen) Saving them as their own object once you have the layout set allows you to place/move/replace the whole thing in one go.

---------- Post Merged on 17-10-2017 at 12:47 AM ---------- Previous Post was on 16-10-2017 at 08:31 PM ----------

Town with integrated oasis created; and saved as an object.

MikrXmkh2QlZNP9cDDHEhdlMPyHd9kM2UStKkGAR78Czdi9TCfjmDIDB4NqJBGWVtWt2ggXqRKgcrxzHOgb8EuHXvYhOSsbpMyBSmtFUYVhCbE_x21VtjKDXyqP_ygTOzTDv4sGiPirkXSnmvWivpQkMP3gFFKPEGGVxaE0pHeV6j7Wg3V4xSVT4zmoBgVT_P99Cwd4949j94gRVZhFi_O1w2caXGIBFGVgj4lF5bvsUp07teeYQIlnW7bnHgOreMfPjhGwSpmuW4krktVfej3MQVWzpNdnIFpUWrLISJMG27yzgDazqEm6owafj4uduShBgoeATjEwte3O5zRVZ68vFGRGHC9SlYz-XtAwgESM9dsfQTdu1v-wZYNqgx0B38k0jwSYxQn6ufjK6eJVsAfKWg7Bf7B2on_awjTLhGKKo8BxvfE5e8lgEfImALyemrL1gbHHrx7lQAvEmUpfkw31yl1A6pmxP9n0iabSJjtjM_sqx9tPgia1jlic8x6LO-6UztnLHwOeGBwtUoLDXaGbNKpLL5-CPKBEwtkOVHYcfF6DnumH57u9XoB9mECsrWtzm6oHYiJqSPbHX8iA-pEz_A7cmsn-n-jcEcq_xQP2tU6i91YSsOpNqIxJnbFxnQc6FuhuZwOS0X3s-u9rHybJ15TvpWycnG08=w1820-h911-no

---------- Post Merged at 10:35 AM ---------- Previous Post was at 12:47 AM ----------

Main enemy fort created, saved as object.
TJpmha4vo29FjWhEixrJojmXjsmrB7trfARW8op2bXqWJw6k7JbNezJR2nrOwi0Q8argeGRLXGxh412MaM0GFPR8ydiaZbmB3r2wyOcwA32tlbEsa_VQPjjwg8D0XHusI0kyQUKrxT47lVyxasu7TrOY6L39jiIVJQuu0Xj5KrNt5SEHe2Qg73VmdRkx8BufSXZGq21guhiQrqHmqAl4SwJWufFn9p2DFseap6tCSWBOC5THcI2ASIL0d5ugVlUTxF5_PUh9oSTOlw0Z7JIyQjKtRqDF4eH4YR4wNJizo88oxte1SvQhoA6YZ-e-hM-lcVuwoUyl_867WfeMmBDHoFReqC5NjB-dj3Eg4Weiy83nW8P0snvmGYbuJW7OdehmgQH5Ki0MH3Jb2iRBadZ6IrHuAAnzNEPLPAKVyMDmQ1jiJSndp8CJM0Oopg3Cq7rmwn6_K9K1Gn85LZG-PeezB7aUc0EsjgIwkJLtt1GmmOCAgixC7rM9ZkUD0rRP-bS8k6NATWxlFnYs2wRsJg3uV-Xoi3yT4ewsCEaWUbEl97IWxaCJO326cGFp4pE9nRWTx-V8KoJUuAySwy7xKDYypKYDnEors3j5_g3J5p4kTQ=w777-h609-no
5. This is when i would make a test map containing the 2 objects to run around, test the dimensions, make sure the size feels OK for what i want. These are large objects and the landscape will the designed to merge around them, changing them later on will be a lot more work.

  • Subsequently extended the SW & NE walls of the town by 2 lengths.

6. Landscape - Now we are on to the real map design. Define the main landscape features. (You should already have this from step (1) now it's just a case of creating it. (images to come)
 
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WargodSius

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Maps don't seem to be displaying map. 1 and 2, 3 shows fine.

Looks like the image itself is broke on Google content
 

Chalace

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Maps don't seem to be displaying map. 1 and 2, 3 shows fine.

Looks like the image itself is broke on Google content

Sorry, can you be more specific, which images/post?
I've not used google-photo before this so probably a setting somewhere.

Every image & link works for me.
 
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tsniffer
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your previous post, only the last image works - none of the others do
 

Chalace

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your previous post, only the last image works - none of the others do

Strange, they are all done the exact same way.
Only difference is the first 2 are .PNG, last is JPG

Edit: How about now?
 
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Chalace

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None of the images have loaded for me.
Do the album links in post 36 work OK?

Anyone else used this before have any idea why? (I see them all fine and sharing is enabled)
 

WargodSius

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Tai posted at pretty much the same time you edited to say you'd done something so it's likely whatever you did has fixed them for him too I guess.
 

Tai

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Do the album links in post 36 work OK?

Anyone else used this before have any idea why? (I see them all fine and sharing is enabled)

Yeah.

Now the first 2 images of post #48 have loaded but not the third...

I think it's because you're not actually getting a direct .png or .jpg link for the img tags to work with. Doesn't explain why 2 out of 3 have now loaded though.

These maps are very impressive btw! Great work
 

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tsniffer
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yeah they work for me now too.

The maps look good - but that swampy water seems a little dark/grim for an oasis no? Might look better once in game and with trees etc
 

WargodSius

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yeah they work for me now too.

The maps look good - but that swampy water seems a little dark/grim for an oasis no? Might look better once in game and with trees etc

Depends on the depth of the oasis tbh, if it's from a deep core wellspring they tend to be quite cool, despite the surface temp. You'd still see a lot of lighter colouring at the edges however, but again that could be explained by a sheer drop. You'd also have quite a lot of darker shades from deposits and ****.

Now...

Hands up if you believed any of that?

Although it's all sound logic: Look at the oasis at hucachina(sp?)