I dont know but if you still need help...
Create new monster in base:
Code:
1586 PURImob 255 11 101 100 0 0 0 0 0 1 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 1 1500 0 1 1000 0 0
Then, open file: Envir/MonAi_Def and create there new file PuriMOB.txt and past there this script:
Code:
[@PuriMOB, STATUS, 0]
#IF
Random 1 1
NEAR 12
#ACT
Spell [0] Clearstatus 0 (26) ENEMY 11 Delay 4000
break
And the last one step, open file in Envir, MonAis.txt and past there this line:
Code:
PURImob "MonAi_Def\PURImob.txt"
THE END