FileName:
升强元素 < translating these 2 see wat they are
Inside file : < need to translate this??
;;积分升强元素 By Jerome (233258888)
[@StongerPoint]
{
#SAY
___{FCOLOR/10}您好!欢迎使用积分系统,您目前还有{FCOLOR/10}<$HLPOINT>点积分{FCOLOR/12}\
{FCOLOR/2}┏━━━━━━━━━━━━━━━━━━━━━━━┓{FCOLOR/12}\
{FCOLOR/2}┃{FCOLOR/12}我可以帮您的装备加上超强的元素! {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃{FCOLOR/12}这项工作我必须要收费1000个积分才能完成! {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃{FCOLOR/12}您必须要把您要加强元素的装备带在身上! {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃{FCOLOR/12}请选择您要加强元素的装备! {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃ {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃ <[ 衣服 ]/@ClearBad(0)> <[ 头盔 ]/@ClearBad(4)> {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃ <[ 手镯(左) ]/@ClearBad(5)> <[ 手镯(右) ]/@ClearBad(6)> {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃ <[ 鞋子 ]/@ClearBad(10)> <[ 武器 ]/@ClearBad(1)> {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃ {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┃ <[ 返 回 ]/@main> {FCOLOR/2}┃{FCOLOR/12}\
{FCOLOR/2}┗━━━━━━━━━━━━━━━━━━━━━━━┛{FCOLOR/12}\
[@ClearBad()]
#ACT
mov D0 %ARG(1)
mov A0 %USERNAME
FormatStr "FLD_CHARACTER='%s' AND FLD_TYPE='%s'" %A0 %D0
ReadValueSql "TBL_ITEM" %A9 "FLD_DESC5" [@LEVEL_UPDATA]
[@LEVEL_UPDATA()]
#ACT
mov D1 %ARG(1) ;{强元素值}
#IF
checklevel 40
SMALL D1 127 ;{检查7强是否已经加满}
HLSCRIPTCMD CHECKPOINT 1000
HLSCRIPTCMD CHECKISTAKEITEM %D0
#SAY
请选择要加的强元素类型:\
{FCOLOR/10}警告:请不要重复加同一元素,每种元素只能加一次,否则后果自负!{FCOLOR/12}\
<[强火]/@AddBound(1)> <[强冰]/@AddBound(2)>\
<[强雷]/@AddBound(4)> <[强风]/@AddBound(8)>\
<[强神圣]/@AddBound(16)> <[强暗黑]/@AddBound(32)> <[强幻影]/@AddBound(64)>\
DebugPare :<$OUTPUT(d1)> ;{这个为显示调试参数,可以删除}
#Elsesay
您的积分不足,还剩{FCOLOR/1}<$HLPOINT>{FCOLOR/12}点.请联系GM直接购买积分.\
或者您的等级不足40级!或者你所选取的装备位置为空!或你的强元素已经加满!\
<离开/@exit>
[@AddBound()]
#ACT
mov D2 %ARG(1)
INC D1 %D2
HLSCRIPTCMD ITEMREMAKEEQU %D0 5 %D1
HLSCRIPTCMD SETPOINT - 1000
#SAY
您的装备的强元素已经操作成功,取下就可以看到了^_^!\
<返回/@main>
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Thx SpyKiD