arena place

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Raffis

Dedicated Member
Dedicated Member
Dec 9, 2008
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hello, i want make arena place. its npc, who recall group (one wiz, one tao and one war) on map and there, they are fight. I have problem, because i used some command and it didn't work. i mean here about:
#IF
isgroupleader ; that command dont work, i dont know why
checkgroupleader ; that command dont work too
checkgroupcount = 3 ; that command only check if you are in group or not, but dont check how peaople are in group
checkgroupclass wizard 1 ; that command dont work too...

its all command what i used and anyone wont work... I dont know why, i used recall commands too, its:
#ACT
recallgroupmembers gm1 13 14 ; it wont work too...
groupmapmove gm1 13 14 ; It wont work... :/


If somebody know what command are correct to do it, please say me. I will very happy.
 

Raffis

Dedicated Member
Dedicated Member
Dec 9, 2008
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yes i used command with mir2 and mir3- look there and compare my commands with theres. and there are only command; a little guys only represent how to use a command. If you can, write me here how use it :)
 
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Bless

Dedicated Member
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Mar 23, 2003
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This Mite Work No Entirely sure.......

::::::::::::Bless Scripts::::::::::::::::::::::::::
[@Main]
{
#SAY
Welcome to the group hunt Cave. \
I can take you to a magical arena. \
But only if your a group of 3. \
And also are wizard warr tao grp.\
Wick will hold great rewards. \ \


<Take me Please/@yes> \
<Ill Come another Time/@Exit> \

[@yes]
#IF
CHECKJOB Warrior 1
CHECKJOB Taoist 1
CHECKJOB Wizard 1
checkgroupcount 3

#ACT
RECALLGROUPMEMBERS gm1 13 14
GROUPMOVE gm1 13 14
Give TownTeleport 1

#ELSEACT
goto @Exit
break
[@Exit]
#say
Foolish Person Dont TRY fool me.\\
<Close/@Exit>\
}
:::::::::::;;Bless Scripts::::::::::::::::::::::::::
 
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Raffis

Dedicated Member
Dedicated Member
Dec 9, 2008
69
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Did you test this script? I tested and something must be wrong. It wont act. :( Other ideas meaby?
 
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Inflikted

LOMCN Veteran
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Aug 4, 2003
256
7
114
this entire part is wrong though


#IF
CHECKJOB Warrior 1
CHECKJOB Taoist 1
CHECKJOB Wizard 1
checkgroupcount 3


your going under the assumption that an npc can read group's exclusively. which it cant. and checkgroupcount 3 isnt a command

there probably is a better way to do this and i cant remember :) but you can store in a text or database. npc gather's your name, and class, and puts you into a group number, other people can sign up to your group number and when its ready, it can read if you have the correct requirements to teleport.
 
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Raffis

Dedicated Member
Dedicated Member
Dec 9, 2008
69
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its good idea but it'll require more time. i began write that, but it's realy hard.
i found new commands, too:
Code:
#IF
CheckOpenGME
CheckEnterGMEMap
#ACT
SetGMEMap       "E602"
SetGMETime      180
SetGMEPlayTime  180
SetGMEPauseTime 0
SetEventDamage  E602 3
SetGMELimitUser 200
StartNewGME
MoveToGMEMap
it isn't script ofcourse :) if somebody have a little time, you can try write script what i need - thanks
 
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