I must admit, a lot of the work at the moment does seem quite back-end focused and doesn't seem to add much from a player perspective, that was necessary but our focus is gradually changing, if you speak to the people who have invested a lot of time into playing the server they will tell a story of how we came to be here, and up until very recently feature related changes were impossible for me since Xander has been very busy.
I'm working with someone else as well who hasn't played mir before but is fluent in c# Delphi and many other languages. He's motivated and possibly one of the greatest assets to have touched the mir source, but I would be biased. I wouldn't be surprised once he gets familiar with the source code that we too will have revolutionary new features for the newer content, but for now, the new stuff we add is focused on getting the known parts of the original game in functional order which in itself is a lot of work, but we're making good progress.
It's maybe not for everyone but for people after the nostalgia of the original games this should be unparalleled, and when I came to start work on this that certainly seemed to be in high demand, so the player count should no doubt increase. I haven't had a lot of time to generate interest in the game as I've been busy fixing and upgrading it but there will be more media content/information here soon, which should attract new players but I really hope the content of the game server speaks for itself.