mobs spawning from mobs

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stagg

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i know i ask a lot of questions
but this will help a lotta ppl

how do u make
ie
kill hen that spawns 2 cows on each person in grp
kill that 3 bull
if ya see ma drift

and still cant get mobs hitting 1k+ lotta ppl reaching 5k + and 300 dmg not so good lol
 

Geordiehc

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i know i ask a lot of questions
but this will help a lotta ppl

how do u make
ie
kill hen that spawns 2 cows on each person in grp
kill that 3 bull
if ya see ma drift

and still cant get mobs hitting 1k+ lotta ppl reaching 5k + and 300 dmg not so good lol
You need to do a mapquest that when the mob dies it will spawn more on them. The script has been written already so i wont repeat just serach mapquest
 
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stagg

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that dnt hap i searched mapquest andd mapquest on pc


D1103 [0] 0 [MonDie] ZumaStatue * [MapQuest_Def\Mon_ZumaSinjang] [@Main]
D1103 [0] 0 [MonDie] ZumaGuardian * [MapQuest_Def\Mon_Zumahobub] [@Main]
D1103 [0] 0 [MonDie] BigRat * [MapQuest_Def\Mon_KunJi] [@Main]

any chance of an example ?
thats in mapquest ?

and how to make mobs hit 1k+?/???
 
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chimera

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in mapquest, here is one i made earlier ^^

[@Main]
#ACT
Mov A1 %UserX
Mov A2 %UserY
Mov A3 %UserMap
FormatStr "%s,%s,%s,2" %A3 %A1 %A2
mongenp %A9 Mobname 5

This will plant the 5 mobs to be spawned right on top of the killing players head hehe
 
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stagg

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thanks think i makeing progress altho not wrking lol and

mobs not hitting 1k+ when dc set to maxx how that changed
 
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chimera

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If you want a mob to hit 1k then you have to set up a monai script for that mob, subject of monai covered already on forum :)
 
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stagg

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like i sed map quest is
0 [0] 0 [MonDie] Oma * [MapQuest_Def\Mon_Oma] [@Main]

so do i add their do i edit that and paste that in mapquest ....
it may sound simple to ppl that know but its ma first time


and yes i have searched
 
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Geordiehc

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0 [0] 0 [MonDie] Oma * [MapQuest_Def\Mon_Oma] [@Main]

0 mondie Oma = will activate when Oma dies on map 0
MapQuest_Def\Mon_Oma = the file it will call

So change the 0 to the map u want to use
Chnage the first Oma to the mob u want to use
And change the file path to the mondie script u want to use
 
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mirlin6

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yes tou need to edit here and paste what chimera posted above

Mon_Oma.txt file

[@Main]
#ACT
Mov A1 %UserX
Mov A2 %UserY
Mov A3 %UserMap
FormatStr "%s,%s,%s,2" %A3 %A1 %A2
mongenp %A9 Mobname 5 < Change to what amount you want to spawn

Or you could do it this way

Power RATE 1000 < Adds power to the mob so now it will hit 1000!
Spell [0] FIREBOMB 250 (9) ENEMY 9 Delay 500 < Makes the mob do a spell! Changes spell damage

and make it into something like this

;Mon-Oma
;;; @ReloadMonAi Oma "MonAi_def\Oma.txt"
[@Oma, STATUS, 0]
#IF
Near 3
LOWHP 10
HIGHHP 5
#ACT
Power RATE 1000
Say "You come here to destroy us, we will never die."
Jump 10
Spell [0] FIREBOMB 1000 (9) SELF Delay 3000

and in mondie

0 [0] 0 [MonDie] Oma * [MapQuest_Def\Mon_Oma] [@Main]

/Jabba

 
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