guards and boss

^G0trex

Golden Oldie
Golden Oldie
Nov 7, 2003
1,946
28
155
Bham
Dunno about 2, but one would be easy.

Code:
[@ONKILLMOB(BossGuard)]
#ACT
MONGENEX mapname 147 125 mobname 1
break

Change details accordingly...
 
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GOMEEE

LOMCN Veteran
Veteran
Mar 5, 2009
259
0
42
or you could extend gotrex's code to check to see if all mobs on the map have been killed before the boss is spawned.

[@ONMOBKILL(bossguard)]
#IF
CHECKREALMONMAP mapname 1
#ACT
MONGENEX mapname 147 125 mobname 1
break


then just have the guard mobs in the room... or run the onmobkill for every mob type in that is spawned in the room
 
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