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  1. #1
    LOMCN Pro Member Chalace's Avatar
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    Server testing (January 12th 6PM -14th 8PM GMT)

    I've been slowly working on something on and off for the past months when i have time, and wouldn't mind getting a bit of feedback.

    I won't go into great detail, a lot of work is still being done, and testing will be limited to the initial questing segment. Testing will also be limited to only a few of the intended sub-classes.

    Some basic (important) concept background:


    • I can't define this as low rate or high rate, it is neither.
    • Everything is made new. Maps/quests/items etc. (Not skins ofc) A few placeholder maps at present.


    • The server is designed to run in seasons, lasting 3-4 months. (Anyone familiar with Path of Exile will understand the concept) Each new season will have a different themed aspect to it, aswell as season specific progression/rewards you work towards. Rewards will carry over to the next season, and will be purely cosmetic/mounts/pets etc


    • The overall aim is to have a more 'hack n' slash' faster paced feel.
    • Linear story questing will guide you through the first 50~ levels.
      • The intention here is to steer away from the grinding facade that is starting a fresh. there will be no need to grind exp much at this stage, the process is designed to be done in 6-8~ hours by simply following the story quests. The end-game grind / progression (real fun) begins after.



    What i'm looking for in terms of feedback here is wether or not the quest/area pathing provides both enough guidance and progression in terms of exp/drops to progress smoothly given the timeframe. Aswell as any general feedback ofcourse.

    I will provide some more information/screenshots of the questing zones individually as they are finalized over the coming week.
    Last edited by Chalace; 01-01-2018 at 08:56 PM.

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  3. #2
    LOMCN Member nigelfarage's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    sounds cool, guess ill try it out

  4. #3
    ZentaurX Dev Member zedina's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    So i guess you want to make seasonal updates, and change game concept on every season

    Sounds interesting, cant wait to see. Do you want do something like Paragon concept?
    Zentaur [미르 3] [和平号3]
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  5. #4
    LOMCN Pro Member Chalace's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    The intent is to have each new season bring a new focus, a fitting story, new content ocourse; it will be prevelant throught the world.
    This is not to say what is added in season 2 will stay for season 3, it will be replaced with a new theme.

    I don't want to go too much into the end-game aspects here, as initial testing is only for the starting leveling / main quest line process.

    If you mean the paragon point system then no, i have no interest/intention of doing that.

  6. #5
    ZentaurX Dev Member zedina's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    Quote Originally Posted by Chalace View Post
    The intent is to have each new season bring a new focus, a fitting story, new content ocourse; it will be prevelant throught the world.
    This is not to say what is added in season 2 will stay for season 3, it will be replaced with a new theme.

    I don't want to go too much into the end-game aspects here, as initial testing is only for the starting leveling / main quest line process.

    If you mean the paragon point system then no, i have no interest/intention of doing that.

    Good,the idea on paper looks nice.
    Zentaur [미르 3] [和平号3]
    Register Link : http://zed.ro/registration_ZentaurX.php
    Download Link : https://mega.nz/#!ligzHBAZ!NWv6tsXxo...dW_LdWhZffaDc0



  7. #6
    Formerly 3azeF SynteX's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    good luck dude

  8. #7
    LOMCN Pro Member Chalace's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    This will be delayed somewhat, for how long I'm not sure, this week has been especially busy.

    After a few play-through's, unfortunately it does feel a bit too convoluted at the moment.
    Months of adding in bits here and there, multple side systems, professions etc, its a bit too much for my liking.

    What I'm aiming for is to have the initial leveling process be fairly linear and 'clean' not bombard you with a multitude of side systems. But at the same time not wait until the main quest is done then throw 10 new systems at you.
    Therefor i decided the best move now is to simply strip everything out, and start with just the basic quests, adding in the other systems one by one at more appropriate stages.

    This is not a huge job, as everything is still there, however it will take time to organize.
    This is something i have done for fun in my free time, so I'm not in a rush, but it will come when it feels ready.

  9.   Click here to go to the next staff post in this thread.   #8
    tsniffer Far's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    more screens of maps you've been making plz

  10. #9
    LOMCN Pro Member Chalace's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    I have barely had time to do much the past months just the odd hour here and there, tho a lot of what i've been working on are the quests and just small caves/temples for the end-game system, so not much to see as far as they go really.

    I do have the Oasis post to update, it has changed a significant amount. I spent a long time playing with it from last you saw and it just felt like something was always missing.

    As a taster it is now 1300x1300 with a coast/port(s)/Town/mountain ranges/enemy stronghold built into the terrain, instead of a standalone fort thing. I will update the post once i feel comfortable with the layout, the final parts are being dictated on how the story progresses, which im still working on.

    I would show you a taster, but it seems I broke the minimap image creator.
    I dont want to get too distracted from the bit I'm working on atm, but i assume this means it's too big?
    Last edited by Chalace; 12-01-2018 at 04:13 AM.

  11.   This is the last staff post in this thread.   #10
    tsniffer Far's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    possibly - the H/W are well within the int range, but it could be failing on something within the method

  12. #11
    Loyal Member WargodSius's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    The very moderate amount of work I've done on my play server is aimed at pretty much exactly the same as you (fast, paced action, linear story with side instances - think Diablo 3 zones and questlines, even kinda turned warrior into barb, just without whirlwind ), so I'd be very interested to give a hand testing/playing etc. It sounds exactly my cup of tea.

    If the server is a 1/10 as good as you map work, then it will be pretty impressive.

  13. #12
    LOMCN n00b WarrDcv's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    Where can download the game ?

  14. #13
    Loyal Member WargodSius's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    Quote Originally Posted by WarrDcv View Post
    Where can download the game ?
    It's been knocked back at least a week. Chalace posted this very little time ago.

  15. #14
    LOMCN n00b WarrDcv's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    Can someone link me from download? from the game? I would like to download it

  16. #15
    LOMCN Pro Member Chalace's Avatar
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    Re: Server testing (January 12th 6PM -14th 8PM GMT)

    possibly - the H/W are well within the int range, but it could be failing on something within the method
    I just tried a few others, anything over 1100x1100, even if the map itself is blank(empty) gives this error, so i can only assume It's that causing it.
    I'll work something out when i get back to it.

    The very moderate amount of work I've done on my play server is aimed at pretty much exactly the same as you (fast, paced action, linear story with side instances - think Diablo 3 zones and questlines, even kinda turned warrior into barb, just without whirlwind ), so I'd be very interested to give a hand testing/playing etc. It sounds exactly my cup of tea.
    I played around with a lot of concepts initially to try and spice things up a bit, a lot of player driven dynamic content, reputations, professions etc (e.g daily quests that result in structures being built over time), as once you understand the map design process its easy to make things change as and when you like, but they never really felt special. It was in essence just the same old slow grinding for the sake of grinding, and i wanted something new.

    (old)D3/POE is pretty much the system I am aiming for atm, streamlined, short initial leveling pathing, no mindless grinding, just follow the quests til end-game begins. With an endgame similar to PoE's mapping system. which if you havent played it, it is basically D3's greater rifts but 100x better.

    The class system has also been pretty revamped, instead of getting 30 skills that you never use its now more of a "build your own" pick a few skills from the pool x,y,z. Tho there is still a lot of work to do in this regard. I think this works better for the faster paced play,

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