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bansheemir.com
  1. quanzhou

    anyone ever has tried a ```quest-designer``` ?

    An GUI to design a quest, maybe based on FSM, saved in XML or descriptive language, and can be translated to lua or other thing.
  2. quanzhou

    c++ mir2x sound enabled

    NPC scripts. Currently I use lua to setup NPC interactions. I don't have any experience how to design NPC system, this is a newbie product. mainly each NPC has a lua table named ```processNPCEvent```, which is a string->function table. client post string which triggers functions in the table...
  3. quanzhou

    c++ mir2x sound enabled

    monster sound, act sound. Magic sound is not ready for now. repo: https://github.com/etorth/mir2x any contribution is welcome. was started as a C++ learning project, but seems it has been much beyond that.
  4. quanzhou

    For the mir3 1.45, anyone knows the 125.wav and 126.wav is used for what?

    I have uploaded the files, please remove the .rar file suffix, otherwise I can not upload it. Hears like some item click GUI sound.
  5. quanzhou

    For the mir3 1.45, anyone knows the 125.wav and 126.wav is used for what?

    I am trying to decode all these sound files. Looks all *.wav files I have know it's usage, except these two, in the Sound dir. 125.wav, 126.wav, hears like some item click/hover sound effect.
  6. quanzhou

    failed for recently interview.

    Need a treehole. Interviewed google, was feeling fine. The boss even sent my friend (who referred me) message saying I am strong during the interview and she hope me to choose her team. At that time I thought I have made it. But still get reject from HR, I guess the hire committee doesn't like...
  7. quanzhou

    mir2x: added common/rare items, online account creation, magic icons, etc

    NPC script is still pending. Daily quest system is pending. Magic damage effect is pending. https://github.com/etorth/mir2x Hope people can try and feedback, contribution is much appreciated.
  8. quanzhou

    anybody know what's the cRatio in the xxx.gen file?

    I guess this is some kind of ratio, like a elite monster type ratio.
  9. quanzhou

    NPC added

    Hi zedina, Yes the mapeditor loads wemade map format, but I save it into another format to load in the game. It's prettry same, 1 2x2 grid uses 1 block, and then compress with zip, to get smaller size. there are utility to convert back and forth. Database is using flat file type, keep a table...
  10. quanzhou

    NPC added

    I use lua to programming all these NPCs, it looks pretty verbose, comparing to the legacy mir2 script. It's just easier for me to maintain, since I am the only one developer on it. Lua is a language can be picked up in 10 minutes. Anyone interested can help to port all NPC scripts, it's a huge...
  11. quanzhou

    NPC added

    Happy to reach next stage. repo is here, a pure c++ one: https://github.com/etorth/mir2x
  12. quanzhou

    How to fix this map edit issue when drawing objects

    I am to export the mir2 map to a PNG file. when step grid (x, y) has object, I am drawing it at : (x * 48, y * 32 + 32 - image_h) most of the time it works but it sometimes gives me mis-aligned object, like shown in attachment. I tried Illusion mapeditor v7 solves it. what's my error? thanks!