Assassins/Archers Poll

Assassins/Archers do you like them

  • Must have these in your server

    Votes: 7 20.6%
  • Dont care, would play either way

    Votes: 8 23.5%
  • No, keep the 3 classess

    Votes: 19 55.9%

  • Total voters
    34

LightBringer

Primordial GM
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Primordial
Game Master
Feb 13, 2014
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I am working on a 3 Heroes Server personally.
Its down to personal preference, some people like 3h, some 4h, some 5h etc
 

Seanofsmeg

Moderator
Staff member
Moderator
Apr 6, 2015
902
299
105
Original 3. Balance is never right or make sense as archers are just wizzies with bows and sins are warriors with no armor on while on attack speed steroids
 

FinalFantasyIRON

LOMCN Rookie
Mar 1, 2020
11
7
4
U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’
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U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’

u would hope new chars can be created in virtual content or scrap and bin like a ‘ respectable continues method thread to absolute rebrorn subliment before applied into a thread of natural progress enchanencdment’
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U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’
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u would hope new chars can be created in virtual content or scrap and bin like a ‘ respectable continues method thread to absolute rebrorn subliment before applied into a thread of natural progress enchanencdment’

The answer to the require to of new selectable chars should be under construction of a forum chat available to problution where when adding new chars in its own category be created only when complete crossing making a server with selectable chars listing
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U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’
Post automatically merged:



u would hope new chars can be created in virtual content or scrap and bin like a ‘ respectable continues method thread to absolute rebrorn subliment before applied into a thread of natural progress enchanencdment’
Post automatically merged:
Post automatically merged:

U temp faith with some 1 hosting 1.4 solution but seduction shame in era new chars n stuff when will the real truth show the way . More skills and lvl based items etc 3 classes who ever thought of more chars in extinchant profile 100% 3 hero’s should be more workd on for the absolute value where originally the 3 selectable chars atm should have these skills from the new char y does that mean more of new selectable chars more of required ability chars differs injecting the original program with new class’s may create wideness unless proven (acceptance to this post thread) why wouldn’t the greater advancement work prob because it’s not complete or even correct ‘maybe’
Post automatically merged:



u would hope new chars can be created in virtual content or scrap and bin like a ‘ respectable continues method thread to absolute rebrorn subliment before applied into a thread of natural progress enchanencdment’
Post automatically merged:



The answer to the require to of new selectable chars should be under construction of a forum chat available to problution where when adding new chars in its own category be created only when complete crossing making a server with selectable chars listing
Post automatically merged:

Let’s put this die to unhappental reason y do we not exam tainted value before renew ability I ask MILoFOxburr farril Xander for repotion quake teen for new creation character available advenaved production treat advanced re~ proverb catagory sos
 
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LightBringer

Primordial GM
Veteran
Primordial
Game Master
Feb 13, 2014
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The 3 Originals have their defined rolls, and you can expand on it.
The other 2 I have played (not played monk etc) always feel like a watered down version of another class (or overpowered version)

The Big one: (and why I have went to 3h)
Warriors and Sins constantly get compared (as eventually Sins do too much damage (OP) , or become a weak warrior (Less AC/HP/Survivability)
I have dabbled with various sin ideas, and they all eventually come to a point where it just feels like a crap warrior, or warriors feel like they are crap compared to Sins.
 
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Pottsy

Legend
Legendary
Feb 26, 2004
3,275
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The additional Mir2 classes all work fine, as long as you maintain the usefulness of the other 3 classes.

Just simply adding the classes in, and adjusting nothing else, will always result in failure. Mobs/stats and skill changes may all need to be adjusted in order to protect each class from becoming useless.

Making Sin too powerful for example, will result in the Warrior being subject to a "Tank" even though there is no such thing in Mir lol. Making classes too easy to survive (Such as reacting and making the Warrior the tanks) causes Taos to be a little less useful. Making Taos less about supporting and more about damage dealing and AoE, causes Wizzys to get shoved to the side.

It's swing and roundabouts. If you have the time to do them properly, they will work fine. If you don't, then don't add them because it will kill off the other classes.
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
369
350
Also if you fix the Aspeed for Warr/Sin they seem to work some what better.
 

FinalFantasyIRON

LOMCN Rookie
Mar 1, 2020
11
7
4
Ye true on mob stats being the odd option on how each char can kill a mob frew mob stats not fair to act unsatisfied on attack relflekses when u adjust the new chars with no stable real statistics
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Ye true on mob stats being the odd option on how each char can kill a mob frew mob stats not fair to act unsatisfied on attack relflekses when u adjust the new chars with no stable real statistics
When warrior dc Tao Sc wiz mc there should be able to share them 4 or maybe add 1 more
 

Hercules

Prime Hunter
Banned
Jun 4, 2018
1,922
887
145
Asda
Anyone wacking an Assassin or especially an Archer in without being prepared to spend a lot of time on them would have a serious headache. Using them from the base needs work, but hopefully worth it if it’s done right with patience.
 

LightBringer

Primordial GM
Veteran
Primordial
Game Master
Feb 13, 2014
3,816
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1,715
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The additional Mir2 classes all work fine, as long as you maintain the usefulness of the other 3 classes.

Just simply adding the classes in, and adjusting nothing else, will always result in failure. Mobs/stats and skill changes may all need to be adjusted in order to protect each class from becoming useless.

Making Sin too powerful for example, will result in the Warrior being subject to a "Tank" even though there is no such thing in Mir lol. Making classes too easy to survive (Such as reacting and making the Warrior the tanks) causes Taos to be a little less useful. Making Taos less about supporting and more about damage dealing and AoE, causes Wizzys to get shoved to the side.

It's swing and roundabouts. If you have the time to do them properly, they will work fine. If you don't, then don't add them because it will kill off the other classes.
I get that, but I don't see Mir being that dynamic of a game to accommodate so many classes without it not really being 'mir' anymore.
I am yet to see a server do Assassins right, let alone Archers as well (and I love the archer concept).

Like you said with the work, they can work. but I just don't see it happening unless the original 3 classes get overhauled too.
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,275
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I find Mir2 Sins to be more well-rounded. Never found them to be taking any glory away from Warriors as they don't have that much sustainability, but it depends on whether or not the server is littered with sun pots, life steal or a.speed items :D

Usually they aren't a problem if you control their stats well enough.

It's not like the Mir3 ones where they were given incredibly powerful skills and generally had very catch-up like builds as they were introduced into a faster paced version of Mir, so they needed to be.

Mir2 Sins were introduced officially on a freshly wiped GamesPot version of the game and generally had balance throughout. You just have to ensure you maintain that balance when being brought into servers with customisation at every corner.

Archers though...meh...not sure lol. Due to Chronicles being the first version to introduce them, that's what people base their builds from. Usually complaints of lack of AoE etc follow Archers everywhere :D
 

NightScare

Golden Oldie
Golden Oldie
Nov 11, 2005
2,932
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Nottingham
Personally, I hate Archers/Sins, I was just curious as to whether my opinion was in the majority or minority.

Seems we are the majority. (from the limited votes)
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