Add Assassins to Odyssey : Poll

Add Assassins on start of Odyssey release?

  • Yes

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WelshSteel

Hallucination Critic
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Dec 15, 2016
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@ibby making stats reliable and less rng or potentially op is the way forward.

Love Jamie's polished tinkering on certain areas, the dood gave me the best Hallucination and I will not let it go, you will have to kill me xD
 
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LightBringer

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Yeah I was looking changing MR as total absorption is stupid, and its hard to balance when x% of the time you take 0 damage.

Damage reduction from MR makes sense.
PR can still be prevent or just lowers duration by a % as well.
Using Agility like that would be an interesting concept, again if you cap a certain point then it has diminishing returns it becomes less favourable to stack agi (you can it just isn't a flat benefit) - alternatively you make agility work this way for sins, but other classes it counts as a miss Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Looking to re-introduce resilience but as a standard PvP damage reduction, but with diminishing returns, so it becomes only so useful to stack it.

TL:dr
Interesting.
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
179
85
Looking to re-introduce resilience but as a standard PvP damage reduction, but with diminishing returns, so it becomes only so useful to stack it.

Quite liking a trade off concept, so there are stats worthwhile for PvP thereby naturally lowering effective PvE stats and with the Monster Level system where bosses above lvl 4 start becoming scary I like that. Feel that Wizards/Taos should be almost forced on a reworked Iron ring/expel ring/Gold Bracelets etc (defensive itemization) that offer PvP benefits as opposed to build for all occassions (max the SC/MC! always!).

Would prefer a clean system for agility on all classes as opposed to the rng miss factor, can always make Light Body stack a lot more agility if you make standard agility numbers very low for damage reduction.

TLDR - Nice post LB! + Tai dislikes this
 
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LightBringer

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Hey, will update later this week with dates when I speak to the team (Also means I will have the last bits of UI in etc as well)

Been a hectic week at work so not been progressed as much as I wanted it to be!
 
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