Just curious as to how many people Assassins/Archers are a pre-req before they will play a server.
U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’
U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’
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u would hope new chars can be created in virtual content or scrap and bin like a ‘ respectable continues method thread to absolute rebrorn subliment before applied into a thread of natural progress enchanencdment’
U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’
Post automatically merged:
u would hope new chars can be created in virtual content or scrap and bin like a ‘ respectable continues method thread to absolute rebrorn subliment before applied into a thread of natural progress enchanencdment’
Post automatically merged:
U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’
Post automatically merged:
u would hope new chars can be created in virtual content or scrap and bin like a ‘ respectable continues method thread to absolute rebrorn subliment before applied into a thread of natural progress enchanencdment’
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The answer to the require to of new selectable chars should be under construction of a forum chat available to problution where when adding new chars in its own category be created only when complete crossing making a server with selectable chars listing
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When warrior dc Tao Sc wiz mc there should be able to share them 4 or maybe add 1 moreYe true on mob stats being the odd option on how each char can kill a mob frew mob stats not fair to act unsatisfied on attack relflekses when u adjust the new chars with no stable real statistics
I get that, but I don't see Mir being that dynamic of a game to accommodate so many classes without it not really being 'mir' anymore.The additional Mir2 classes all work fine, as long as you maintain the usefulness of the other 3 classes.
Just simply adding the classes in, and adjusting nothing else, will always result in failure. Mobs/stats and skill changes may all need to be adjusted in order to protect each class from becoming useless.
Making Sin too powerful for example, will result in the Warrior being subject to a "Tank" even though there is no such thing in Mir lol. Making classes too easy to survive (Such as reacting and making the Warrior the tanks) causes Taos to be a little less useful. Making Taos less about supporting and more about damage dealing and AoE, causes Wizzys to get shoved to the side.
It's swing and roundabouts. If you have the time to do them properly, they will work fine. If you don't, then don't add them because it will kill off the other classes.