- Feb 21, 2013
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ahh right... erm I'll have to check the images and see why it is doing that then (I thought I was close to understanding what was going on if it was mir3 images lol)
EDIT: had a quick look at the code now I have the correct info for the images that were messing up... I know what is causing the problem now and can fix it... the middle layer doesn't do the same size check as the front layer in the client code... ....
I'm not sure if it is ment to work how it is in the client or map editor... is all normal (mir2) middle layers images the same size as one cell and not larger images like tilestrips? except mir3 maps which do have tilestrips on the middle layer? ... just wondering if there is a reason it could draw the image from the top (it may be that it is ment to be behind the player and this is how that is achieved?) wouldn't want paths that use tilestrips to suddenly be in front of the player lol
I followed these pointers that Akaras made back in August 2019 and solved the issue with middle layer image strips drawing.
But I hit a snag pushing the change up to my GH mir2 forked source. I came up against the same issue earlier when trying to push map editor changes to GH map editor repository (which I did for sport's sake since my code is not deemed worthy of pull requests to supercode... LOL but anyway).
I just don't see any of my code changes up there on GH even if VS says I successfully pushed to 'origin/master'. My remote url is listed in remotes in VS and I started with clean slate with mir2 client - made new forked repo last night, opened the code with VS which downloaded the source to my PC and made local repository here. After editing the code and saving it locally, I press the Push icon as you see here but like with map editor, I don't see anything added in the mir2 client repo on GH.
I select origin/master (if I select anything that is, and this seems to be most logical to select LOL) as above on successive tries to push but nothing ever gets pushed up to GH repo. Do I need to create New Branch perhaps?? From my understanding what branching is about, I don't think so. I am OK with merging my code change to the forked repo.
Also the drop down menu always defaults back to Locals Master selected when I let go of it (that's what is selected when I drop it down next time).
How dense does this VS has to be, I think it is to prevent all but accomplished coders to use it.