Kk, here's a suggestion for next one when you save maps, go File -> Save as .bmp and well it removes rest of things we don't need to see like you talking to MY glenn and MY boothy :P, so don't you get ideas.
Also i like the Rock idea around edge.. however to be kind.. i have to be harsh, and point out some big and small issues.
1) Attributes around edge are not constant, meaning i can get to edge of map even though you've put block there. Also you can RT behind them.
To fix this... go around with single attributes to ensure there is no way for a player to escape the "ring" then once you got a "ring" around the map.. fill the outside of it, its a bit like paint bucket on paint, if there's a gap.. it will fill entire page.. which is why i say go around first with single attributes.
2) I don't know how you did that brown path.. but its mucky as hell, did you detail tile the entire thing :S? Because the edges are awful;
To fix this.. simply use Autodraw... maybe you did and it fked up somewhere but for the scale of this.. i don't think that it was a program error, if it is im sorry.
Thats end of big issues, minor ones are
1) Tile blendings to bases of object, its not needed, but sometimes its alot nicer to see items "blended" together nicely so sand based objects on sand.. not on grass etc
2) Outside bit of the village is kinda empty.. couple trees, couple bushes, and couple rocks would be nice.
If you want some help, add me on msn
[email protected] , and dont worry.. my first few maps were worse than yours :P