NPC Weaponatom

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darkkiller

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I try to put one NPC , he give u att u select but I try on command CHANGEWEAPONATOM "24" "1" and dont work anyone can help me plz?:cray:
 

idaBigA

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24 is not a valid Element...

Code:
[@Main]
#SAY
Which Element do you want?\
<[ Fire ]/@Element(1)> \
<[ Ice ]/@Element(2)> \
<[ Light ]/@Element(3)> \
<[ Wind ]/@Element(4)> \
<[ Holy ]/@Element(5)> \
<[ Dark ]/@Element(6)> \
<[ Phantom ]/@Element(7)> \

[@Element()]
#ACT
Mov  D0 %ARG(1)
ChangeWeaponAtom %D0
 
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Coly

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hmm it is so easy to find things like this here in the Forum :

@WeaponAtom
Explanation :
- "Change or make Weapon element on the weapon"
- @WeaponAtom {1-5} {0-127} (Element | Value)
- (1 = fire | 2 = ices | 3 = winds | 4 = thunder | 5 = sacred | 6 = dark | 7 = illusory images)
- Max value is at the moment 127

From : http://www.lomcn.co.uk/forum/showthread.php?t=52162
Post : Nr. 9

/Coly
 
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idaBigA

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True Coly, I just hate to reply with just "Search the forum", and it builds my post count up legitimately :)

But to all, like Coly says, most of this info has been asked before, so really the search button is your friend.. :)
 
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nightwalker

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hmm it is so easy to find things like this here in the Forum :

@WeaponAtom
Explanation :
- "Change or make Weapon element on the weapon"
- @WeaponAtom {1-5} {0-127} (Element | Value)
- (1 = fire | 2 = ices | 3 = winds | 4 = thunder | 5 = sacred | 6 = dark | 7 = illusory images)
- Max value is at the moment 127

From : http://www.lomcn.co.uk/forum/showthread.php?t=52162
Post : Nr. 9

/Coly


true but if u use the weaponatom gm command to change you equiped weps with a element higher than 7 and value at 0 other ppl can saee pretty things, ie wen u hit a mon it looks like its leveling, usin a stat pot or changes colour of the swish swish tech term for dsurge or h moon effect. cant say wat value does wat, and this is relative to cd3.55 not sure on others

eg @weaponatom 64 0

im not sure is this can be used with npc ill have to chk
 
Last edited:
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Coly

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If you don't like the Orginal system then use the HL-Script system for Weapon's , I self use the HL System low, the HL have some bugs.
 
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darkkiller

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Look this

[@Main]
#SAY
______{FCOLOR/1} Galactik Server {FCOLOR/12}\
{FCOLOR/9} Hola <$USERNAME> que elemento tu Quieres? {FCOLOR/12}\

<[ Fire ]/@Element(1)> \
<[ Ice ]/@Element(2)> \
<[ Light ]/@Element(3)> \
<[ Wind ]/@Element(4)> \
<[ Holy ]/@Element(5)> \
<[ Dark ]/@Element(6)> \
<[ Phantom ]/@Element(7)> \

[@Element(1)]
#ACT
ChangeWeaponAtom 1

[@Element(2)]
#ACT
ChangeWeaponAtom 2

[@Element(3)]
#ACT
ChangeWeaponAtom 3

[@Element(4)]
#ACT
ChangeWeaponAtom 4

[@Element(5)]
#ACT
ChangeWeaponAtom 5

[@Element(6)]
#ACT
ChangeWeaponAtom 6

[@Element(7)]
#ACT
ChangeWeaponAtom 7

Its good this?
 
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idaBigA

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No, the Element(1) forwards to a header that is >> Element() as I have shown above..

If you use my script it will work.

Code:
[@Main]
#SAY
______{FCOLOR/1} Galactik Server {FCOLOR/12}\
{FCOLOR/9} Hola <$USERNAME> que elemento tu Quieres? {FCOLOR/12}\\
<[ Fire ]/@Element(1)> \
<[ Ice ]/@Element(2)> \
<[ Light ]/@Element(3)> \
<[ Wind ]/@Element(4)> \
<[ Holy ]/@Element(5)> \
<[ Dark ]/@Element(6)> \
<[ Phantom ]/@Element(7)> \

[@Element()]
#ACT
Mov  D0 %ARG(1)
ChangeWeaponAtom %D0
 
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Coly

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darkkiller I see you don't have understand the Script system, use the script from idaBigA, it is correct. My way is the GM Command to made it direct.

[@Element()] <-- this mean it is Call as a function and get information from the Param list.
Params you can get from the function with %ARG(1..6) .

Search for the Leson from Xtream Team for Scripting, so you can easy learn Mir3 Script system.
 
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Sammy

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While we on the subject of elements how do u remove Disadv from items any clues pls?? ive done the adding of stats like Dc Sc Mc Luck Element etc but removing em i aint sure about yet

Also got helmet refining, boots armor weapons jewellry all working too just not removal
 
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idaBigA

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HLSCRIPTCMD ITEMREMAKEEQU %D0 6 0

%D0 being the item number
(0 = Armour, 4 = Helm, 5 = Brace(L), 6 = Brace(R), 10 = Shoes)
 
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