Passive buffs..

Pete107

🐑[E]dens-[E]lite🐑
Developer
Dec 10, 2003
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Todmorden, West Yorkshire
So I went about something I wanted to try out for a while which is passive buffs..

I want to know peoples opinions on such idea, I personally think it's a good thing (for taos) as they don't have to constantly cast buffs over people.

MP would drain while the skill is active.
It'll also level over time while the skill is active.
Group and/or fellow Guild members in range of the tao would gain the buff, once out of range they will be removed.
If there's currently a stronger buff on your self or players around the caster (also won't trigger as active) it won't overwrite it.
There'll be an aura around each player with the buff(s) which will cycle through the buff(s) to display them (see below).

08a04-e7d46d5e-013d-4a88-96b3-c95b1bc4d3ec.gif
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,840
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Brighton
I like the way you've done it but... seems a lil lazy to me

Bit rude, I think the fact he coded it speaks volumes of his battle over procrastination.

Don't listen to him pete I think you did a great job mate, proud of you keep it up.
 

Auds

Dedicated Member
Dedicated Member
Jun 14, 2007
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Take a note from diablo 2, how the aura's work. Implementing same stlytle here would be immense.