Other Compile problem (Adding a movie)

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TheDayIDie

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Interesting. I also had this when I setup my new server ui. I thought it may be an issue that is logged so I'm waiting to include the log outputs.

Be good to see what is suggested outcome here.
 
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tsniffer
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I'm viewing on a mobile so can't see much detail. But your connection cycles look very high, meaning the server can't cope.

Your client is basically not receiving data quick enough so lagging really bad.

Provide computer specs

Sent from my SM-G930F using Tapatalk
 
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Koriban

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Your client is basically not receiving data quick enough so lagging really bad.

Provide computer specs

Sent from my SM-G930F using Tapatalk

I'm being told he's just faxed this image through.

appleimac1984_1244597i.jpg
 
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oodlsk78

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TheDayIDie

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InvalidOperationException sounds familiar. Think it's same problem I have. That's clearly a client error, trying to think if it was a client or server error I have. I don't think packets actually got processed by the server.

My pc specs should * be plenty fine.

It's win10, quad core i5, 8gb ram, some GTX nvidea.graphics card.
 
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IceMan

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make the exes in debud mode and make sure you use pdb file so you get line numbers in the code.
 
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TheDayIDie

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As in if the server is running in debug the client also must be debug?

Tbh I didn't even change my client exe it was a standard one from client download. Should try to compile and use my own.

I have the standard crystal server.exe on desktop, I'll run that and try to login aswell, see if that's also bugged. Trying to determine if my changes have broke anything (like missing Envir start-up/clean-up code) but think all is well.
 
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Pete107

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As in if the server is running in debug the client also must be debug?

Tbh I didn't even change my client exe it was a standard one from client download. Should try to compile and use my own.

I have the standard crystal server.exe on desktop, I'll run that and try to login aswell, see if that's also bugged. Trying to determine if my changes have broke anything (like missing Envir start-up/clean-up code) but think all is well.

Running in debug mode will allow break point debugging.
When building the .exe in debug mode however, you are provided with the .pdb file (Project Debug) this is what provides the error logs with the line numbers.

Using the .pdb file will help 9 times out of 10 it's for finding the source of a problem.. other times it could be a needle in a haystack.
 
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TheDayIDie

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Well I used my own compiled .exe and it fixed it (although it is in debug mode); I assume the .exe in my client had incompatible packet correlation or something causing it to fail.

05KCk2A.jpg
 
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oodlsk78

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Hello I read about your message.
First of all, I'm sorry to late because I'm not good at translate English.

I have a question. What do you mean that "client/sever respectively?"
please tell me about them
in detail.
 
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TheDayIDie

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Hello I read about your message.
First of all, I'm sorry to late because I'm not good at translate English.

I have a question. What do you mean that "client/sever respectively?"
please tell me about them
in detail.

As in compile the client and server source yourself. Of which will generate the client.exe and server.exe.

Put the new compiled client.exe into your client folder and the new server.exe into your server folder.

obuN4tI.png
 
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TheDayIDie

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8oR7VF4.png


1. If you folders are empty then go to properties, check the build location... here it will show ..\Build\Client or otherwise... It is different for RELEASE and DEBUG mode. So when you switch between the two expect the output to be different.

2. Here you change between test and live... DEBUG = Test, RELEASE = Live
 
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oodlsk78

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Thank you so much. Everything is solved !!Hey!
You are my savior.!!
But ...
66.jpg

33.JPG

The user is unable to access the connection.
Is that because I don't have two files?
 
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TheDayIDie

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Then you must make sure the client.exe your players are using is the same one which is referenced by server.exe ...

Check Config and update reference to Client.exe
 
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oodlsk78

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Thanks to you Everything has been sorted out.!!


There are a few things I'd like to know now.


1. Guild or Character creation name How can I make it into Hangeul?


2. item Add LibraryEditor->[Lib- dnitems,item,Stateitem] I added
(PNG image) item it. but


https://youtu.be/rBrkSwHlLWw
Do I need to set something up visual studio code?

3.
2part If it's solve, Something else (mob,weapon and so on?)
Do I need to set it up? visual studio?

4. Is there any article that can be set on the homepage?
(woohwadungsun? , sabuk conquest?) If there is / I'll check it out

Sorry for not speaking English well.!!
 
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