using Server.MirDatabase;
using S = ServerPackets;
namespace Server.MirObjects.Monsters
{
public class ZumaTaurus : ZumaMonster
{
protected internal ZumaTaurus(MonsterInfo info) : base(info)
{
AvoidFireWall = false;
Stoned = true;
}
using Server.MirDatabase;
using S = ServerPackets;
namespace Server.MirObjects.Monsters
{
public class ZumaTaurus : ZumaMonster
{
protected internal ZumaTaurus(MonsterInfo info) : base(info)
{
AvoidFireWall = false;
Stoned = true;
}
Code:
using Server.MirDatabase;
using S = ServerPackets;
namespace Server.MirObjects.Monsters
{
public class ZumaTaurus : ZumaMonster
{
protected internal ZumaTaurus(MonsterInfo info) : base(info)
{
AvoidFireWall = false;
Stoned = true;
}
Change that to false
But quicker alternative way would be changing the (ZumaTaurus AI) into (IncarnatedZT AI) in your Server.exe
IncarnatedZT spawns in normal phase