Recent content by pl8848

  1. pl8848

    Release The encoding has been successfully

    The encoding has been successfully changed to use the AccessDB database. There are still some things that need to be optimized, such as importing game data into AccessDB. I would like to thank Jev, as I will use his original database as a blueprint and adapt it to AccessDB.
  2. pl8848

    Fixed Complete set of Red Cavern Maps

    All the teleport points on these maps are not working. Is there any restriction between these maps and other maps? I can teleport when standing at a teleport point in other maps, but the teleport points on these maps are not working. I tried to modify the teleport point, but it still doesn't...
  3. pl8848

    Fixed Complete set of Red Cavern Maps

    I downloaded the latest database, server and client. I also went to the coordinates of these marked “doors” in the game, but why won’t it teleport me to the next map?
  4. pl8848

    Help About the Zumataurus

    I just came here and saw your reply. Thank you for your response. I also found this method myself, and exploring on my own has given me some understanding of C# and this game code. Thank you.
  5. pl8848

    Help Is it normal for the labels of the items dropped by defeated monsters on the ground to keep obstructing the player and living monsters?

    Is it normal for the labels of the items dropped by defeated monsters on the ground to keep obstructing the player and living monsters?
  6. pl8848

    Help About the Zumataurus

    I used “@mob zumataurus 10” to generate a bunch of zumataurus while in GM mode. The problem is that these zumataurus are all like stones. How can I make them active as soon as they are generated instead of being like a pile of stones there?:D:kekw:
  7. pl8848

    Release new mapedit

    https://github.com/jootnet/mir2.core
  8. pl8848

    [Discussion] "Developing" Island

    It looks a bit like DOL, a Japanese game. When people invest in and colonize a new continent, the corresponding buildings will gradually increase and become a central city to some extent.And then decline. https://acg.gamer.com.tw/acgDetail.php?s=7501