[CD3.55] Group Exp dont work

Join Discord

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
97
135
UK
http://www.lomcn.co.uk/forum/showthread.php?58898-Exp-in-grp&highlight=group+bonus
i've looked on there and followed that by putting in
D:\Envir\MapQuest
Code:
HD1F1 	[0] 	0	[MonDie]	DipolatedGuard	*	[Monster\HD1F1]	[@Main] Group
HD1F1	[0]	0	[MonDie]	DipolatedGuard1	*	[Monster\HD1F1]	[@Main] Group
HD1F2 	[0] 	0	[MonDie]	DipolatedDog	*	[Monster\HD1F1]		[@Main] Group
HD1F1 	[0] 	0	[MonDie]	DemonsDragon	*	[Monster\HD1F1]		[@Main] Group
HD1F2 	[0]	0	[MonDie]	DipolatedDemon	*	[Monster\HD1F2]	[@Main]	Group

and then in

D:\Envir\QuestDiary\Monster\HD1F1
D:\Envir\QuestDiary\Monster\HD1F2

Code:
[@main]
#if
checkgroupcount 2
#act
giveexp 5000

not working though... ideas pls

---------- Post added at 11:34 PM ---------- Previous post was at 11:00 PM ----------

might try
Code:
#ACT
GIVEEXP + 10000
maybe that will work :/ not sure yet cant keep rebooting every 10seconds
 

w1ls0n

Dedicated Member
Dedicated Member
May 18, 2011
81
1
34
gimme 2 mins and ill upload my Script for you :) for group cave,, but you might have to modify it abit :)

This is the Script i use for group cave and it gives you Bonus exp for killing monsters in the cave you want it too,, dont matter what size the group is.

;;;;;;;
[@Main]
#act
Mov A0 %USERMAP
Mov A1 %USERX
Mov A2 %USERY
ForMatStr "%s,%s,%s,0" %A0 %A1 %A2
MonGenP %A9 BabyChaos 2

^ ^ << this bit is to Spawn 2 more mobs ontop of you when kill them. ,, you could remove it if you want :) ^ ^

#IF
CHECKGROUPCOUNT 11
#ACT
MOV D1 %P9
goto @groupbonus
break

[@groupbonus]
#ACT
MOV P2 %D1
INC P2 1
MOV P3 12850001
MUL P2 P3
MOV D7 %P9
goto @givereward
break

[@givereward]
#ACT
GiveExp %USERNAME %D7
break
 
Last edited:
Upvote 0

1PKRyan

LOMCN Developer
Developer
Nov 9, 2007
1,535
146
275
No
[@Main]
#act
Mov A0 %USERMAP
Mov A1 %USERX
Mov A2 %USERY
ForMatStr "%s,%s,%s,0" %A0 %A1 %A2
MonGenP %A9 BabyChaos 2

^ ^ << this bit is to Spawn 2 more mobs ontop of you when kill them. ,, you could remove it if you want :) ^ ^

Haha, that for amusement? :P
 
Upvote 0

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
97
135
UK
thanks vm w1lson ill give it a shot! +rep ;)

---------- Post added at 05:02 PM ---------- Previous post was at 04:40 PM ----------

Code:
MOV P2 %D1 
INC P2 1 
MOV P3 12850001 
MUL P2 P3 
MOV D7 %P9

can anyone give me the name of these commands or a walkthrough on them? not sure how do use these :p

ty
 
Upvote 0

chimera

LOMCN VIP
VIP
Jul 30, 2003
1,054
23
235
UK
Forgive me if I'm wrong, I'm rusty, but if I remember rightly:

#IF
CHECKGROUPCOUNT 11
#ACT
MOV D1 %P9 mov means to make D1 equal P9 which is the result of the checkgroupcount
goto @groupbonus
break

[@groupbonus]
#ACT
MOV P2 %D1 means to make p2 equal to D1 (a P number remains for one calculation only)
INC P2 1 INC or increment P2 by 1
MOV P3 12850001 Make P3 equal to 12850001
MUL P2 P3 MUL is to multiply P2 by P3
MOV D7 %P9 Make D7 the result of the last calculation, above
 
  • Like
Reactions: woogyeman
Upvote 0

Geordiehc

Mad Dog Geo
VIP
Jul 4, 2007
2,827
49
195
Redditch, UK
Forgive me if I'm wrong, I'm rusty, but if I remember rightly:

#IF
CHECKGROUPCOUNT 11
#ACT
MOV D1 %P9 mov means to make D1 equal P9 which is the result of the checkgroupcount
goto @groupbonus
break

[@groupbonus]
#ACT
MOV P2 %D1 means to make p2 equal to D1 (a P number remains for one calculation only)
INC P2 1 INC or increment P2 by 1
MOV P3 12850001 Make P3 equal to 12850001
MUL P2 P3 MUL is to multiply P2 by P3
MOV D7 %P9 Make D7 the result of the last calculation, above
the legend returns
 
Upvote 0