maps, mobs, items, literally everything is different lol - your just upset coz your banned :D
but lets keep on topic - why is azura's ingame count showing different to the actual amount of players ingame?
My servers tend to have hundreds of items and too many caves (normally people complain that there are too many caves as opposed to too little) . The feedback i do get though is that my high rates are super fun hence why im always bugged to re-do another
How many highrates have you done ?
How many highrates have you played?
The playerbase are extremely fickle in the time they will play a highrate , or are you in the ''5 players online'' is fine camp and continue updating for little to no reward (in terms of playerbase growth) ?
Players gravitate...
Zedina....the voice of reason and sanity. HR servers have a cycle , the last server was online for 3months which in highrate terms is actually pretty solid, its never my intention to make a new server but when i'm bugged on a daily basis by lots of players i do it
Its Mir, no need to reinvent...
Only 2 people donated in the final month of the server, those players will get the same donation on the new server. No server lasts forever and towards the end only 5 people played. People requested a new server. Also people are not donating for a service or goods, but merely towards the upkeep...
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