[King] HighRate Monsters hp and dc.

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lina

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Hi guys, i have a problem, in king files, once set eg. 10,000,000 hp on a monster, the monster has no where near that amount of hp but around 50,000 hp. This is crucial for me. And one more, for the dc and mc, the problem is similar however the monsters miss me all the time once set higher dc than 800 i think. Any ideas guys? ur my only help :P

Im using database 2000 king.

---------- Post added 06-07-2011 at 01:19 PM ---------- Previous post was 04-07-2011 at 03:18 PM ----------

Ant suggestions guyyysss? :P
Could a different database fix this?
Do i have to set something up in ei gate ?
Help guys ;/
 

PaleRider

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Try setting there cooleye a lot lower. If I'm not mistaken, this increases chances a monster can hit you.
 
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Tai

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Try setting there cooleye a lot lower. If I'm not mistaken, this increases chances a monster can hit you.

I don't know about Mir 3 but with Mir 2 (I assume they're the same) cooleye is all about whether or not the monster can see through your 'Hide'/'Invisibility' (the tao spells)
 
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RoNeZ

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I don't know about Mir 3 but with Mir 2 (I assume they're the same) cooleye is all about whether or not the monster can see through your 'Hide'/'Invisibility' (the tao spells)

aye u got it right m8
 
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lina

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NOOOOOOOOOOOO i made my hopes up :/ Did any one of you guys had a similar problems before?
Would a 3.55 database fix this guys? What you reckon?
 
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Deathbringer

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Use a MonAi script for the damage done by the monster if you want it to hit over 255 on a character. I don't know with kings but holley monsters can only have a max of 65535 HP, I overcame this by making the monai monster heal itself once
 
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JoeDunn

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all mir 3 files have a limit of 65535 on every stat due unsigned 16 bit binary
 
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lina

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My SkullArcher hits 20k on me tho and has 100-300 DC. I am so confused atm, is there any way you can increase the monsters hp and dc such as multiylying it by a number? it can be done in hp potions, is there any similar way in monster database?
 
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Deathbringer

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Once your monsters DC becomes greater than 255-255 in the database it will hit a silly amount of damage. The monsters HP can only goto 65535, anything after that it will reset back to 0 HP. You can control the monsters hit by using a MonAi Script for each mob this way you can have a mob hitting what you want.
 
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lina

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Alright i see thx guys, but what you say about the hp, the hp of the monsters do seem to reset after 100k i think it was.
 
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