I'm not sure if I'm going crazy or not, but with the default files the .lib images for CrystalArmour aren't correct for Assasins in the default files they should also be 12.lib in AARMOUR folder?
Let me know your thoughts on this, I was under the impression you couldnt use the armour on Sins, but it seems currently it's just incorrectly set at 16.lib.
(I would suggest swapping the names of 12.lib and 16.lib in AARMOUR folder) to fix
i posted a bug fix for this.
---------- Post Merged at 09:26 PM ---------- Previous Post was at 09:26 PM ----------
http://www.lomcn.org/forum/showthread.php?97722-Ca-Armour-fix-for-sin
case 9: //heaven
case 10: //mir
case 11: //oma
case 12: //spirit
BodyLibrary = Armour + 1 < Libraries.ARArmours.Length ? Libraries.ARArmours[Armour + 1] : Libraries.ARArmours[0];
break;
case 19:
BodyLibrary = Armour - 5 < Libraries.ARArmours.Length ? Libraries.ARArmours[Armour - 5] : Libraries.ARArmours[0];
break;
case 29:
case 30:
BodyLibrary = Armour - 14 < Libraries.ARArmours.Length ? Libraries.ARArmours[Armour - 14] : Libraries.ARArmours[0];
break;
Is that the right way to fix? My understanding was that if the lib numbers just needed to match the shape on a given armour, and at the moment crystal armour is incorrectly lib 16 when it should be 12 in AARMOUR? Wouldn't just swapping the file names would make more sense or am I missing something?