Set system language options.

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Zordon

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Apr 26, 2008
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Ok I am currently working on creating a multi language system for all my npc's, yes its a big job before anyone says it lol.

I've made a start on the system, but just wondering how accurate google translator is? Can anyone check that the polish, spanish and german text here is correct?

Code:
?Desea configurar su sistema de lenguaje?\
<S¨ª Espa?ol/@SetSpanish>\
M?chten Sie die Sprache Ihres Systems?\
<Ja Deutsch/@SetGerman>\
Czy chcia?by?, aby tw¨®j system j?zyku?\
<Tak Polski/@SetPolish>\\
 

jonathan508

Golden Oldie
Golden Oldie
Dec 27, 2007
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Europe
In spanish ...

Usted desea configurar su sistema al español?
(this no look members , no need change, but i change ok?
<Idioma Español/@setspanish>

1 correction , in spanish use Ñ! this letter cant use in mir 3 , bug..
use NY is invalid... but ny = ñ +/-

sorry for my english i 'm learn x'D
 
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wbrian

Dedicated Member
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Aug 31, 2007
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I think better would be:
Code:
[@main]
#say
Choose your language:\
<English/@eng>\
<Español/@esp>\
<Deutsch/@deu>\
<Polski/@pol>\

But i think you need few ppl to translate ur NPC, because translator isnt good :D

Soz for eng:P
 
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Zordon

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Apr 26, 2008
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Manchester, UK
I think better would be:
Code:
[@main]
#say
Choose your language:\
<English/@eng>\
<Español/@esp>\
<Deutsch/@deu>\
<Polski/@pol>\

But i think you need few ppl to translate ur NPC, because translator isnt good :D

Soz for eng:P

Only problem with that is that I have loads of unique systems in place on certain npc's ;) If I let just anyone translate can't guarantee things won't end up on other servers :P
 
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chimera

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Jul 30, 2003
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You are translating things scripts say to user not scripts, just don't give them the whole script :)
 
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wbrian

Dedicated Member
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Aug 31, 2007
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Like chimera said. Best way is make something like this:

Your script
Code:
[@main]
#if
check [465] 1
#act
give SuperWeapon 1

#if
check [001] 1; flag for eng :P
#say
#include [..\Convert_Def\Market_Def\yourscript.txt] @text1eng

#if
check [002] 1; flag for deu :P
#say
#include [..\Convert_Def\Market_Def\yourscript.txt] @text1deu

#if
check [003] 1; flag for esp :P
#say
#include [..\Convert_Def\Market_Def\yourscript.txt] @text1esp

#if
check [004] 1; flag for pol :P
#say
#include [..\Convert_Def\Market_Def\yourscript.txt] @text1pol
And in convert_def:
Code:
[Convert]

[@text1eng]
{
Cool u made it. Ive got something for you:)\
}

[@text1deu]
{
Cool!! Du hast das!! Ich habe das fur dich:)\
}

[@text1esp]
{
blablabla :P\
}

[@text1pol]
{
Jesteś super:P Mam coś dla Ciebie:)\
}
etc. etc. :P

Then u can send to ppl this Convert_Def\Market_Def\yourscript.txt file without script:P

Sor for errors and eng :P

PS. its only simple example:D
 
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Omikkk

Dedicated Member
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Jul 20, 2006
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Poland
yes, thats nice. when u log into the game for first time it asks u for your language and every script would check it and use right convert. i can help u with pl:]
 
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