Very Latest Offical NPC's 2009/2010

lifco

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Uploaded as images, so its so easy to add to you npc.wil or rebuild to a new 1

You will not find any offical npcs newer than this set here

Just a very small sample of the new npcs, but loads here even the new snow stuff is here.

2lvzhe.jpg

29wloc5.jpg

107l7k7.jpg

2jad9xv.jpg


Its huge in all 12405 images


Password is my name

http://rapidshare.com/files/346317905/NPC_Late_2009.rar

lif
 

iJam

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nice the guard looks good

guessin if there official they maybe objects to suit them ?
 

lifco

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nice the guard looks good

guessin if there official they maybe objects to suit them ?

I need to get the editor sorted to read the headers, then i can strip the rest of the wils

They look good on most maps now

lif
 

Tai

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Problems: there are only 4 images per npc, which means they don't work properly, and also they don't have shadows so they look silly :/
 
Last edited:

Praktica

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Can be done in graphics folder, just use hh8 to import the images into NPC Data thingy.

Nice release again lifco
 

Tai

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Can be done in graphics folder, just use hh8 to import the images into NPC Data thingy.

Nice release again lifco

I know how to make them into a wil, but npc's use more than 4 frames... or they just flash and dissapear for periods of time.
 

SmavidDavid

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I know how to make them into a wil, but npc's use more than 4 frames... or they just flash and dissapear for periods of time.

Not all npc's they vary alot, a majority of newer npcs (mob ones especially) are 4 frames x3 (3 dirctions). If there is only 4 not just 4 per direction.. you just have npc facing one direction all time.
 

Tai

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Not all npc's they vary alot, a majority of newer npcs (mob ones especially) are 4 frames x3 (3 dirctions). If there is only 4 not just 4 per direction.. you just have npc facing one direction all time.

Then how should they be arranged in the wil? Cos if you have them next to each other like:

x x x x

Then the npc will flash.

Should they be:

x
x
x
x


?

(x's being the frames)