MirEvo VB.NET & DX9

Coly

LOMCN Developer
Developer
Mar 31, 2005
1,399
33
195
Germany
ahmm if you mean my Client/Server, then I must say NO not for public.
I have ask over the years ever and ever to do a Public Project, but the idea get only 3 Days interest and than nothing more. The Base Problem on LOMCN is thats to many Leecher are here.
I believe, I give this Com. many good Free Tools, as last the Map Editor.
 

Amenovis

Golden Oldie
Golden Oldie
Loyal Member
Jan 9, 2006
1,105
0
143
Germany
You did coly for sure ..and i am very thankyfull for it :)

i would had give the woool gates to the community but sanity was faster*hehe and it brings nothing to have 2 things that based on same backround.

anyways it would be interesting to get a small tutorial for draw system :( i read much about but the examples have nothing to do with lom or other 2.5d games :( i ever only found 3d very crapy
 

Skunkmeister

LOMCN VIP
VIP
Jul 10, 2007
203
19
105
after much optimization, fps is now just over 1000 on login screen, 490 on select screen and 60 ingame with 100 other characters to render (over 140fps with just the player).

im using zbuffer to allow me to set texture states/pixel shaders just once per frame for each one. this makes it alot faster than setting them multiple times per frame, as they are needed
 

sgf

Dedicated Member
Dedicated Member
Apr 13, 2012
41
2
35
Any One DownLoad The Source? The Link is show "File Not Found...."