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  Click here to go to the first staff post in this thread.   Thread: Passive buffs..

  1. #1
    [E]dens-[E]lite Pete107's Avatar
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    Question Passive buffs..

    So I went about something I wanted to try out for a while which is passive buffs..

    I want to know peoples opinions on such idea, I personally think it's a good thing (for taos) as they don't have to constantly cast buffs over people.

    MP would drain while the skill is active.
    It'll also level over time while the skill is active.
    Group and/or fellow Guild members in range of the tao would gain the buff, once out of range they will be removed.
    If there's currently a stronger buff on your self or players around the caster (also won't trigger as active) it won't overwrite it.
    There'll be an aura around each player with the buff(s) which will cycle through the buff(s) to display them (see below).


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  3.   Click here to go to the next staff post in this thread.   #2
    Developer kyndigs's Avatar
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    Re: Passive buffs..

    Official already has this, certain buffs and skills affect friendly players around you.

  4.   This is the last staff post in this thread.   #3
    NOTORIOUS Tai's Avatar
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    Re: Passive buffs..

    I like the way you've done it but... seems a lil lazy to me



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  5. #4
    I serve no purpose whatsoever SmavidDavid's Avatar
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    Re: Passive buffs..

    Quote Originally Posted by Tai View Post
    I like the way you've done it but... seems a lil lazy to me
    Sorry are you new here??

    We don't like to work for nothing.
    -Ex Apocalypse Team
    -Ex KARAT Team

  6. #5
    Zircon Community Manager Koriban's Avatar
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    Re: Passive buffs..

    Quote Originally Posted by Tai View Post
    I like the way you've done it but... seems a lil lazy to me
    Bit rude, I think the fact he coded it speaks volumes of his battle over procrastination.

    Don't listen to him pete I think you did a great job mate, proud of you keep it up.

  7. #6
    Dedicated Member Auds's Avatar
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    Re: Passive buffs..

    Take a note from diablo 2, how the aura's work. Implementing same stlytle here would be immense.

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