Spell "Hover Over" text

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LightBringer

Primordial GM
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Primordial
Game Master
Feb 13, 2014
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So within your skill menu, when you hover over a spell it has a description of what the spell does, whether its passive, aura, active etc and what it uses.

Would people also like to see what levels the skill will next level up at, or do you think it will just clog up with un-necessary information / spoils the surprise of seeing your skill level up when you do.
 

Chriz

Captain Lurker
VIP
Mar 24, 2003
1,158
277
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LOMCN
Did you see what [MENTION=141]Jamie[/MENTION] did on Marble for this? That was perfect.

It basically gave the description of the skill including multipliers and the possible damage ranges based on your characters current stats.

An Idea I plan to steal :p
 
Last edited:

Violent

Drinker Of Tea
Golden Oldie
Oct 7, 2008
1,071
201
170
Sheffield, UK
So within your skill menu, when you hover over a spell it has a description of what the spell does, whether its passive, aura, active etc and what it uses.

Would people also like to see what levels the skill will next level up at, or do you think it will just clog up with un-necessary information / spoils the surprise of seeing your skill level up when you do.

I've always thought that the skill menu was always lacking info. I would have like to see some number, like base damage etc. You could always give the users the option to turn off the tooltips.
 

LightBringer

Primordial GM
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Primordial
Game Master
Feb 13, 2014
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~Yeah I think I will have a look at Zircon and see how its done
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
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Tired getting it close to Korean mir. This what your meaning?
Untitled.png
 

LightBringer

Primordial GM
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Primordial
Game Master
Feb 13, 2014
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Something similar

I'd have it

Spell Name
Consumes (if its other than mana) else this will be blank
Passive/Active/Aura
Description
Level 1 : x / Level 2: y / Level 3 : z
 

Far

tsniffer
Staff member
Developer
May 19, 2003
20,172
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I'd change it to work like items do instead of the basic hint type.

Have colours and more useful stats.

Wanted to do this for a while tbh

Sent from my SM-G930F using Tapatalk
 
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LightBringer

Primordial GM
Veteran
Primordial
Game Master
Feb 13, 2014
3,816
1
1,715
260
I'd change it to work like items do instead of the basic hint type.

Have colours and more useful stats.

Wanted to do this for a while tbh

Sent from my SM-G930F using Tapatalk

I always thought that it looks a bit bland, might have to look at doing this.