In map info add "MUSIC(Field2.wav)" to a map and n that map it will play that file from the client. (The wav or what ever the sound folder is called in the client folder.
Edit : sorry bit drunk and not got any client on this pc.
can i just add more to it like ... [0 BichonProvince 0] OPENSTORE MUSIC(Wonder.wav) MUSIC(Mic.wav) so it would play next song or will it just play the 1?
sorry for million questions
regards
MythRohan
---------- Post added at 06:08 PM ---------- Previous post was at 05:25 PM ----------
i was wonderng if it would be possable to add a jukebox npc script for a area where people can choose from a range of songs ect and click what they want to play using MUSIC(song.wav)??
---------- Post added at 06:14 PM ---------- Previous post was at 06:08 PM ----------
also would it be possable to add music say from cosmo canyon on FinalFantasy7 or is that copy right?
---------- Post added at 07:15 PM ---------- Previous post was at 06:14 PM ----------
2. Yeah by using this command #ACT PLAYSOUND Wav\Wonder.wav
Here's how i would do it anyways, make a folder called Music in your client and use this command.
#ACT
PLAYSOUND Music\Wonder.wav
Code:
[@main]
#SAY
<Track 1/@Track1>\
<Track 2/@Track2>\ \
<Exit/@Exit>\
[@Track1]
#ACT
PLAYSOUND Music\Track1.wav
SENDMSG 6 "Track one is now playing..."
[@Track2]
#ACT
PLAYSOUND Music\Track2.wav
SENDMSG 6 "Track two is now playing..."
cheers ijam thats a good way of putting it.thanks for explanaition. ive tested the one i said at top but not juke box style ill give it a go when i finish film with mrs and let u kno pal
---------- Post added at 11:23 PM ---------- Previous post was at 07:58 PM ----------
i cant seem to get it working atm ijam i did every thing u said it all looks in order. the script just sends the message and doesnt play sound.
i have put a folder in wav called Music ect lol i suck
---------- Post added at 11:24 PM ---------- Previous post was at 11:23 PM ----------
edit!!! lol
[@Track1]
#ACT
PLAYSOUND Wav\Music\Mic.wav
SENDMSG 6 "Track one is now playing..."
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